Add SphereLight class

This commit is contained in:
rdb 2016-04-16 12:30:07 +02:00
parent 206539d719
commit 2b7ef9c787
6 changed files with 290 additions and 2 deletions

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@ -29,6 +29,7 @@
#include "selectiveChildNode.h"
#include "sequenceNode.h"
#include "shaderGenerator.h"
#include "sphereLight.h"
#include "spotlight.h"
#include "switchNode.h"
#include "uvScrollNode.h"
@ -123,6 +124,7 @@ init_libpgraphnodes() {
SelectiveChildNode::init_type();
SequenceNode::init_type();
ShaderGenerator::init_type();
SphereLight::init_type();
Spotlight::init_type();
SwitchNode::init_type();
UvScrollNode::init_type();
@ -137,6 +139,7 @@ init_libpgraphnodes() {
PointLight::register_with_read_factory();
SelectiveChildNode::register_with_read_factory();
SequenceNode::register_with_read_factory();
SphereLight::register_with_read_factory();
Spotlight::register_with_read_factory();
SwitchNode::register_with_read_factory();
UvScrollNode::register_with_read_factory();

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@ -7,3 +7,5 @@
#include "fadeLodNodeData.cxx"
#include "lightLensNode.cxx"
#include "lightNode.cxx"
#include "lodNode.cxx"
#include "lodNodeType.cxx"

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@ -1,11 +1,10 @@
#include "lodNode.cxx"
#include "lodNodeType.cxx"
#include "nodeCullCallbackData.cxx"
#include "pointLight.cxx"
#include "sceneGraphAnalyzer.cxx"
#include "selectiveChildNode.cxx"
#include "sequenceNode.cxx"
#include "shaderGenerator.cxx"
#include "sphereLight.cxx"
#include "spotlight.cxx"
#include "switchNode.cxx"
#include "uvScrollNode.cxx"

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@ -0,0 +1,48 @@
/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file sphereLight.I
* @author rdb
* @date 2016-04-15
*/
/**
*
*/
INLINE SphereLight::CData::
CData() :
_radius(0.01f)
{
}
/**
*
*/
INLINE SphereLight::CData::
CData(const SphereLight::CData &copy) :
_radius(copy._radius)
{
}
/**
* Returns the radius of the sphere.
*/
INLINE PN_stdfloat SphereLight::
get_radius() const {
CDReader cdata(_cycler);
return cdata->_radius;
}
/**
* Sets the radius of the sphere.
*/
INLINE void SphereLight::
set_radius(PN_stdfloat radius) {
CDWriter cdata(_cycler);
cdata->_radius = radius;
}

