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Add SphereLight class
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parent
206539d719
commit
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@ -29,6 +29,7 @@
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#include "selectiveChildNode.h"
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#include "sequenceNode.h"
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#include "shaderGenerator.h"
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#include "sphereLight.h"
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#include "spotlight.h"
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#include "switchNode.h"
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#include "uvScrollNode.h"
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@ -123,6 +124,7 @@ init_libpgraphnodes() {
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SelectiveChildNode::init_type();
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SequenceNode::init_type();
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ShaderGenerator::init_type();
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SphereLight::init_type();
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Spotlight::init_type();
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SwitchNode::init_type();
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UvScrollNode::init_type();
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@ -137,6 +139,7 @@ init_libpgraphnodes() {
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PointLight::register_with_read_factory();
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SelectiveChildNode::register_with_read_factory();
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SequenceNode::register_with_read_factory();
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SphereLight::register_with_read_factory();
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Spotlight::register_with_read_factory();
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SwitchNode::register_with_read_factory();
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UvScrollNode::register_with_read_factory();
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@ -7,3 +7,5 @@
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#include "fadeLodNodeData.cxx"
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#include "lightLensNode.cxx"
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#include "lightNode.cxx"
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#include "lodNode.cxx"
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#include "lodNodeType.cxx"
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@ -1,11 +1,10 @@
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#include "lodNode.cxx"
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#include "lodNodeType.cxx"
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#include "nodeCullCallbackData.cxx"
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#include "pointLight.cxx"
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#include "sceneGraphAnalyzer.cxx"
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#include "selectiveChildNode.cxx"
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#include "sequenceNode.cxx"
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#include "shaderGenerator.cxx"
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#include "sphereLight.cxx"
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#include "spotlight.cxx"
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#include "switchNode.cxx"
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#include "uvScrollNode.cxx"
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48
panda/src/pgraphnodes/sphereLight.I
Normal file
48
panda/src/pgraphnodes/sphereLight.I
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@ -0,0 +1,48 @@
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/**
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* PANDA 3D SOFTWARE
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* Copyright (c) Carnegie Mellon University. All rights reserved.
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*
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* All use of this software is subject to the terms of the revised BSD
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* license. You should have received a copy of this license along
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* with this source code in a file named "LICENSE."
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*
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* @file sphereLight.I
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* @author rdb
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* @date 2016-04-15
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*/
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/**
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*
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*/
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INLINE SphereLight::CData::
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CData() :
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_radius(0.01f)
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{
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}
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/**
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*
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*/
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INLINE SphereLight::CData::
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CData(const SphereLight::CData ©) :
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_radius(copy._radius)
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{
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}
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/**
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* Returns the radius of the sphere.
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*/
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INLINE PN_stdfloat SphereLight::
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get_radius() const {
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CDReader cdata(_cycler);
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return cdata->_radius;
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}
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/**
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* Sets the radius of the sphere.
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*/
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INLINE void SphereLight::
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set_radius(PN_stdfloat radius) {
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CDWriter cdata(_cycler);
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cdata->_radius = radius;
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}
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146
panda/src/pgraphnodes/sphereLight.cxx
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146
panda/src/pgraphnodes/sphereLight.cxx
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@ -0,0 +1,146 @@
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/**
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* PANDA 3D SOFTWARE
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* Copyright (c) Carnegie Mellon University. All rights reserved.
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*
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* All use of this software is subject to the terms of the revised BSD
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* license. You should have received a copy of this license along
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* with this source code in a file named "LICENSE."
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*
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* @file sphereLight.cxx
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* @author rdb
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* @date 2016-04-15
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*/
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#include "sphereLight.h"
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#include "graphicsStateGuardianBase.h"
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#include "bamWriter.h"
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#include "bamReader.h"
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#include "datagram.h"
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#include "datagramIterator.h"
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TypeHandle SphereLight::_type_handle;
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/**
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*
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*/
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CycleData *SphereLight::CData::
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make_copy() const {
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return new CData(*this);
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}
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/**
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* Writes the contents of this object to the datagram for shipping out to a
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* Bam file.
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*/
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void SphereLight::CData::
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write_datagram(BamWriter *manager, Datagram &dg) const {
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dg.add_stdfloat(_radius);
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}
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/**
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* This internal function is called by make_from_bam to read in all of the
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* relevant data from the BamFile for the new Light.
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*/
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void SphereLight::CData::
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fillin(DatagramIterator &scan, BamReader *manager) {
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_radius = scan.get_stdfloat();
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}
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/**
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*
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*/
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SphereLight::
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SphereLight(const string &name) :
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PointLight(name)
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{
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}
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/**
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* Do not call the copy constructor directly; instead, use make_copy() or
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* copy_subgraph() to make a copy of a node.
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*/
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SphereLight::
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SphereLight(const SphereLight ©) :
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PointLight(copy),
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_cycler(copy._cycler)
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{
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}
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/**
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* Returns a newly-allocated PandaNode that is a shallow copy of this one. It
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* will be a different pointer, but its internal data may or may not be shared
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* with that of the original PandaNode. No children will be copied.
