mirror of
https://github.com/panda3d/panda3d.git
synced 2025-10-04 10:54:24 -04:00
a couple more pgraph attribs
This commit is contained in:
parent
d6ed3f9092
commit
29bf5a2ae3
@ -23,12 +23,17 @@
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#include "renderState.h"
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#include "transformState.h"
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#include "textureAttrib.h"
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#include "textureApplyAttrib.h"
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#include "texturePool.h"
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#include "billboardAttrib.h"
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#include "cullFaceAttrib.h"
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#include "cullBinAttrib.h"
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#include "transparencyAttrib.h"
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#include "decalAttrib.h"
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#include "depthTestAttrib.h"
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#include "depthWriteAttrib.h"
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#include "materialAttrib.h"
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#include "materialPool.h"
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#include "qpgeomNode.h"
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#include "string_utils.h"
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#include "eggPrimitive.h"
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@ -125,7 +130,6 @@ build_graph() {
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make_node(&_data, _root);
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_builder.qpbuild();
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// reset_directs();
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reparent_decals();
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// apply_deferred_arcs(_root);
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@ -196,54 +200,6 @@ reparent_decals() {
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}
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}
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/*
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////////////////////////////////////////////////////////////////////
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// Function: qpEggLoader::reset_directs
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// Access: Public
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// Description: This applies to all of the nodes marked with the
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// "render" flag, i.e. direct rendering of a subgraph,
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// in depth-first order, as opposed to state-sorting
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// within the subgraph. For each such node, it moves
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// all the transitions from the first GeomNode under
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// that node up to the node itself, just so we'll be
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// able to state-sort at least the tops of the
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// subgraphs.
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////////////////////////////////////////////////////////////////////
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void qpEggLoader::
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reset_directs() {
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Directs::const_iterator di;
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for (di = _directs.begin(); di != _directs.end(); ++di) {
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RenderRelation *arc = (*di);
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nassertv(arc != (RenderRelation *)NULL);
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PandaNode *node = DCAST(PandaNode, arc->get_child());
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nassertv(node != (PandaNode *)NULL);
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// First, search for the first GeomNode.
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GeomNode *geom = NULL;
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NodeRelation *child_arc = NULL;
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int num_children =
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node->get_num_children(RenderRelation::get_class_type());
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for (int i = 0; i < num_children && geom == (GeomNode *)NULL; i++) {
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child_arc = node->get_child(RenderRelation::get_class_type(), i);
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nassertv(child_arc != (NodeRelation *)NULL);
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Node *child = child_arc->get_child();
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nassertv(child != (Node *)NULL);
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if (child->is_of_type(GeomNode::get_class_type())) {
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DCAST_INTO_V(geom, child);
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}
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}
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if (geom != (GeomNode *)NULL) {
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// Now copy all of the GeomNode's transitions up to its parent.
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nassertv(child_arc != (NodeRelation *)NULL);
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arc->copy_transitions_from(child_arc);
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}
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}
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}
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*/
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////////////////////////////////////////////////////////////////////
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// Function: qpEggLoader::make_nonindexed_primitive
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@ -512,16 +468,11 @@ load_texture(TextureDef &def, const EggTexture *egg_tex) {
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}
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}
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/*
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PT(TextureApplyTransition) apply =
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new TextureApplyTransition(TextureApplyProperty::M_modulate);
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*/
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apply_texture_attributes(tex, egg_tex);
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// apply_texture_apply_attributes(apply, egg_tex);
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CPT(RenderAttrib) apply = get_texture_apply_attributes(egg_tex);
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def._texture = TextureAttrib::make(tex);
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// def._apply = *(_texture_applies.insert(apply).first);
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def._apply = apply;
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return true;
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}
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@ -819,26 +770,25 @@ apply_texture_attributes(Texture *tex, const EggTexture *egg_tex) {
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}
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}
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/*
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////////////////////////////////////////////////////////////////////
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// Function: qpEggLoader::apply_texture_apply_attributes
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// Access: Private
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// Description:
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////////////////////////////////////////////////////////////////////
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void qpEggLoader::
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apply_texture_apply_attributes(TextureApplyTransition *apply,
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const EggTexture *egg_tex) {
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CPT(RenderAttrib) qpEggLoader::
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get_texture_apply_attributes(const EggTexture *egg_tex) {
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CPT(RenderAttrib) result = TextureApplyAttrib::make(TextureApplyAttrib::M_modulate);
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if (egg_always_decal_textures) {
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apply->set_mode(TextureApplyProperty::M_decal);
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result = TextureApplyAttrib::make(TextureApplyAttrib::M_decal);
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} else {
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switch (egg_tex->get_env_type()) {
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case EggTexture::ET_modulate:
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apply->set_mode(TextureApplyProperty::M_modulate);
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result = TextureApplyAttrib::make(TextureApplyAttrib::M_modulate);
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break;
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case EggTexture::ET_decal:
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apply->set_mode(TextureApplyProperty::M_decal);
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result = TextureApplyAttrib::make(TextureApplyAttrib::M_decal);
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break;
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case EggTexture::ET_unspecified:
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@ -850,19 +800,19 @@ apply_texture_apply_attributes(TextureApplyTransition *apply,
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<< (int)egg_tex->get_env_type() << "\n";
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}
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}
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}
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*/
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/*
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return result;
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}
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////////////////////////////////////////////////////////////////////
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// Function: qpEggLoader::get_material_transition
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// Function: qpEggLoader::get_material_attrib
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// Access: Private
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// Description: Returns a transition suitable for enabling the
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// Description: Returns a RenderAttrib suitable for enabling the
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// material indicated by the given EggMaterial, and with
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// the indicated backface flag.
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////////////////////////////////////////////////////////////////////
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MaterialTransition *qpEggLoader::
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get_material_transition(const EggMaterial *egg_mat, bool bface) {
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CPT(RenderAttrib) qpEggLoader::
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get_material_attrib(const EggMaterial *egg_mat, bool bface) {
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Materials &materials = bface ? _materials_bface : _materials;
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// First, check whether we've seen this material before.
