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glgsg: Fix code issue with new integer ShaderMatSpec
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@ -2309,10 +2309,10 @@ issue_parameters(int altered) {
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_glgsg->_glUniformMatrix3fv(p, 1, true, upper3.get_data());
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continue;
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}
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case Shader::SMP_int: _glgsg->_glUniform1i(p, ((int *)data)[0]);
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case Shader::SMP_ivec2: _glgsg->_glUniform2iv(p, 1, (int *)data);
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case Shader::SMP_ivec3: _glgsg->_glUniform3iv(p, 1, (int *)data);
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case Shader::SMP_ivec4: _glgsg->_glUniform4iv(p, 1, (int *)data);
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case Shader::SMP_int: _glgsg->_glUniform1i(p, ((int *)data)[0]); continue;
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case Shader::SMP_ivec2: _glgsg->_glUniform2iv(p, 1, (int *)data); continue;
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case Shader::SMP_ivec3: _glgsg->_glUniform3iv(p, 1, (int *)data); continue;
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case Shader::SMP_ivec4: _glgsg->_glUniform4iv(p, 1, (int *)data); continue;
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}
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}
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}
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