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use docstrings instead of hash comments
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@ -3,7 +3,7 @@ import types
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class Rope(NodePath):
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"""
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This class defines a Nurbs curve whose control vertices are
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This class defines a NURBS curve whose control vertices are
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defined based on points relative to one or more nodes in space, so
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that the "rope" will animate as the nodes move around. It uses
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the C++ RopeNode class to achieve fancy rendering effects like
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@ -20,33 +20,34 @@ class Rope(NodePath):
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self.name = name
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def setup(self, order, verts, knots = None):
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# This must be called to define the shape of the curve
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# initially, and may be called again as needed to adjust the
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# curve's properties.
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"""This must be called to define the shape of the curve
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initially, and may be called again as needed to adjust the
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curve's properties.
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# order must be either 1, 2, 3, or 4, and is one more than the
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# degree of the curve; most NURBS curves are order 4.
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order must be either 1, 2, 3, or 4, and is one more than the
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degree of the curve; most NURBS curves are order 4.
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# verts is a list of (NodePath, point) tuples, defining the
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# control vertices of the curve. For each control vertex, the
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# NodePath may refer to an arbitrary node in the scene graph,
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# indicating the point should be interpreted in the coordinate
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# space of that node (and it will automatically move when the
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# node is moved), or it may be the empty NodePath or None to
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# indicate the point should be interpreted in the coordinate
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# space of the Rope itself. Each point value may be either a
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# 3-tuple or a 4-tuple (or a VBase3 or VBase4). If it is a
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# 3-component vector, it represents a 3-d point in space; a
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# 4-component vector represents a point in 4-d homogeneous
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# space; that is to say, a 3-d point and an additional weight
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# factor (which should have been multiplied into the x y z
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# components).
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verts is a list of (NodePath, point) tuples, defining the
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control vertices of the curve. For each control vertex, the
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NodePath may refer to an arbitrary node in the scene graph,
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indicating the point should be interpreted in the coordinate
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space of that node (and it will automatically move when the
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node is moved), or it may be the empty NodePath or None to
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indicate the point should be interpreted in the coordinate
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space of the Rope itself. Each point value may be either a
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3-tuple or a 4-tuple (or a VBase3 or VBase4). If it is a
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3-component vector, it represents a 3-d point in space; a
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4-component vector represents a point in 4-d homogeneous
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space; that is to say, a 3-d point and an additional weight
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factor (which should have been multiplied into the x y z
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components).
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# knots is optional. If specified, it should be a list of
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# floats, and should be of length len(verts) + order. If it
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# is omitted, a default knot string is generated that consists
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# of the first (order - 1) and last (order - 1) values the
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# same, and the intermediate values incrementing by 1.
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knots is optional. If specified, it should be a list of
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floats, and should be of length len(verts) + order. If it
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is omitted, a default knot string is generated that consists
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of the first (order - 1) and last (order - 1) values the
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same, and the intermediate values incrementing by 1.
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"""
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self.order = order
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self.verts = verts
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@ -55,9 +56,9 @@ class Rope(NodePath):
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self.recompute()
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def recompute(self):
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# Recomputes the curve after its properties have changed.
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# Normally it is not necessary for the user to call this
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# directly.
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"""Recomputes the curve after its properties have changed.
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Normally it is not necessary for the user to call this
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directly."""
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if not self.showRope:
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return
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@ -83,9 +84,9 @@ class Rope(NodePath):
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self.ropeNode.resetBound(self)
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def getPoints(self, len):
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# Returns a list of len points, evenly distributed in
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# parametric space on the rope, in the coordinate space of the
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# Rope itself.
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"""Returns a list of len points, evenly distributed in
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parametric space on the rope, in the coordinate space of the
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Rope itself."""
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result = self.curve.evaluate(self)
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numPts = len
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