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@ -902,13 +852,12 @@ get_material_transition(const EggMaterial *egg_mat, bool bface) {
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// Now get a global Material pointer, shared with other models.
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const Material *shared_mat = MaterialPool::get_material(mat);
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// And create a MaterialTransition for this Material.
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PT(MaterialTransition) mt = new MaterialTransition(shared_mat);
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// And create a MaterialAttrib for this Material.
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CPT(RenderAttrib) mt = MaterialAttrib::make(shared_mat);
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materials.insert(Materials::value_type(egg_mat, mt));
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return mt;
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}
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*/
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////////////////////////////////////////////////////////////////////
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@ -989,7 +938,7 @@ setup_bucket(BuilderBucket &bucket, PandaNode *parent,
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const TextureDef &def = _textures[egg_tex];
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if (def._texture != (const RenderAttrib *)NULL) {
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bucket.add_attrib(def._texture);
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// bucket.add_attrib(def._apply);
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bucket.add_attrib(def._apply);
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// If neither the primitive nor the texture specified an alpha
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// mode, assume it should be alpha'ed if the texture has an
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@ -1006,13 +955,12 @@ setup_bucket(BuilderBucket &bucket, PandaNode *parent,
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}
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}
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/*
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if (egg_prim->has_material()) {
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MaterialTransition *mt = get_material_transition(egg_prim->get_material(),
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CPT(RenderAttrib) mt =
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get_material_attrib(egg_prim->get_material(),
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egg_prim->get_bface_flag());
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bucket.add_attrib(mt);
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}
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*/
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// Also check the color of the primitive to see if we should assume
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@ -1047,7 +995,7 @@ setup_bucket(BuilderBucket &bucket, PandaNode *parent,
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case EggRenderMode::AM_blend_no_occlude:
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bucket.add_attrib(TransparencyAttrib::make(TransparencyAttrib::M_alpha));
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// bucket.add_attrib(new DepthWriteTransition(DepthWriteTransition::off()));
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bucket.add_attrib(DepthWriteAttrib::make(DepthWriteAttrib::M_off));
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break;
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case EggRenderMode::AM_ms:
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@ -1063,35 +1011,31 @@ setup_bucket(BuilderBucket &bucket, PandaNode *parent,
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break;
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}
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/*
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switch (dwm) {
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case EggRenderMode::DWM_on:
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bucket.add_attrib(new DepthWriteTransition);
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bucket.add_attrib(DepthWriteAttrib::make(DepthWriteAttrib::M_on));
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break;
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case EggRenderMode::DWM_off:
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bucket.add_attrib(new DepthWriteTransition(DepthWriteTransition::off()));
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bucket.add_attrib(DepthWriteAttrib::make(DepthWriteAttrib::M_off));
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break;
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default:
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break;
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}
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*/
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/*
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switch (dtm) {
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case EggRenderMode::DTM_on:
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bucket.add_attrib(new DepthTestTransition(DepthTestProperty::M_less));
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bucket.add_attrib(DepthTestAttrib::make(DepthTestAttrib::M_less));
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break;
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case EggRenderMode::DTM_off:
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bucket.add_attrib(new DepthTestTransition(DepthTestProperty::M_none));
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bucket.add_attrib(DepthTestAttrib::make(DepthTestAttrib::M_none));
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break;
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default:
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break;
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}
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*/
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if (has_bin) {
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bucket.add_attrib(CullBinAttrib::make(bin, draw_order));
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@ -1477,7 +1421,7 @@ make_node(EggGroup *egg_group, PandaNode *parent) {
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// Function: qpEggLoader::create_group_arc
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// Access: Private
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// Description: Creates the arc parenting a new group to the scene
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// graph, and applies any relevant transitions to the
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// graph, and applies any relevant attribs to the
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// arc according to the EggGroup node that inspired the
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// group.
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////////////////////////////////////////////////////////////////////
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@ -1523,22 +1467,6 @@ create_group_arc(EggGroup *egg_group, PandaNode *parent, PandaNode *node) {
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_decals.insert(node);
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}
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/*
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if (egg_group->get_direct_flag()) {
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// If the group has the "direct" flag set, it means that
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// everything at this node and below should be rendered in direct
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// mode, i.e. in depth-first tree order, without state-sorting.
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arc->set_transition(new DirectRenderTransition);
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// We'll also want to set up the transitions on this arc to
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// reflect the geometry at the top of the tree below this node, so
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// we get good state-sorting behavior. We'll have to do this
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// later.
