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allow embedded textures
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d5620f2671
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@ -209,13 +209,21 @@ class AppPacker:
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# them their new location within the multifile.
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for tex in NodePath(node).findAllTextures():
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if not tex.hasFullpath():
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continue
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if tex.hasFilename():
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tex.setFilename(self.addTexture(tex.getFullpath()))
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if tex.hasAlphaFilename():
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tex.setAlphaFilename(self.addTexture(tex.getAlphaFullpath()))
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if not tex.hasFullpath() and tex.hasRamImage():
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# We need to store this texture as a raw-data image.
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# Clear the filename so this will happen
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# automatically.
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tex.clearFilename()
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tex.clearAlphaFilename()
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else:
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# We can store this texture as a file reference to its
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# image. Copy the file into our multifile, and rename
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# its reference in the texture.
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if tex.hasFilename():
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tex.setFilename(self.addTexture(tex.getFullpath()))
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if tex.hasAlphaFilename():
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tex.setAlphaFilename(self.addTexture(tex.getAlphaFullpath()))
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# Now generate an in-memory bam file. Tell the bam writer to
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# keep the textures referenced by their in-multifile path.
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