fix transform_color bug

This commit is contained in:
cxgeorge 2002-06-06 02:44:41 +00:00
parent 39e068ae58
commit 2f68d6077a
2 changed files with 4 additions and 3 deletions

View File

@ -1274,7 +1274,7 @@ transform_color(Colorf &InColor,D3DCOLOR &OutRGBAColor) {
(InColor[1] * _current_color_scale[1]) + _current_color_offset[1], (InColor[1] * _current_color_scale[1]) + _current_color_offset[1],
(InColor[2] * _current_color_scale[2]) + _current_color_offset[2], (InColor[2] * _current_color_scale[2]) + _current_color_offset[2],
(InColor[3] * _current_color_scale[3]) + _current_color_offset[3]); (InColor[3] * _current_color_scale[3]) + _current_color_offset[3]);
OutRGBAColor = Colorf_to_D3DCOLOR(InColor); OutRGBAColor = Colorf_to_D3DCOLOR(transformed);
} }
//////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////

View File

@ -1398,7 +1398,7 @@ transform_color(Colorf &InColor,D3DCOLOR &OutRGBAColor) {
(InColor[1] * _current_color_scale[1]) + _current_color_offset[1], (InColor[1] * _current_color_scale[1]) + _current_color_offset[1],
(InColor[2] * _current_color_scale[2]) + _current_color_offset[2], (InColor[2] * _current_color_scale[2]) + _current_color_offset[2],
(InColor[3] * _current_color_scale[3]) + _current_color_offset[3]); (InColor[3] * _current_color_scale[3]) + _current_color_offset[3]);
OutRGBAColor = Colorf_to_D3DCOLOR(InColor); OutRGBAColor = Colorf_to_D3DCOLOR(transformed);
} }
//////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////
@ -1421,9 +1421,10 @@ draw_prim_setup(const Geom *geom) {
#define GET_NEXT_VERTEX(NEXTVERT) { NEXTVERT = geom->get_next_vertex(vi); } #define GET_NEXT_VERTEX(NEXTVERT) { NEXTVERT = geom->get_next_vertex(vi); }
#define GET_NEXT_NORMAL() { p_normal = geom->get_next_normal(ni); } #define GET_NEXT_NORMAL() { p_normal = geom->get_next_normal(ni); }
#define GET_NEXT_TEXCOORD() { p_texcoord = geom->get_next_texcoord(ti); } #define GET_NEXT_TEXCOORD() { p_texcoord = geom->get_next_texcoord(ti); }
#define GET_NEXT_COLOR() { \ #define GET_NEXT_COLOR() { \
Colorf tempcolor = geom->get_next_color(ci); \ Colorf tempcolor = geom->get_next_color(ci); \
if(_color_transform_enabled == 0) { \ if(_color_transform_enabled == 0) { \
_curD3Dcolor = Colorf_to_D3DCOLOR(tempcolor); \ _curD3Dcolor = Colorf_to_D3DCOLOR(tempcolor); \
} else { \ } else { \
transform_color(tempcolor,_curD3Dcolor); \ transform_color(tempcolor,_curD3Dcolor); \