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adding frustum visualization and fov adjustment capability
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@ -4,35 +4,67 @@ from direct.interval.IntervalGlobal import *
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from direct.distributed.DistributedObject import DistributedObject
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class Fixture(NodePath, FSM):
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def __init__(self, id, parent, pos, hpr):
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def __init__(self, id, parent, pos, hpr, fov):
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NodePath.__init__(self, 'cam-%s' % id)
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FSM.__init__(self, '%s-fsm' % self.getName())
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self.id = id
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self.lens = PerspectiveLens()
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self.lens.setFov(base.camLens.getFov())
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model = loader.loadModel('models/misc/camera', okMissing = True)
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model.reparentTo(self)
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self.reparentTo(parent)
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self.setPos(*pos)
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self.setHpr(*hpr)
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self.setPos(pos)
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self.setHpr(hpr)
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self.setFov(fov)
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self.setLightOff(100)
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self.hide()
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self.scaleIval = None
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self.recordingInProgress = False
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self.dirty = False
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pass
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def __str__(self):
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return 'Fixture(%d, \'%s\', %s, %s)' % (self.id, self.state, self.getPos(), self.getHpr())
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return 'Fixture(%d, \'%s\', %s, %s, %s)' % (self.id, self.state, self.getPos(), self.getHpr(), self.getFov())
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def pack(self):
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return 'Camera(%s, %s)' % (self.getPos(), self.getHpr())
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return 'Camera(%s, %s, %s)' % (self.getPos(), self.getHpr(), self.getFov())
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def setId(self, id):
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self.id = id
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pass
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def setFov(self, fov):
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"""
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fov should be a VBase2. Use VBase2(0) to indicate default.
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"""
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if fov != VBase2(0):
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self.lens.setFov(fov)
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pass
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self.setupFrustum()
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pass
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def adjustFov(self, x, y):
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fov = self.lens.getFov()
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self.lens.setFov(fov[0]+x, fov[1]+y)
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self.dirty = True
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pass
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def getFov(self):
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return self.lens.getFov()
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def setupFrustum(self):
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oldFrustum = self.find('frustum')
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if oldFrustum:
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oldFrustum.detachNode()
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pass
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self.attachNewNode(GeomNode('frustum')).node().addGeom(self.lens.makeGeometry())
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pass
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def setRecordingInProgress(self, inProgress):
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self.recordingInProgress = inProgress
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if self.recordingInProgress and \
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@ -86,8 +118,10 @@ class Fixture(NodePath, FSM):
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self.show()
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if self.id == base.config.GetInt('camera-id', -1):
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self.setColorScale(3,0,0,1)
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self.getScaleIval().loop()
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else:
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self.setColorScale(3,3,0,1)
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self.getScaleIval().finish()
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pass
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pass
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@ -120,16 +154,53 @@ class Fixture(NodePath, FSM):
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pass
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pass
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def enterUsing(self):
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def enterUsing(self, args = []):
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localAvatar.b_setGameState('Camera')
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camera.setPosHpr(0,0,0,0,0,0)
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camera.reparentTo(self)
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self.hide()
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base.cam.node().setLens(self.lens)
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if args and args[0]:
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self.accept('arrow_left', self.adjustFov, [-0.5,0])
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self.accept('arrow_left-repeat', self.adjustFov, [-2,0])
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self.accept('arrow_right', self.adjustFov, [0.5,0])
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self.accept('arrow_right-repeat', self.adjustFov, [2,0])
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self.accept('arrow_down', self.adjustFov, [0,-0.5])
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self.accept('arrow_down-repeat', self.adjustFov, [0,-2])
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self.accept('arrow_up', self.adjustFov, [0,0.5])
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self.accept('arrow_up-repeat', self.adjustFov, [0,2])
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# Could be toggled on/off on a fixture by fixture basis
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# if added to the dc definition of the Fixture struct and
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# saved out to the Camera file.
