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https://github.com/panda3d/panda3d.git
synced 2025-10-01 09:23:03 -04:00
allow iterating through anims in AnimControlCollection
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parent
13be5ce398
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2a017f1288
@ -46,8 +46,7 @@ AnimBundleNode() : PandaNode("") {
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// Function: AnimBundleNode::Copy Constructor
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// Access: Protected
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// Description: Use make_copy() or copy_subgraph() to copy one of
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// these. Copying a AnimBundleNode will always force a
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// deep copy of the PartGroup hierarchy.
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// these.
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////////////////////////////////////////////////////////////////////
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INLINE AnimBundleNode::
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AnimBundleNode(const AnimBundleNode ©) :
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@ -25,6 +25,16 @@
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TypeHandle AnimBundleNode::_type_handle;
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////////////////////////////////////////////////////////////////////
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// Function: AnimBundleNode::make_copy
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// Access: Public, Virtual
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// Description:
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////////////////////////////////////////////////////////////////////
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PandaNode *AnimBundleNode::
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make_copy() const {
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return new AnimBundleNode(*this);
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}
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////////////////////////////////////////////////////////////////////
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// Function: AnimBundleNode::safe_to_flatten
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// Access: Public, Virtual
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@ -41,6 +41,7 @@ protected:
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INLINE AnimBundleNode(const AnimBundleNode ©);
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public:
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virtual PandaNode *make_copy() const;
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virtual bool safe_to_flatten() const;
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PUBLISHED:
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@ -51,14 +51,26 @@ AnimControlCollection::
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////////////////////////////////////////////////////////////////////
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void AnimControlCollection::
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store_anim(AnimControl *control, const string &name) {
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Controls::iterator ci = _controls.find(name);
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if (ci == _controls.end()) {
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_controls.insert(Controls::value_type(name, control));
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ControlsByName::iterator ci = _controls_by_name.find(name);
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if (ci == _controls_by_name.end()) {
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// Insert a new control.
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size_t index = _controls.size();
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ControlDef cdef;
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cdef._control = control;
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cdef._name = name;
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_controls.push_back(cdef);
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_controls_by_name.insert(ControlsByName::value_type(name, index));
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} else {
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if (_last_started_control == (*ci).second) {
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// Replace an existing control.
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size_t index = (*ci).second;
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nassertv(index < _controls.size());
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nassertv(_controls[index]._name == name);
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if (_last_started_control == _controls[index]._control) {
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_last_started_control = (AnimControl *)NULL;
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}
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(*ci).second = control;
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_controls[index]._control = control;
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}
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}
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@ -70,11 +82,14 @@ store_anim(AnimControl *control, const string &name) {
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////////////////////////////////////////////////////////////////////
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AnimControl *AnimControlCollection::
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find_anim(const string &name) const {
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Controls::const_iterator ci = _controls.find(name);
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if (ci == _controls.end()) {
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ControlsByName::const_iterator ci = _controls_by_name.find(name);
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if (ci == _controls_by_name.end()) {
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return (AnimControl *)NULL;
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}
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return (*ci).second;
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size_t index = (*ci).second;
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nassertr(index < _controls.size(), NULL);
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nassertr(_controls[index]._name == name, NULL);
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return _controls[index]._control;
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}
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////////////////////////////////////////////////////////////////////
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@ -87,14 +102,30 @@ find_anim(const string &name) const {
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////////////////////////////////////////////////////////////////////
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bool AnimControlCollection::
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unbind_anim(const string &name) {
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Controls::iterator ci = _controls.find(name);
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if (ci == _controls.end()) {
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ControlsByName::iterator ci = _controls_by_name.find(name);
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if (ci == _controls_by_name.end()) {
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return false;
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}
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if (_last_started_control == (*ci).second) {
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size_t index = (*ci).second;
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nassertr(index < _controls.size(), false);
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nassertr(_controls[index]._name == name, false);
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if (_last_started_control == _controls[index]._control) {
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_last_started_control = (AnimControl *)NULL;
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}
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_controls.erase(ci);
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_controls_by_name.erase(ci);
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_controls.erase(_controls.begin() + index);
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// Now slide all the index numbers down.
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for (ci = _controls_by_name.begin();
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ci != _controls_by_name.end();
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++ci) {
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if ((*ci).second > index) {
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(*ci).second--;
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}
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}
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return true;
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}
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@ -109,6 +140,30 @@ get_num_anims() const {
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return _controls.size();
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}
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////////////////////////////////////////////////////////////////////
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// Function: AnimControlCollection::get_anim
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// Access: Published
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// Description: Returns the nth AnimControl associated with
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// this collection.
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////////////////////////////////////////////////////////////////////
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AnimControl *AnimControlCollection::
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get_anim(int n) const {
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nassertr(n >= 0 && n < (int)_controls.size(), NULL);
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return _controls[n]._control;
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}
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////////////////////////////////////////////////////////////////////
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// Function: AnimControlCollection::get_anim_name
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// Access: Published
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// Description: Returns the name of the nth AnimControl associated
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// with this collection.
