From 28ad032210ed21dd171ab1b007d04f75966bf9b7 Mon Sep 17 00:00:00 2001 From: rdb Date: Mon, 8 Feb 2021 19:41:46 +0100 Subject: [PATCH] collide: Fix CollisionHandlerGravity docstrings [skip ci] --- panda/src/collide/collisionHandlerGravity.I | 4 +--- 1 file changed, 1 insertion(+), 3 deletions(-) diff --git a/panda/src/collide/collisionHandlerGravity.I b/panda/src/collide/collisionHandlerGravity.I index 48c172959f..da449937cd 100644 --- a/panda/src/collide/collisionHandlerGravity.I +++ b/panda/src/collide/collisionHandlerGravity.I @@ -52,8 +52,6 @@ get_reach() const { * * The object might not necessarily be at rest. Use is_on_ground() if you * want to know whether the object is on the ground and at rest. - * - * See Also: is_in_outer_space() */ INLINE PN_stdfloat CollisionHandlerGravity:: get_airborne_height() const { @@ -73,7 +71,7 @@ is_on_ground() const { /** * How hard did the object hit the ground. This value is set on impact with - * the ground. You may want to watch (poll) on is_on_groun() and when that is + * the ground. You may want to watch (poll) on is_on_ground() and when that is * true, call get_impact_velocity(). Normally I avoid polling, but we are * calling is_on_ground() frequently anyway. */