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consolidate dx8 includes
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@ -60,8 +60,8 @@
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#include "dxIndexBufferContext8.h"
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#include "pStatTimer.h"
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#include "pStatCollector.h"
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#include "dxgsg8base.h"
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#include <d3dx8.h>
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#include <mmsystem.h>
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TypeHandle DXGraphicsStateGuardian8::_type_handle;
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@ -21,7 +21,7 @@
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#include "config_dxgsg8.h"
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#include "graphicsStateGuardian.h"
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#include "pStatTimer.h"
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#include <d3dx8.h>
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#include "dxgsg8base.h"
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TypeHandle DXIndexBufferContext8::_type_handle;
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@ -20,7 +20,8 @@
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#include "config_dxgsg8.h"
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#include "dxGraphicsStateGuardian8.h"
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#include "pStatTimer.h"
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#include <d3dx8tex.h>
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#include "dxgsg8base.h"
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#include <assert.h>
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#include <time.h>
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@ -23,7 +23,7 @@
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#include "pStatTimer.h"
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#include "internalName.h"
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#include "config_dxgsg8.h"
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#include <d3dx8.h>
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#include "dxgsg8base.h"
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TypeHandle DXVertexBufferContext8::_type_handle;
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@ -29,26 +29,14 @@
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#define STRICT
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#endif
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#define DIRECT3D_VERSION 0x0800
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#include <windows.h>
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#define D3D_OVERLOADS // get D3DVECTOR '+' operator, etc from d3dtypes.h
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#include <d3d8.h>
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#include <d3dx8.h>
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#include <dxerr8.h>
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#include <d3dx8tex.h>
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#undef WIN32_LEAN_AND_MEAN
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#if D3D_SDK_VERSION != 220
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#error you have DX 8.0 headers, not DX 8.1, you need to install DX 8.1 SDK!
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#endif
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#if DIRECT3D_VERSION != 0x0800
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#error DX8.1 headers not available, you need to install newer MS Platform SDK!
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#endif
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#ifndef D3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD
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#error you have pre-release DX8.1 headers, you need to install final DX 8.1 SDK!
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#endif
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#ifndef D3DERRORSTRING
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#ifdef NDEBUG
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#define D3DERRORSTRING(HRESULT) " at (" << __FILE__ << ":" << __LINE__ << "), hr=" << DXGetErrorString8(HRESULT) << endl // leave out descriptions to shrink release build
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