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_directs.insert(arc);
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}
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*/
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/*
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// If the group specified some property that should propagate down
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// to the leaves, we have to remember this arc and apply the
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@ -2002,7 +1930,7 @@ void qpEggLoader::
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apply_deferred_arcs(Node *root) {
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DeferredArcTraverser trav(_deferred_arcs);
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df_traverse(root, trav, NullTransitionWrapper(), DeferredArcProperty(),
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df_traverse(root, trav, NullAttribWrapper(), DeferredArcProperty(),
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PandaNode::get_class_type());
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}
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*/
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@ -64,7 +64,6 @@ public:
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void build_graph();
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void reparent_decals();
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void reset_directs();
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void make_nonindexed_primitive(EggPrimitive *egg_prim, PandaNode *parent,
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const LMatrix4d *transform = NULL);
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@ -77,19 +76,16 @@ private:
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class TextureDef {
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public:
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CPT(RenderAttrib) _texture;
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// PT(TextureApplyTransition) _apply;
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CPT(RenderAttrib) _apply;
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};
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void load_textures();
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bool load_texture(TextureDef &def, const EggTexture *egg_tex);
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void apply_texture_attributes(Texture *tex, const EggTexture *egg_tex);
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void apply_texture_apply_attributes(TextureApplyTransition *apply,
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const EggTexture *egg_tex);
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CPT(RenderAttrib) get_texture_apply_attributes(const EggTexture *egg_tex);
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/*
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MaterialTransition *get_material_transition(const EggMaterial *egg_mat,
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CPT(RenderAttrib) get_material_attrib(const EggMaterial *egg_mat,
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bool bface);
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*/
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void setup_bucket(BuilderBucket &bucket, PandaNode *parent,
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EggPrimitive *egg_prim);
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@ -133,19 +129,14 @@ private:
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typedef pmap<PT_EggTexture, TextureDef> Textures;
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Textures _textures;
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/*
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typedef pmap<CPT_EggMaterial, PT(MaterialTransition) > Materials;
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typedef pmap<CPT_EggMaterial, CPT(RenderAttrib) > Materials;
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Materials _materials;
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Materials _materials_bface;
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*/
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typedef pset<PandaNode *> Decals;
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Decals _decals;
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/*
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typedef pset<PandaNode *> Directs;
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Directs _directs;
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DeferredArcs _deferred_arcs;
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*/
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@ -3455,6 +3455,18 @@ issue_texture(const TextureAttrib *attrib) {
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report_errors();
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}
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////////////////////////////////////////////////////////////////////
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// Function: GLGraphicsStateGuardian::issue_texture_apply
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// Access: Public, Virtual
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// Description:
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////////////////////////////////////////////////////////////////////
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void GLGraphicsStateGuardian::
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issue_texture_apply(const TextureApplyAttrib *attrib) {
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GLint glmode = get_texture_apply_mode_type(attrib->get_mode());
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glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, glmode);
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report_errors();
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}
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////////////////////////////////////////////////////////////////////
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// Function: GLGraphicsStateGuardian::issue_cull_face
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// Access: Public, Virtual
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@ -4386,6 +4398,26 @@ get_texture_apply_mode_type( TextureApplyProperty::Mode am ) const
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return GL_MODULATE;
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}
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////////////////////////////////////////////////////////////////////
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// Function: GLGraphicsStateGuardian::get_texture_apply_mode_type
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// Access: Protected
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// Description: Maps from the texture environment's mode types
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// to the corresponding OpenGL ids
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////////////////////////////////////////////////////////////////////
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GLint GLGraphicsStateGuardian::
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get_texture_apply_mode_type(TextureApplyAttrib::Mode am) const {
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switch (am) {
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case TextureApplyAttrib::M_modulate: return GL_MODULATE;
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case TextureApplyAttrib::M_decal: return GL_DECAL;
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case TextureApplyAttrib::M_blend: return GL_BLEND;
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case TextureApplyAttrib::M_replace: return GL_REPLACE;
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case TextureApplyAttrib::M_add: return GL_ADD;
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}
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glgsg_cat.error()
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<< "Invalid TextureApplyAttrib::Mode value" << endl;
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return GL_MODULATE;
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}
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////////////////////////////////////////////////////////////////////
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// Function: GLGraphicsStateGuardian::get_depth_func_type
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// Access: Protected
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@ -34,8 +34,8 @@
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#include "stencilProperty.h"
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#include "fog.h"
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#include "pt_Light.h"
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#include "depthTestAttrib.h"
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#include "textureApplyAttrib.h"
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#include "pointerToArray.h"
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#ifdef WIN32_VC
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@ -160,6 +160,7 @@ public:
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virtual void issue_transform(const TransformState *transform);
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virtual void issue_texture(const TextureAttrib *attrib);
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virtual void issue_texture_apply(const TextureApplyAttrib *attrib);
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virtual void issue_cull_face(const CullFaceAttrib *attrib);
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virtual void issue_transparency(const TransparencyAttrib *attrib);
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virtual void issue_color_write(const ColorWriteAttrib *attrib);