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////////////////////////////////////////////////////////////////////
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string AnimControlCollection::
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get_anim_name(int n) const {
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nassertr(n >= 0 && n < (int)_controls.size(), string());
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return _controls[n]._name;
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}
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////////////////////////////////////////////////////////////////////
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// Function: AnimControlCollection::clear_anims
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// Access: Published
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@ -117,6 +172,7 @@ get_num_anims() const {
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void AnimControlCollection::
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clear_anims() {
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_controls.clear();
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_controls_by_name.clear();
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}
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////////////////////////////////////////////////////////////////////
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@ -128,7 +184,7 @@ void AnimControlCollection::
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play_all() {
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Controls::const_iterator ci;
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for (ci = _controls.begin(); ci != _controls.end(); ++ci) {
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(*ci).second->play();
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(*ci)._control->play();
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}
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}
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@ -141,7 +197,7 @@ void AnimControlCollection::
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play_all(int from, int to) {
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Controls::const_iterator ci;
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for (ci = _controls.begin(); ci != _controls.end(); ++ci) {
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(*ci).second->play(from, to);
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(*ci)._control->play(from, to);
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}
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}
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@ -154,7 +210,7 @@ void AnimControlCollection::
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loop_all(bool restart) {
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Controls::const_iterator ci;
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for (ci = _controls.begin(); ci != _controls.end(); ++ci) {
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(*ci).second->loop(restart);
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(*ci)._control->loop(restart);
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}
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}
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@ -167,7 +223,7 @@ void AnimControlCollection::
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loop_all(bool restart, int from, int to) {
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Controls::const_iterator ci;
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for (ci = _controls.begin(); ci != _controls.end(); ++ci) {
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(*ci).second->loop(restart, from, to);
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(*ci)._control->loop(restart, from, to);
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}
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}
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@ -183,9 +239,9 @@ stop_all() {
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bool any = false;
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Controls::const_iterator ci;
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for (ci = _controls.begin(); ci != _controls.end(); ++ci) {
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if ((*ci).second->is_playing()) {
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if ((*ci)._control->is_playing()) {
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any = true;
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(*ci).second->stop();
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(*ci)._control->stop();
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}
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}
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@ -201,7 +257,7 @@ void AnimControlCollection::
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pose_all(int frame) {
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Controls::const_iterator ci;
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for (ci = _controls.begin(); ci != _controls.end(); ++ci) {
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(*ci).second->pose(frame);
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(*ci)._control->pose(frame);
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}
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}
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@ -218,12 +274,14 @@ which_anim_playing() const {
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string result;
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Controls::const_iterator ci;
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for (ci = _controls.begin(); ci != _controls.end(); ++ci) {
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if ((*ci).second->is_playing()) {
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for (ci = _controls.begin();
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ci != _controls.end();
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++ci) {
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if ((*ci)._control->is_playing()) {
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if (!result.empty()) {
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result += " ";
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}
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result += (*ci).first;
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result += (*ci)._name;
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}
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}
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@ -247,8 +305,10 @@ output(ostream &out) const {
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////////////////////////////////////////////////////////////////////
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void AnimControlCollection::
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write(ostream &out) const {
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Controls::const_iterator ci;
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for (ci = _controls.begin(); ci != _controls.end(); ++ci) {
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out << (*ci).first << ": " << *(*ci).second << "\n";
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ControlsByName::const_iterator ci;
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for (ci = _controls_by_name.begin();
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ci != _controls_by_name.end();
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++ci) {
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out << (*ci).first << ": " << *_controls[(*ci).second]._control << "\n";
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}
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}
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@ -48,6 +48,8 @@ PUBLISHED:
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bool unbind_anim(const string &name);
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int get_num_anims() const;
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AnimControl *get_anim(int n) const;
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string get_anim_name(int n) const;
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void clear_anims();
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INLINE void set_stop_event(const CPT_Event &stop_event);
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@ -87,8 +89,17 @@ PUBLISHED:
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void write(ostream &out) const;
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private:
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typedef pmap<string, PT(AnimControl) > Controls;
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class ControlDef {
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public:
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string _name;
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PT(AnimControl) _control;
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};
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typedef pvector<ControlDef> Controls;
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Controls _controls;
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typedef pmap<string, size_t> ControlsByName;
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ControlsByName _controls_by_name;
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CPT_Event _stop_event;
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AnimControl *_last_started_control;
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};
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@ -58,7 +58,10 @@ bind_anims(const PartNodes &parts, const AnimNodes &anims,
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PT(AnimControl) control =
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part->bind_anim(anim, hierarchy_match_flags);
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string name = anim->get_name();
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string name = (*ani)->get_name();
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if (name.empty()) {
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name = anim->get_name();
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}
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if (control != (AnimControl *)NULL) {
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if (controls.find_anim(name) != (AnimControl *)NULL) {
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// That name's already used; synthesize another one.
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