diff --git a/direct/src/gui/DirectButton.py b/direct/src/gui/DirectButton.py index 5c0e5da76b..32d95957c5 100644 --- a/direct/src/gui/DirectButton.py +++ b/direct/src/gui/DirectButton.py @@ -50,7 +50,7 @@ class DirectButton(DirectFrame): # If specifed, add scaling to the pressed state to make it look # like the button is moving when you press it if self['pressEffect']: - np = self.stateNodePath[1].attachNewNode('pressEffect') + np = self.stateNodePath[1].attachNewNode('pressEffect', 1) np.setScale(0.98) self.stateNodePath[1] = np diff --git a/direct/src/gui/DirectGuiTest.py b/direct/src/gui/DirectGuiTest.py index f38334aaca..2fcf95732e 100644 --- a/direct/src/gui/DirectGuiTest.py +++ b/direct/src/gui/DirectGuiTest.py @@ -88,7 +88,8 @@ def printEntryText(text): # Here we create an entry, and specify everything up front # CALL de1.get() and de1.set('new text') to get and set entry contents de1 = DirectEntry(initialText = 'Hello, how are you?', - image = 'phase_3/maps/hotel-room.jpg', + image = 'phase_4/maps/middayskyB.jpg', + #image = 'phase_3/maps/toowntown-logo.jpg', image_pos = (4.55, 0, -1.65), image_scale = (5.5, 1, 2.55), command = printEntryText, diff --git a/direct/src/gui/OnscreenImage.py b/direct/src/gui/OnscreenImage.py index 1c7baa20f2..23849015bb 100644 --- a/direct/src/gui/OnscreenImage.py +++ b/direct/src/gui/OnscreenImage.py @@ -46,7 +46,7 @@ class OnscreenImage(PandaObject, NodePath): elif type(image) == type(''): # Assume its a file name and create a texture card tex = loader.loadTexture(image) - cm = CardMaker() + cm = CardMaker('OnscreenImage') cm.setFrame(-1, 1, -1, 1) self.assign(parent.attachNewNode(cm.generate(), sort)) self.setTexture(tex)