migrate UvScrollNode -> pgraphnodes

This commit is contained in:
David Rose 2010-04-07 22:02:31 +00:00
parent 8dd0b6ca96
commit 31fd59476a
7 changed files with 9 additions and 9 deletions

View File

@ -106,7 +106,6 @@
textureStageCollection.I textureStageCollection.h \
transformState.I transformState.h \
transparencyAttrib.I transparencyAttrib.h \
uvScrollNode.I uvScrollNode.h \
weakNodePath.I weakNodePath.h \
workingNodePath.I workingNodePath.h
@ -204,7 +203,6 @@
textureStageCollection.cxx \
transformState.cxx \
transparencyAttrib.cxx \
uvScrollNode.cxx \
weakNodePath.cxx \
workingNodePath.cxx
@ -300,7 +298,6 @@
textureStageCollection.I textureStageCollection.h \
transformState.I transformState.h \
transparencyAttrib.I transparencyAttrib.h \
uvScrollNode.I uvScrollNode.h \
weakNodePath.I weakNodePath.h \
workingNodePath.I workingNodePath.h

View File

@ -86,7 +86,6 @@
#include "transformState.h"
#include "transparencyAttrib.h"
#include "nodePathLerps.h"
#include "uvScrollNode.h"
#include "dconfig.h"
@ -484,7 +483,6 @@ init_libpgraph() {
PosHprScaleLerpFunctor::init_type();
ColorLerpFunctor::init_type();
ColorScaleLerpFunctor::init_type();
UvScrollNode::init_type();
AlphaTestAttrib::register_with_read_factory();
AntialiasAttrib::register_with_read_factory();
@ -534,7 +532,6 @@ init_libpgraph() {
TexGenAttrib::register_with_read_factory();
TransformState::register_with_read_factory();
TransparencyAttrib::register_with_read_factory();
UvScrollNode::register_with_read_factory();
// By initializing the _states map up front, we also guarantee that
// the _states_lock mutex gets created before we spawn any threads

View File

@ -27,7 +27,8 @@
sequenceNode.h sequenceNode.I \
shaderGenerator.h shaderGenerator.I \
spotlight.h spotlight.I \
switchNode.h switchNode.I
switchNode.h switchNode.I \
uvScrollNode.I uvScrollNode.h
#define INCLUDED_SOURCES \
ambientLight.cxx \
@ -45,7 +46,8 @@
sequenceNode.cxx \
shaderGenerator.cxx \
spotlight.cxx \
switchNode.cxx
switchNode.cxx \
uvScrollNode.cxx
#define INSTALL_HEADERS \
ambientLight.h ambientLight.I \
@ -63,7 +65,8 @@
sequenceNode.h sequenceNode.I \
shaderGenerator.h shaderGenerator.I \
spotlight.h spotlight.I \
switchNode.h switchNode.I
switchNode.h switchNode.I \
uvScrollNode.I uvScrollNode.h
#define IGATESCAN all

View File

@ -31,6 +31,7 @@
#include "shaderGenerator.h"
#include "spotlight.h"
#include "switchNode.h"
#include "uvScrollNode.h"
#include "dconfig.h"
@ -90,6 +91,7 @@ init_libpgraphnodes() {
ShaderGenerator::init_type();
Spotlight::init_type();
SwitchNode::init_type();
UvScrollNode::init_type();
AmbientLight::register_with_read_factory();
CallbackNode::register_with_read_factory();
@ -103,4 +105,5 @@ init_libpgraphnodes() {
SequenceNode::register_with_read_factory();
Spotlight::register_with_read_factory();
SwitchNode::register_with_read_factory();
UvScrollNode::register_with_read_factory();
}