diff --git a/panda/src/physics/physicsCollisionHandler.cxx b/panda/src/physics/physicsCollisionHandler.cxx index 902a9ec4b0..b6592f54ca 100755 --- a/panda/src/physics/physicsCollisionHandler.cxx +++ b/panda/src/physics/physicsCollisionHandler.cxx @@ -58,7 +58,7 @@ apply_friction(ColliderDef &def, LVector3f& vel, const LVector3f& force, float a if (vel!=LVector3f::zero()) { float friction_coefficient=0.0f; // Determine the friction: - if (fabs(force.dot(LVector3f::unit_z())<0.5f)) { + if (fabs(force.dot(LVector3f::unit_z()))<0.5f) { // ...The force is nearly horizontal, it is probably a wall. physics_debug(" wall friction"); friction_coefficient=0.0f;