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*/
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PandaNode *SphereLight::
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make_copy() const {
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return new SphereLight(*this);
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}
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/**
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* Transforms the contents of this PandaNode by the indicated matrix, if it
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* means anything to do so. For most kinds of PandaNodes, this does nothing.
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*/
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void SphereLight::
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xform(const LMatrix4 &mat) {
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PointLight::xform(mat);
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CDWriter cdata(_cycler);
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cdata->_radius = mat.xform_vec(LVector3(0, 0, cdata->_radius)).length();
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mark_viz_stale();
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}
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/**
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*
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*/
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void SphereLight::
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write(ostream &out, int indent_level) const {
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PointLight::write(out, indent_level);
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indent(out, indent_level) << *this << ":\n";
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indent(out, indent_level + 2)
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<< "radius " << get_radius() << "\n";
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}
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/**
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* Tells the BamReader how to create objects of type SphereLight.
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*/
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void SphereLight::
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register_with_read_factory() {
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BamReader::get_factory()->register_factory(get_class_type(), make_from_bam);
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}
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/**
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* Writes the contents of this object to the datagram for shipping out to a
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* Bam file.
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*/
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void SphereLight::
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write_datagram(BamWriter *manager, Datagram &dg) {
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PointLight::write_datagram(manager, dg);
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manager->write_cdata(dg, _cycler);
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}
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/**
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* This function is called by the BamReader's factory when a new object of
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* type SphereLight is encountered in the Bam file. It should create the
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* SphereLight and extract its information from the file.
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*/
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TypedWritable *SphereLight::
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make_from_bam(const FactoryParams ¶ms) {
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SphereLight *node = new SphereLight("");
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DatagramIterator scan;
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BamReader *manager;
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parse_params(params, scan, manager);
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node->fillin(scan, manager);
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return node;
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}
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/**
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* This internal function is called by make_from_bam to read in all of the
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* relevant data from the BamFile for the new SphereLight.
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*/
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void SphereLight::
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fillin(DatagramIterator &scan, BamReader *manager) {
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PointLight::fillin(scan, manager);
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manager->read_cdata(scan, _cycler);
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}
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90
panda/src/pgraphnodes/sphereLight.h
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90
panda/src/pgraphnodes/sphereLight.h
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@ -0,0 +1,90 @@
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/**
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* PANDA 3D SOFTWARE
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* Copyright (c) Carnegie Mellon University. All rights reserved.
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*
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* All use of this software is subject to the terms of the revised BSD
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* license. You should have received a copy of this license along
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* with this source code in a file named "LICENSE."
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*
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* @file sphereLight.h
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* @author rdb
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* @date 2016-04-15
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*/
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#ifndef SPHERELIGHT_H
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#define SPHERELIGHT_H
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#include "pandabase.h"
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#include "lightLensNode.h"
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/**
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* A sphere light is like a point light, except that it represents a sphere
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* with a radius, rather than being an infinitely thin point in space.
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*/
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class EXPCL_PANDA_PGRAPHNODES SphereLight : public PointLight {
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PUBLISHED:
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SphereLight(const string &name);
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protected:
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SphereLight(const SphereLight ©);
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public:
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virtual PandaNode *make_copy() const;
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virtual void xform(const LMatrix4 &mat);
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virtual void write(ostream &out, int indent_level) const;
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PUBLISHED:
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INLINE PN_stdfloat get_radius() const;
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INLINE void set_radius(PN_stdfloat radius);
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MAKE_PROPERTY(radius, get_radius, set_radius);
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private:
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// This is the data that must be cycled between pipeline stages.
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class EXPCL_PANDA_PGRAPHNODES CData : public CycleData {
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public:
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INLINE CData();
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INLINE CData(const CData ©);
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virtual CycleData *make_copy() const;
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virtual void write_datagram(BamWriter *manager, Datagram &dg) const;
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virtual void fillin(DatagramIterator &scan, BamReader *manager);
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virtual TypeHandle get_parent_type() const {
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return SphereLight::get_class_type();
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}
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PN_stdfloat _radius;
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};
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PipelineCycler<CData> _cycler;
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typedef CycleDataReader<CData> CDReader;
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typedef CycleDataWriter<CData> CDWriter;
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public:
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static void register_with_read_factory();
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virtual void write_datagram(BamWriter *manager, Datagram &dg);
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protected:
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static TypedWritable *make_from_bam(const FactoryParams ¶ms);
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void fillin(DatagramIterator &scan, BamReader *manager);
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public:
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static TypeHandle get_class_type() {
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return _type_handle;
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}
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static void init_type() {
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PointLight::init_type();
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register_type(_type_handle, "SphereLight",
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PointLight::get_class_type());
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}
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virtual TypeHandle get_type() const {
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return get_class_type();
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}
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virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
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private:
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static TypeHandle _type_handle;
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};
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#include "sphereLight.I"
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#endif
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