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lodNodes = render.findAllMatches('**/+LODNode')
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for i in xrange(0,lodNodes.getNumPaths()):
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lodNodes[i].node().forceSwitch(lodNodes[i].node().getHighestSwitch())
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pass
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pass
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def exitUsing(self):
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self.ignore('arrow_left')
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self.ignore('arrow_left-repeat')
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self.ignore('arrow_right')
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self.ignore('arrow_right-repeat')
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self.ignore('arrow_down')
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self.ignore('arrow_down-repeat')
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self.ignore('arrow_up')
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self.ignore('arrow_up-repeat')
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base.cam.node().setLens(base.camLens)
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localAvatar.b_setGameState('LandRoam')
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self.show()
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if self.dirty:
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messenger.send('refresh-fixture', [self.id, self.pack()])
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self.dirty = False
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pass
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pass
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@ -156,7 +227,7 @@ class DistributedCamera(DistributedObject):
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for fixture in self.fixtures.itervalues():
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out = '%s\n%s' % (out, fixture.pack())
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return out[1:]
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def disable(self):
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self.ignore('escape')
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@ -191,7 +262,6 @@ class DistributedCamera(DistributedObject):
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return self.parent
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def setFixtures(self, fixtures):
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for x in range(len(fixtures), len(self.fixtures)):
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fixture = self.fixtures.pop(x)
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fixture.cleanup()
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@ -200,18 +270,21 @@ class DistributedCamera(DistributedObject):
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recordingInProgress = False
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for x,fixture in enumerate(fixtures):
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fix = self.fixtures.get(x)
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if not fix:
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fix = Fixture(x, self.parent, fixture[:3], fixture[3:6])
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self.fixtures[x] = fix
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pass
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pos = Point3(*(fixture[:3]))
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hpr = Point3(*(fixture[3:6]))
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fov = VBase2(*(fixture[6:8]))
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state = fixture[8]
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posHpr = fixture[:6]
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state = fixture[6]
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if x not in self.fixtures:
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self.fixtures[x] = Fixture(x, self.parent, Point3(0), hpr = Point3(0), fov = VBase2(0))
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pass
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fix = self.fixtures.get(x)
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fix.setId(x)
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fix.setPosHpr(*posHpr)
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fix.setPosHpr(pos,hpr)
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fix.setState(state)
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recordingInProgress = recordingInProgress or state == 'Recording'
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fix.setFov(fov)
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recordingInProgress |= state == 'Recording'
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pass
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messenger.send('recordingInProgress', [recordingInProgress])
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@ -219,7 +292,7 @@ class DistributedCamera(DistributedObject):
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def testFixture(self, index):
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fixture = self.fixtures.get(index)
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if fixture:
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fixture.request('Using')
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fixture.request('Using', [True])
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self.accept('escape', self.stopTesting, [index])
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pass
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pass
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@ -6,10 +6,12 @@ class DistributedCameraOV(DistributedObjectOV):
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DistributedObjectOV.__init__(self, cr)
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self.parent = 0
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self.fixtures = []
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self.accept('refresh-fixture', self.refreshFixture)
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pass
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def delete(self):
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self.ignore('escape')
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self.ignore('refresh-fixture')
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DistributedObjectOV.delete(self)
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def getObject(self):
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@ -28,18 +30,37 @@ class DistributedCameraOV(DistributedObjectOV):
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f.writelines(self.getObject().pack())
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f.close()
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pass
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def unpackFixture(self, data):
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data = data.strip().replace('Camera','')
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pos,hpr,fov = eval(data)
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return pos,hpr,fov
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def loadFromFile(self, name):
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self.b_setFixtures([])
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f = file('cameras-%s.txt' % name, 'r');
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for line in f.readlines():
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line = line.strip().replace('Camera(','').replace('))','')
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line = line.replace('Point3(','').replace('), VBase3(',', ')
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eval('self.addFixture([%s, \'Standby\'])' % line)
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pos,hpr,fov = self.unpackFixture(line)
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self.addFixture([pos[0],pos[1],pos[2],
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hpr[0],hpr[1],hpr[2],
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fov[0],fov[1],
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'Standby'])
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pass
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f.close()
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pass
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def refreshFixture(self, id, data):
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pos,hpr,fov = self.unpackFixture(data)
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fixture = self.fixtures[id]
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fixture = [pos[0],pos[1],pos[2],
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hpr[0],hpr[1],hpr[2],
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fov[0],fov[1],
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fixture[8]]
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# distributed only
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self.d_setFixtures(self.fixtures)
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pass
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def b_setFixtures(self, fixtures):
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self.getObject().setFixtures(fixtures)
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self.setFixtures(fixtures)
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