diff --git a/direct/src/controls/BattleWalker.py b/direct/src/controls/BattleWalker.py index 3c27b22a87..f6ab061624 100755 --- a/direct/src/controls/BattleWalker.py +++ b/direct/src/controls/BattleWalker.py @@ -79,7 +79,7 @@ class BattleWalker(GravityWalker.GravityWalker): assert(self.isAirborne == 0) self.priorParent = Vec3.zero() if jump and self.mayJump: - # ...the jump button is down and we're close + # The jump button is down and we're close # enough to the ground to jump. self.lifter.addVelocity(self.avatarControlJumpForce) messenger.send("jumpStart") diff --git a/direct/src/controls/GravityWalker.py b/direct/src/controls/GravityWalker.py index 372d33c38e..1e5f455b22 100755 --- a/direct/src/controls/GravityWalker.py +++ b/direct/src/controls/GravityWalker.py @@ -491,7 +491,7 @@ class GravityWalker(DirectObject.DirectObject): assert(self.isAirborne == 0) self.priorParent = Vec3.zero() if jump and self.mayJump: - # ...the jump button is down and we're close + # The jump button is down and we're close # enough to the ground to jump. self.lifter.addVelocity(self.avatarControlJumpForce) messenger.send("jumpStart") diff --git a/direct/src/controls/PhysicsWalker.py b/direct/src/controls/PhysicsWalker.py index dc28d4b4ce..7e3d654f05 100755 --- a/direct/src/controls/PhysicsWalker.py +++ b/direct/src/controls/PhysicsWalker.py @@ -177,7 +177,7 @@ class PhysicsWalker(DirectObject.DirectObject): height = 0.0 #*#self.cRayTrav.traverse(render) if self.cRayQueue.getNumEntries() != 0: - # ...we have a floor. + # We have a floor. # Choose the highest of the possibly several floors we're over: self.cRayQueue.sortEntries() floorPoint = self.cRayQueue.getEntry(0).getFromIntersectionPoint()