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@ -264,6 +265,7 @@ protected:
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GLenum get_external_image_format(PixelBuffer::Format format);
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GLenum get_internal_image_format(PixelBuffer::Format format);
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GLint get_texture_apply_mode_type( TextureApplyProperty::Mode am ) const;
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GLint get_texture_apply_mode_type(TextureApplyAttrib::Mode am) const;
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GLenum get_depth_func_type(DepthTestProperty::Mode m) const;
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GLenum get_depth_func_type(DepthTestAttrib::Mode m) const;
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GLenum get_stencil_func_type(StencilProperty::Mode m) const;
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@ -28,11 +28,13 @@
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drawCullHandler.h drawCullHandler.I \
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qpgeomNode.h qpgeomNode.I \
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qplensNode.h qplensNode.I \
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materialAttrib.h materialAttrib.I \
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nodeChain.h nodeChain.I \
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nodeChainComponent.h nodeChainComponent.I \
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pandaNode.h pandaNode.I \
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renderAttrib.h renderAttrib.I \
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renderState.h renderState.I \
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textureApplyAttrib.h textureApplyAttrib.I \
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textureAttrib.h textureAttrib.I \
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transformState.h transformState.I \
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transparencyAttrib.h transparencyAttrib.I
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@ -61,11 +63,13 @@
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drawCullHandler.cxx \
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qpgeomNode.cxx \
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qplensNode.cxx \
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materialAttrib.cxx \
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nodeChain.cxx \
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nodeChainComponent.cxx \
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pandaNode.cxx \
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renderAttrib.cxx \
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renderState.cxx \
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textureApplyAttrib.cxx \
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textureAttrib.cxx \
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transformState.cxx \
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transparencyAttrib.cxx
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@ -99,11 +103,13 @@
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drawCullHandler.h drawCullHandler.I \
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qpgeomNode.h qpgeomNode.I \
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qplensNode.h qplensNode.I \
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materialAttrib.h materialAttrib.I \
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nodeChain.h nodeChain.I \
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nodeChainComponent.h nodeChainComponent.I \
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pandaNode.h pandaNode.I \
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renderAttrib.h renderAttrib.I \
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renderState.h renderState.I \
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textureApplyAttrib.h textureApplyAttrib.I \
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textureAttrib.h textureAttrib.I \
|
||||
transformState.h transformState.I \
|
||||
transparencyAttrib.h transparencyAttrib.I
|
||||
|
@ -33,13 +33,14 @@
|
||||
#include "depthWriteAttrib.h"
|
||||
#include "qpgeomNode.h"
|
||||
#include "qplensNode.h"
|
||||
#include "materialAttrib.h"
|
||||
#include "nodeChain.h"
|
||||
#include "nodeChainComponent.h"
|
||||
#include "pandaNode.h"
|
||||
#include "renderAttrib.h"
|
||||
#include "renderState.h"
|
||||
#include "textureApplyAttrib.h"
|
||||
#include "textureAttrib.h"
|
||||
#include "colorAttrib.h"
|
||||
#include "transformState.h"
|
||||
#include "transparencyAttrib.h"
|
||||
|
||||
@ -89,13 +90,14 @@ init_libpgraph() {
|
||||
DepthWriteAttrib::init_type();
|
||||
qpGeomNode::init_type();
|
||||
qpLensNode::init_type();
|
||||
MaterialAttrib::init_type();
|
||||
NodeChain::init_type();
|
||||
NodeChainComponent::init_type();
|
||||
PandaNode::init_type();
|
||||
RenderAttrib::init_type();
|
||||
RenderState::init_type();
|
||||
TextureApplyAttrib::init_type();
|
||||
TextureAttrib::init_type();
|
||||
ColorAttrib::init_type();
|
||||
TransformState::init_type();
|
||||
TransparencyAttrib::init_type();
|
||||
|
||||
@ -108,10 +110,11 @@ init_libpgraph() {
|
||||
DepthTestAttrib::register_with_read_factory();
|
||||
DepthWriteAttrib::register_with_read_factory();
|
||||
qpGeomNode::register_with_read_factory();
|
||||
MaterialAttrib::register_with_read_factory();
|
||||
PandaNode::register_with_read_factory();
|
||||
RenderState::register_with_read_factory();
|
||||
TextureApplyAttrib::register_with_read_factory();
|
||||
TextureAttrib::register_with_read_factory();
|
||||
ColorAttrib::register_with_read_factory();
|
||||
TransformState::register_with_read_factory();
|
||||
TransparencyAttrib::register_with_read_factory();
|
||||
}
|
||||
|
52
panda/src/pgraph/materialAttrib.I
Normal file
52
panda/src/pgraph/materialAttrib.I
Normal file
@ -0,0 +1,52 @@
|
||||
// Filename: materialAttrib.I
|
||||
// Created by: drose (04Mar02)
|
||||
//
|
||||
////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// PANDA 3D SOFTWARE
|
||||
// Copyright (c) 2001, Disney Enterprises, Inc. All rights reserved
|
||||
//
|
||||
// All use of this software is subject to the terms of the Panda 3d
|
||||
// Software license. You should have received a copy of this license
|
||||
// along with this source code; you will also find a current copy of
|
||||
// the license at http://www.panda3d.org/license.txt .
|
||||
//
|
||||
// To contact the maintainers of this program write to
|
||||
// panda3d@yahoogroups.com .
|
||||
//
|
||||
////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////////////
|
||||
// Function: MaterialAttrib::Constructor
|
||||
// Access: Private
|
||||
// Description: Use MaterialAttrib::make() to construct a new
|
||||
// MaterialAttrib object.
|
||||
////////////////////////////////////////////////////////////////////
|
||||
INLINE MaterialAttrib::
|
||||
MaterialAttrib() {
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////////////
|
||||
// Function: MaterialAttrib::is_off
|
||||
// Access: Published
|
||||
// Description: Returns true if the MaterialAttrib is an 'off'
|
||||
// MaterialAttrib, indicating that it should disable
|
||||
// texturing.
|
||||
////////////////////////////////////////////////////////////////////
|
||||
INLINE bool MaterialAttrib::
|
||||
is_off() const {
|
||||
return _material == (const Material *)NULL;
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////////////
|
||||
// Function: MaterialAttrib::get_material
|
||||
// Access: Published
|
||||
// Description: If the MaterialAttrib is not an 'off' MaterialAttrib,
|
||||
// returns the material that is associated. Otherwise,
|
||||
// return NULL.
|
||||
////////////////////////////////////////////////////////////////////
|
||||
INLINE const Material *MaterialAttrib::
|
||||
get_material() const {
|
||||
return _material;
|
||||
}
|
196
panda/src/pgraph/materialAttrib.cxx
Normal file
196
panda/src/pgraph/materialAttrib.cxx
Normal file
@ -0,0 +1,196 @@
|
||||
// Filename: materialAttrib.cxx
|
||||
// Created by: drose (04Mar02)
|
||||
//
|
||||
////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// PANDA 3D SOFTWARE
|
||||
// Copyright (c) 2001, Disney Enterprises, Inc. All rights reserved
|
||||
//
|
||||
// All use of this software is subject to the terms of the Panda 3d
|
||||
// Software license. You should have received a copy of this license
|
||||
// along with this source code; you will also find a current copy of
|
||||
// the license at http://www.panda3d.org/license.txt .
|
||||
//
|
||||
// To contact the maintainers of this program write to
|
||||
// panda3d@yahoogroups.com .
|
||||
//
|
||||
////////////////////////////////////////////////////////////////////
|
||||
|
||||
#include "materialAttrib.h"
|
||||
#include "graphicsStateGuardianBase.h"
|
||||
#include "bamReader.h"
|
||||
#include "bamWriter.h"
|
||||
#include "datagram.h"
|
||||
#include "datagramIterator.h"
|
||||
|
||||
TypeHandle MaterialAttrib::_type_handle;
|
||||
|
||||
////////////////////////////////////////////////////////////////////
|
||||
// Function: MaterialAttrib::make
|
||||
// Access: Published, Static
|
||||
// Description: Constructs a new MaterialAttrib object suitable for
|
||||
// rendering the indicated material onto geometry.
|
||||
////////////////////////////////////////////////////////////////////
|
||||
CPT(RenderAttrib) MaterialAttrib::
|
||||
make(const Material *material) {
|
||||
MaterialAttrib *attrib = new MaterialAttrib;
|
||||
attrib->_material = material;
|
||||
return return_new(attrib);
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////////////
|
||||
// Function: MaterialAttrib::make_off
|
||||
// Access: Published, Static
|
||||
// Description: Constructs a new MaterialAttrib object suitable for
|
||||
// rendering unmateriald geometry.
