Corrected cube-map orientations

This commit is contained in:
Josh Yelon 2006-02-08 18:12:30 +00:00
parent cee838c08e
commit 2b9a8f0a8a

View File

@ -127,12 +127,12 @@ set_uv_range_cube(int face) {
LVector4f varyb(-1, -1, 1, 1);
LVector4f fixed( 1, 1, 1, 1);
switch(face) {
case 0: set_uv_range( fixed, varya, varyb); break; // positive_x
case 1: set_uv_range(-fixed, -varya, -varyb); break; // negative_x
case 2: set_uv_range( varya, fixed, varyb); break; // positive_y
case 0: set_uv_range( fixed, -varyb, varya); break; // positive_x
case 1: set_uv_range(-fixed, -varyb, -varya); break; // negative_x
case 2: set_uv_range(-varya, fixed, varyb); break; // positive_y
case 3: set_uv_range(-varya, -fixed, -varyb); break; // negative_y
case 4: set_uv_range( varya, varyb, fixed); break; // positive_z
case 5: set_uv_range(-varya, -varyb, -fixed); break; // negative_z
case 4: set_uv_range(-varya, -varyb, fixed); break; // positive_z
case 5: set_uv_range( varya, -varyb, -fixed); break; // negative_z
}
}