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@ -0,0 +1,146 @@
/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file sphereLight.cxx
* @author rdb
* @date 2016-04-15
*/
#include "sphereLight.h"
#include "graphicsStateGuardianBase.h"
#include "bamWriter.h"
#include "bamReader.h"
#include "datagram.h"
#include "datagramIterator.h"
TypeHandle SphereLight::_type_handle;
/**
*
*/
CycleData *SphereLight::CData::
make_copy() const {
return new CData(*this);
}
/**
* Writes the contents of this object to the datagram for shipping out to a
* Bam file.
*/
void SphereLight::CData::
write_datagram(BamWriter *manager, Datagram &dg) const {
dg.add_stdfloat(_radius);
}
/**
* This internal function is called by make_from_bam to read in all of the
* relevant data from the BamFile for the new Light.
*/
void SphereLight::CData::
fillin(DatagramIterator &scan, BamReader *manager) {
_radius = scan.get_stdfloat();
}
/**
*
*/
SphereLight::
SphereLight(const string &name) :
PointLight(name)
{
}
/**
* Do not call the copy constructor directly; instead, use make_copy() or
* copy_subgraph() to make a copy of a node.
*/
SphereLight::
SphereLight(const SphereLight &copy) :
PointLight(copy),
_cycler(copy._cycler)
{
}
/**
* Returns a newly-allocated PandaNode that is a shallow copy of this one. It
* will be a different pointer, but its internal data may or may not be shared
* with that of the original PandaNode. No children will be copied.
*/
PandaNode *SphereLight::
make_copy() const {
return new SphereLight(*this);
}
/**
* Transforms the contents of this PandaNode by the indicated matrix, if it
* means anything to do so. For most kinds of PandaNodes, this does nothing.
*/
void SphereLight::
xform(const LMatrix4 &mat) {
PointLight::xform(mat);
CDWriter cdata(_cycler);
cdata->_radius = mat.xform_vec(LVector3(0, 0, cdata->_radius)).length();
mark_viz_stale();
}
/**
*
*/
void SphereLight::
write(ostream &out, int indent_level) const {
PointLight::write(out, indent_level);
indent(out, indent_level) << *this << ":\n";
indent(out, indent_level + 2)
<< "radius " << get_radius() << "\n";
}
/**
* Tells the BamReader how to create objects of type SphereLight.
*/
void SphereLight::
register_with_read_factory() {
BamReader::get_factory()->register_factory(get_class_type(), make_from_bam);
}
/**
* Writes the contents of this object to the datagram for shipping out to a
* Bam file.
*/
void SphereLight::
write_datagram(BamWriter *manager, Datagram &dg) {
PointLight::write_datagram(manager, dg);
manager->write_cdata(dg, _cycler);
}
/**
* This function is called by the BamReader's factory when a new object of
* type SphereLight is encountered in the Bam file. It should create the
* SphereLight and extract its information from the file.
*/
TypedWritable *SphereLight::
make_from_bam(const FactoryParams &params) {
SphereLight *node = new SphereLight("");
DatagramIterator scan;
BamReader *manager;
parse_params(params, scan, manager);
node->fillin(scan, manager);
return node;
}
/**
* This internal function is called by make_from_bam to read in all of the
* relevant data from the BamFile for the new SphereLight.
*/
void SphereLight::
fillin(DatagramIterator &scan, BamReader *manager) {
PointLight::fillin(scan, manager);
manager->read_cdata(scan, _cycler);
}

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@ -0,0 +1,90 @@
/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file sphereLight.h
* @author rdb
* @date 2016-04-15
*/
#ifndef SPHERELIGHT_H
#define SPHERELIGHT_H
#include "pandabase.h"
#include "lightLensNode.h"
/**
* A sphere light is like a point light, except that it represents a sphere
* with a radius, rather than being an infinitely thin point in space.
*/
class EXPCL_PANDA_PGRAPHNODES SphereLight : public PointLight {
PUBLISHED:
SphereLight(const string &name);
protected:
SphereLight(const SphereLight &copy);
public:
virtual PandaNode *make_copy() const;
virtual void xform(const LMatrix4 &mat);
virtual void write(ostream &out, int indent_level) const;
PUBLISHED:
INLINE PN_stdfloat get_radius() const;
INLINE void set_radius(PN_stdfloat radius);
MAKE_PROPERTY(radius, get_radius, set_radius);
private:
// This is the data that must be cycled between pipeline stages.
class EXPCL_PANDA_PGRAPHNODES CData : public CycleData {
public:
INLINE CData();
INLINE CData(const CData &copy);
virtual CycleData *make_copy() const;
virtual void write_datagram(BamWriter *manager, Datagram &dg) const;
virtual void fillin(DatagramIterator &scan, BamReader *manager);
virtual TypeHandle get_parent_type() const {
return SphereLight::get_class_type();
}
PN_stdfloat _radius;
};
PipelineCycler<CData> _cycler;
typedef CycleDataReader<CData> CDReader;
typedef CycleDataWriter<CData> CDWriter;
public:
static void register_with_read_factory();
virtual void write_datagram(BamWriter *manager, Datagram &dg);
protected:
static TypedWritable *make_from_bam(const FactoryParams &params);
void fillin(DatagramIterator &scan, BamReader *manager);
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
PointLight::init_type();
register_type(_type_handle, "SphereLight",
PointLight::get_class_type());
}
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
private:
static TypeHandle _type_handle;
};
#include "sphereLight.I"
#endif