|
||||
////////////////////////////////////////////////////////////////////
|
||||
CPT(RenderAttrib) MaterialAttrib::
|
||||
make_off() {
|
||||
MaterialAttrib *attrib = new MaterialAttrib;
|
||||
return return_new(attrib);
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////////////
|
||||
// Function: MaterialAttrib::issue
|
||||
// Access: Public, Virtual
|
||||
// Description: Calls the appropriate method on the indicated GSG
|
||||
// to issue the graphics commands appropriate to the
|
||||
// given attribute. This is normally called
|
||||
// (indirectly) only from
|
||||
// GraphicsStateGuardian::set_state() or modify_state().
|
||||
////////////////////////////////////////////////////////////////////
|
||||
void MaterialAttrib::
|
||||
issue(GraphicsStateGuardianBase *gsg) const {
|
||||
gsg->issue_material(this);
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////////////
|
||||
// Function: MaterialAttrib::output
|
||||
// Access: Public, Virtual
|
||||
// Description:
|
||||
////////////////////////////////////////////////////////////////////
|
||||
void MaterialAttrib::
|
||||
output(ostream &out) const {
|
||||
out << get_type() << ":";
|
||||
if (is_off()) {
|
||||
out << "(off)";
|
||||
} else {
|
||||
out << *_material;
|
||||
}
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////////////
|
||||
// Function: MaterialAttrib::compare_to_impl
|
||||
// Access: Protected, Virtual
|
||||
// Description: Intended to be overridden by derived MaterialAttrib
|
||||
// types to return a unique number indicating whether
|
||||
// this MaterialAttrib is equivalent to the other one.
|
||||
//
|
||||
// This should return 0 if the two MaterialAttrib objects
|
||||
// are equivalent, a number less than zero if this one
|
||||
// should be sorted before the other one, and a number
|
||||
// greater than zero otherwise.
|
||||
//
|
||||
// This will only be called with two MaterialAttrib
|
||||
// objects whose get_type() functions return the same.
|
||||
////////////////////////////////////////////////////////////////////
|
||||
int MaterialAttrib::
|
||||
compare_to_impl(const RenderAttrib *other) const {
|
||||
const MaterialAttrib *ta;
|
||||
DCAST_INTO_R(ta, other, 0);
|
||||
return (int)(_material - ta->_material);
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////////////
|
||||
// Function: MaterialAttrib::make_default_impl
|
||||
// Access: Protected, Virtual
|
||||
// Description: Intended to be overridden by derived MaterialAttrib
|
||||
// types to specify what the default property for a
|
||||
// MaterialAttrib of this type should be.
|
||||
//
|
||||
// This should return a newly-allocated MaterialAttrib of
|
||||
// the same type that corresponds to whatever the
|
||||
// standard default for this kind of MaterialAttrib is.
|
||||
////////////////////////////////////////////////////////////////////
|
||||
RenderAttrib *MaterialAttrib::
|
||||
make_default_impl() const {
|
||||
return new MaterialAttrib;
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////////////
|
||||
// Function: MaterialAttrib::register_with_read_factory
|
||||
// Access: Public, Static
|
||||
// Description: Tells the BamReader how to create objects of type
|
||||
// MaterialAttrib.
|
||||
////////////////////////////////////////////////////////////////////
|
||||
void MaterialAttrib::
|
||||
register_with_read_factory() {
|
||||
BamReader::get_factory()->register_factory(get_class_type(), make_from_bam);
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////////////
|
||||
// Function: MaterialAttrib::write_datagram
|
||||
// Access: Public, Virtual
|
||||
// Description: Writes the contents of this object to the datagram
|
||||
// for shipping out to a Bam file.
|
||||
////////////////////////////////////////////////////////////////////
|
||||
void MaterialAttrib::
|
||||
write_datagram(BamWriter *manager, Datagram &dg) {
|
||||
RenderAttrib::write_datagram(manager, dg);
|
||||
|
||||
manager->write_pointer(dg, _material);
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////////////
|
||||
// Function: MaterialAttrib::complete_pointers
|
||||
// Access: Public, Virtual
|
||||
// Description: Receives an array of pointers, one for each time
|
||||
// manager->read_pointer() was called in fillin().
|
||||
// Returns the number of pointers processed.
|
||||
////////////////////////////////////////////////////////////////////
|
||||
int MaterialAttrib::
|
||||
complete_pointers(TypedWritable **p_list, BamReader *manager) {
|
||||
int pi = RenderAttrib::complete_pointers(p_list, manager);
|
||||
|
||||
TypedWritable *material = p_list[pi++];
|
||||
if (material != (TypedWritable *)NULL) {
|
||||
_material = DCAST(Material, material);
|
||||
}
|
||||
|
||||
return pi;
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////////////
|
||||
// Function: MaterialAttrib::make_from_bam
|
||||
// Access: Protected, Static
|
||||
// Description: This function is called by the BamReader's factory
|
||||
// when a new object of type MaterialAttrib is encountered
|
||||
// in the Bam file. It should create the MaterialAttrib
|
||||
// and extract its information from the file.
|
||||
////////////////////////////////////////////////////////////////////
|
||||
TypedWritable *MaterialAttrib::
|
||||
make_from_bam(const FactoryParams ¶ms) {
|
||||
MaterialAttrib *attrib = new MaterialAttrib;
|
||||
DatagramIterator scan;
|
||||
BamReader *manager;
|
||||
|
||||
parse_params(params, scan, manager);
|
||||
attrib->fillin(scan, manager);
|
||||
|
||||
return attrib;
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////////////
|
||||
// Function: MaterialAttrib::fillin
|
||||
// Access: Protected
|
||||
// Description: This internal function is called by make_from_bam to
|
||||
// read in all of the relevant data from the BamFile for
|
||||
// the new MaterialAttrib.
