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Smarter about adding textures to the renderer.
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@ -2331,17 +2331,11 @@ class ParticlePanel(AppShell):
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if(widget and widget.valid):
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if(widget and widget.valid):
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if(widget.animSourceType == SpriteAnim.STTexture):
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if(widget.animSourceType == SpriteAnim.STTexture):
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texSource = self.getVariable('Sprite Renderer', `x` + ' Anim Texture').get()
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texSource = self.getVariable('Sprite Renderer', `x` + ' Anim Texture').get()
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if(x == 0):
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ren.addTextureFromFile(texSource)
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ren.setTextureFromFile(texSource)
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else:
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ren.addTextureFromFile(texSource)
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else:
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else:
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modelSource = self.getVariable('Sprite Renderer', `x` + ' Anim Model').get()
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modelSource = self.getVariable('Sprite Renderer', `x` + ' Anim Model').get()
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nodeSource = self.getVariable('Sprite Renderer', `x` + ' Anim Node').get()
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nodeSource = self.getVariable('Sprite Renderer', `x` + ' Anim Node').get()
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if(x == 0):
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ren.addTextureFromNode(modelSource,nodeSource)
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ren.setTextureFromNode(modelSource,nodeSource)
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else:
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ren.addTextureFromNode(modelSource,nodeSource)
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## FORCEGROUP COMMANDS ##
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## FORCEGROUP COMMANDS ##
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def updateForceWidgets(self):
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def updateForceWidgets(self):
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