|
||||
////////////////////////////////////////////////////////////////////
|
||||
void MaterialAttrib::
|
||||
fillin(DatagramIterator &scan, BamReader *manager) {
|
||||
RenderAttrib::fillin(scan, manager);
|
||||
|
||||
// Read the _material pointer.
|
||||
manager->read_pointer(scan, this);
|
||||
}
|
86
panda/src/pgraph/materialAttrib.h
Normal file
86
panda/src/pgraph/materialAttrib.h
Normal file
@ -0,0 +1,86 @@
|
||||
// Filename: materialAttrib.h
|
||||
// Created by: drose (04Mar02)
|
||||
//
|
||||
////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// PANDA 3D SOFTWARE
|
||||
// Copyright (c) 2001, Disney Enterprises, Inc. All rights reserved
|
||||
//
|
||||
// All use of this software is subject to the terms of the Panda 3d
|
||||
// Software license. You should have received a copy of this license
|
||||
// along with this source code; you will also find a current copy of
|
||||
// the license at http://www.panda3d.org/license.txt .
|
||||
//
|
||||
// To contact the maintainers of this program write to
|
||||
// panda3d@yahoogroups.com .
|
||||
//
|
||||
////////////////////////////////////////////////////////////////////
|
||||
|
||||
#ifndef MATERIALATTRIB_H
|
||||
#define MATERIALATTRIB_H
|
||||
|
||||
#include "pandabase.h"
|
||||
|
||||
#include "renderAttrib.h"
|
||||
#include "material.h"
|
||||
|
||||
////////////////////////////////////////////////////////////////////
|
||||
// Class : MaterialAttrib
|
||||
// Description : Indicates which, if any, material should be applied
|
||||
// to geometry. The material is used primarily to
|
||||
// control lighting effects, and isn't necessarily (or
|
||||
// useful) in the absence of lighting.
|
||||
////////////////////////////////////////////////////////////////////
|
||||
class EXPCL_PANDA MaterialAttrib : public RenderAttrib {
|
||||
private:
|
||||
INLINE MaterialAttrib();
|
||||
|
||||
PUBLISHED:
|
||||
static CPT(RenderAttrib) make(const Material *tex);
|
||||
static CPT(RenderAttrib) make_off();
|
||||
|
||||
INLINE bool is_off() const;
|
||||
INLINE const Material *get_material() const;
|
||||
|
||||
public:
|
||||
virtual void issue(GraphicsStateGuardianBase *gsg) const;
|
||||
virtual void output(ostream &out) const;
|
||||
|
||||
protected:
|
||||
virtual int compare_to_impl(const RenderAttrib *other) const;
|
||||
virtual RenderAttrib *make_default_impl() const;
|
||||
|
||||
private:
|
||||
CPT(Material) _material;
|
||||
|
||||
public:
|
||||
static void register_with_read_factory();
|
||||
virtual void write_datagram(BamWriter *manager, Datagram &dg);
|
||||
virtual int complete_pointers(TypedWritable **plist, BamReader *manager);
|
||||
|
||||
protected:
|
||||
static TypedWritable *make_from_bam(const FactoryParams ¶ms);
|
||||
void fillin(DatagramIterator &scan, BamReader *manager);
|
||||
|
||||
public:
|
||||
static TypeHandle get_class_type() {
|
||||
return _type_handle;
|
||||
}
|
||||
static void init_type() {
|
||||
RenderAttrib::init_type();
|
||||
register_type(_type_handle, "MaterialAttrib",
|
||||
RenderAttrib::get_class_type());
|
||||
}
|
||||
virtual TypeHandle get_type() const {
|
||||
return get_class_type();
|
||||
}
|
||||
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
|
||||
|
||||
private:
|
||||
static TypeHandle _type_handle;
|
||||
};
|
||||
|
||||
#include "materialAttrib.I"
|
||||
|
||||
#endif
|
||||
|
@ -13,3 +13,5 @@
|
||||
#include "cullHandler.cxx"
|
||||
#include "cullResult.cxx"
|
||||
#include "qpcullTraverser.cxx"
|
||||
#include "cullableObject.cxx"
|
||||
|
||||
|
@ -1,16 +1,17 @@
|
||||
#include "cullableObject.cxx"
|
||||
#include "decalAttrib.cxx"
|
||||
#include "depthTestAttrib.cxx"
|
||||
#include "depthWriteAttrib.cxx"
|
||||
#include "drawCullHandler.cxx"
|
||||
#include "qpgeomNode.cxx"
|
||||
#include "qplensNode.cxx"
|
||||
#include "materialAttrib.cxx"
|
||||
#include "nodeChain.cxx"
|
||||
#include "nodeChainComponent.cxx"
|
||||
#include "pandaNode.cxx"
|
||||
#include "renderAttrib.cxx"
|
||||
#include "renderState.cxx"
|
||||
#include "test_pgraph.cxx"
|
||||
#include "textureApplyAttrib.cxx"
|
||||
#include "textureAttrib.cxx"
|
||||
#include "transformState.cxx"
|
||||
#include "transparencyAttrib.cxx"
|
||||
|
40
panda/src/pgraph/textureApplyAttrib.I
Normal file
40
panda/src/pgraph/textureApplyAttrib.I
Normal file
@ -0,0 +1,40 @@
|
||||
// Filename: textureApplyAttrib.I
|
||||
// Created by: drose (04Mar02)
|
||||
//
|
||||
////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// PANDA 3D SOFTWARE
|
||||
// Copyright (c) 2001, Disney Enterprises, Inc. All rights reserved
|
||||
//
|
||||
// All use of this software is subject to the terms of the Panda 3d
|
||||
// Software license. You should have received a copy of this license
|
||||
// along with this source code; you will also find a current copy of
|
||||
// the license at http://www.panda3d.org/license.txt .
|
||||
//
|
||||
// To contact the maintainers of this program write to
|
||||
// panda3d@yahoogroups.com .
|
||||
//
|
||||
////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////////////
|
||||
// Function: TextureApplyAttrib::Constructor
|
||||
// Access: Private
|
||||
// Description: Use TextureApplyAttrib::make() to construct a new
|
||||
// TextureApplyAttrib object.
|
||||
////////////////////////////////////////////////////////////////////
|
||||
INLINE TextureApplyAttrib::
|
||||
TextureApplyAttrib(TextureApplyAttrib::Mode mode) :
|
||||
_mode(mode)
|
||||
{
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////////////
|
||||
// Function: TextureApplyAttrib::get_mode
|
||||
// Access: Published
|
||||
// Description: Returns the culling mode.
|
||||
////////////////////////////////////////////////////////////////////
|
||||
INLINE TextureApplyAttrib::Mode TextureApplyAttrib::
|
||||
get_mode() const {
|
||||
return _mode;
|
||||
}
|
183
panda/src/pgraph/textureApplyAttrib.cxx
Normal file
183
panda/src/pgraph/textureApplyAttrib.cxx
Normal file
@ -0,0 +1,183 @@
|
||||
// Filename: textureApplyAttrib.cxx
|
||||
// Created by: drose (04Mar02)
|
||||
//
|
||||
////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// PANDA 3D SOFTWARE
|
||||
// Copyright (c) 2001, Disney Enterprises, Inc. All rights reserved
|
||||
//
|
||||
// All use of this software is subject to the terms of the Panda 3d
|
||||
// Software license. You should have received a copy of this license
|
||||
// along with this source code; you will also find a current copy of
|
||||
// the license at http://www.panda3d.org/license.txt .
|
||||
//
|
||||
// To contact the maintainers of this program write to
|
||||
// panda3d@yahoogroups.com .
|
||||
//
|
||||
////////////////////////////////////////////////////////////////////
|
||||
|
||||
#include "textureApplyAttrib.h"
|
||||
#include "graphicsStateGuardianBase.h"
|
||||
#include "dcast.h"
|
||||
#include "bamReader.h"
|
||||
#include "bamWriter.h"
|
||||
#include "datagram.h"
|
||||
#include "datagramIterator.h"
|
||||
|
||||
TypeHandle TextureApplyAttrib::_type_handle;
|
||||
|
||||
////////////////////////////////////////////////////////////////////
|
||||
// Function: TextureApplyAttrib::make
|
||||
// Access: Published, Static
|
||||
// Description: Constructs a new TextureApplyAttrib object that specifies
|
||||
// how to cull geometry. By Panda convention, vertices
|
||||
// are ordered counterclockwise when seen from the
|
||||
// front, so the M_cull_clockwise will cull backfacing
|
||||
// polygons.
|
||||
////////////////////////////////////////////////////////////////////
|
||||
CPT(RenderAttrib) TextureApplyAttrib::
|
||||
make(TextureApplyAttrib::Mode mode) {
|
||||
TextureApplyAttrib *attrib = new TextureApplyAttrib(mode);
|
||||
return return_new(attrib);
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////////////
|
||||
// Function: TextureApplyAttrib::issue
|
||||
// Access: Public, Virtual
|
||||
// Description: Calls the appropriate method on the indicated GSG
|
||||
// to issue the graphics commands appropriate to the
|
||||
// given attribute. This is normally called
|
||||
// (indirectly) only from
|
||||
// GraphicsStateGuardian::set_state() or modify_state().
|
||||
////////////////////////////////////////////////////////////////////
|
||||
void TextureApplyAttrib::
|
||||
issue(GraphicsStateGuardianBase *gsg) const {
|
||||
gsg->issue_texture_apply(this);
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////////////
|
||||
// Function: TextureApplyAttrib::output
|
||||
// Access: Public, Virtual
|
||||
// Description:
|
||||
////////////////////////////////////////////////////////////////////
|
||||
void TextureApplyAttrib::
|
||||
output(ostream &out) const {
|
||||
out << get_type() << ":";
|
||||
switch (get_mode()) {
|
||||
case M_modulate:
|
||||
out << "modulate";
|
||||
break;
|
||||
|
||||
case M_decal:
|
||||
out << "decal";
|
||||
break;
|
||||
|
||||
case M_blend:
|
||||
out << "blend";
|
||||
break;
|
||||
|
||||
case M_replace:
|
||||
out << "replace";
|
||||
break;
|
||||
|
||||
case M_add:
|
||||
out << "add";
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////////////
|
||||
// Function: TextureApplyAttrib::compare_to_impl
|
||||
// Access: Protected, Virtual
|
||||
// Description: Intended to be overridden by derived TextureApplyAttrib
|
||||
// types to return a unique number indicating whether
|
||||
// this TextureApplyAttrib is equivalent to the other one.
|
||||
//
|
||||
// This should return 0 if the two TextureApplyAttrib objects
|
||||
// are equivalent, a number less than zero if this one
|
||||
// should be sorted before the other one, and a number
|
||||
// greater than zero otherwise.
|
||||
//
|
||||
// This will only be called with two TextureApplyAttrib
|
||||
// objects whose get_type() functions return the same.
|
||||
////////////////////////////////////////////////////////////////////
|
||||
int TextureApplyAttrib::
|
||||
compare_to_impl(const RenderAttrib *other) const {
|
||||
const TextureApplyAttrib *ta;
|
||||
DCAST_INTO_R(ta, other, 0);
|
||||
return (int)_mode - (int)ta->_mode;
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////////////
|
||||
// Function: TextureApplyAttrib::make_default_impl
|
||||
// Access: Protected, Virtual
|
||||
// Description: Intended to be overridden by derived TextureApplyAttrib
|
||||
// types to specify what the default property for a
|
||||
// TextureApplyAttrib of this type should be.
|
||||
//
|
||||
// This should return a newly-allocated TextureApplyAttrib of
|
||||
// the same type that corresponds to whatever the
|
||||
// standard default for this kind of TextureApplyAttrib is.
|
||||
////////////////////////////////////////////////////////////////////
|
||||
RenderAttrib *TextureApplyAttrib::
|
||||
make_default_impl() const {
|
||||
return new TextureApplyAttrib;
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////////////
|
||||
// Function: TextureApplyAttrib::register_with_read_factory
|
||||
// Access: Public, Static
|
||||
// Description: Tells the BamReader how to create objects of type
|
||||
// TextureApplyAttrib.
|
||||
////////////////////////////////////////////////////////////////////
|
||||
void TextureApplyAttrib::
|
||||
register_with_read_factory() {
|
||||
BamReader::get_factory()->register_factory(get_class_type(), make_from_bam);
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////////////
|
||||
// Function: TextureApplyAttrib::write_datagram
|
||||
// Access: Public, Virtual
|
||||
// Description: Writes the contents of this object to the datagram
|
||||
// for shipping out to a Bam file.
|
||||
////////////////////////////////////////////////////////////////////
|
||||
void TextureApplyAttrib::
|
||||
write_datagram(BamWriter *manager, Datagram &dg) {
|
||||
RenderAttrib::write_datagram(manager, dg);
|
||||
|
||||
dg.add_int8(_mode);
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////////////
|
||||
// Function: TextureApplyAttrib::make_from_bam
|
||||
// Access: Protected, Static
|
||||
// Description: This function is called by the BamReader's factory
|
||||
// when a new object of type TextureApplyAttrib is encountered
|
||||
// in the Bam file. It should create the TextureApplyAttrib
|
||||
// and extract its information from the file.
|
||||
////////////////////////////////////////////////////////////////////
|
||||
TypedWritable *TextureApplyAttrib::
|
||||
make_from_bam(const FactoryParams ¶ms) {
|
||||
TextureApplyAttrib *attrib = new TextureApplyAttrib;
|
||||
DatagramIterator scan;
|
||||
BamReader *manager;
|
||||
|
||||
parse_params(params, scan, manager);
|
||||
attrib->fillin(scan, manager);
|
||||
|
||||
return attrib;
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////////////
|
||||
// Function: TextureApplyAttrib::fillin
|
||||
// Access: Protected
|
||||
// Description: This internal function is called by make_from_bam to
|
||||
// read in all of the relevant data from the BamFile for
|
||||
// the new TextureApplyAttrib.
|
||||
////////////////////////////////////////////////////////////////////
|
||||
void TextureApplyAttrib::
|
||||
fillin(DatagramIterator &scan, BamReader *manager) {
|
||||
RenderAttrib::fillin(scan, manager);
|
||||
|
||||
_mode = (Mode)scan.get_int8();
|
||||
}
|
89
panda/src/pgraph/textureApplyAttrib.h
Normal file
89
panda/src/pgraph/textureApplyAttrib.h
Normal file
@ -0,0 +1,89 @@
|
||||
// Filename: textureApplyAttrib.h
|
||||
// Created by: drose (04Mar02)
|
||||
//
|
||||
////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// PANDA 3D SOFTWARE
|
||||
// Copyright (c) 2001, Disney Enterprises, Inc. All rights reserved
|
||||
//
|
||||
// All use of this software is subject to the terms of the Panda 3d
|
||||
// Software license. You should have received a copy of this license
|
||||
// along with this source code; you will also find a current copy of
|
||||
// the license at http://www.panda3d.org/license.txt .
|
||||
//
|
||||
// To contact the maintainers of this program write to
|
||||
// panda3d@yahoogroups.com .
|
||||
//
|
||||
////////////////////////////////////////////////////////////////////
|
||||
|
||||
#ifndef TEXTUREAPPLYATTRIB_H
|
||||
#define TEXTUREAPPLYATTRIB_H
|
||||
|
||||
#include "pandabase.h"
|
||||
|
||||
#include "renderAttrib.h"
|
||||
|
||||
////////////////////////////////////////////////////////////////////
|
||||
// Class : TextureApplyAttrib
|
||||
// Description : Specifies how textures are applied; specifically, how
|
||||
// texture color modifies geometry color.
|
||||
////////////////////////////////////////////////////////////////////
|
||||
class EXPCL_PANDA TextureApplyAttrib : public RenderAttrib {
|
||||
PUBLISHED:
|
||||
enum Mode {
|
||||
M_modulate,
|
||||
M_decal,
|
||||
M_blend,
|
||||
M_replace,
|
||||
M_add
|
||||
};
|
||||
|
||||
private:
|
||||
INLINE TextureApplyAttrib(Mode mode = M_modulate);
|
||||
|
||||
PUBLISHED:
|
||||
static CPT(RenderAttrib) make(Mode mode);
|
||||
|
||||
INLINE Mode get_mode() const;
|
||||
|
||||
public:
|
||||
virtual void issue(GraphicsStateGuardianBase *gsg) const;
|
||||
virtual void output(ostream &out) const;
|
||||
|
||||
protected:
|
||||
virtual int compare_to_impl(const RenderAttrib *other) const;
|
||||
virtual RenderAttrib *make_default_impl() const;
|
||||
|
||||
private:
|
||||
Mode _mode;
|
||||
|
||||
public:
|
||||
static void register_with_read_factory();
|
||||
virtual void write_datagram(BamWriter *manager, Datagram &dg);
|
||||
|
||||
protected:
|
||||
static TypedWritable *make_from_bam(const FactoryParams ¶ms);
|
||||
void fillin(DatagramIterator &scan, BamReader *manager);
|
||||
|
||||
public:
|
||||
static TypeHandle get_class_type() {
|
||||
return _type_handle;
|
||||
}
|
||||
static void init_type() {
|
||||
RenderAttrib::init_type();
|
||||
register_type(_type_handle, "TextureApplyAttrib",
|
||||
RenderAttrib::get_class_type());
|
||||
}
|
||||
virtual TypeHandle get_type() const {
|
||||
return get_class_type();
|
||||
}
|
||||
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
|
||||
|
||||
private:
|
||||
static TypeHandle _type_handle;
|
||||
};
|
||||
|
||||
#include "textureApplyAttrib.I"
|
||||
|
||||
#endif
|
||||
|
Loading…
x
Reference in New Issue
Block a user