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https://github.com/panda3d/panda3d.git
synced 2025-10-03 10:22:45 -04:00
migrate UvScrollNode -> pgraphnodes
This commit is contained in:
parent
8dd0b6ca96
commit
31fd59476a
@ -106,7 +106,6 @@
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textureStageCollection.I textureStageCollection.h \
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textureStageCollection.I textureStageCollection.h \
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transformState.I transformState.h \
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transformState.I transformState.h \
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transparencyAttrib.I transparencyAttrib.h \
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transparencyAttrib.I transparencyAttrib.h \
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uvScrollNode.I uvScrollNode.h \
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weakNodePath.I weakNodePath.h \
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weakNodePath.I weakNodePath.h \
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workingNodePath.I workingNodePath.h
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workingNodePath.I workingNodePath.h
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@ -204,7 +203,6 @@
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textureStageCollection.cxx \
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textureStageCollection.cxx \
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transformState.cxx \
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transformState.cxx \
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transparencyAttrib.cxx \
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transparencyAttrib.cxx \
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uvScrollNode.cxx \
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weakNodePath.cxx \
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weakNodePath.cxx \
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workingNodePath.cxx
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workingNodePath.cxx
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@ -300,7 +298,6 @@
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textureStageCollection.I textureStageCollection.h \
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textureStageCollection.I textureStageCollection.h \
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transformState.I transformState.h \
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transformState.I transformState.h \
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transparencyAttrib.I transparencyAttrib.h \
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transparencyAttrib.I transparencyAttrib.h \
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uvScrollNode.I uvScrollNode.h \
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weakNodePath.I weakNodePath.h \
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weakNodePath.I weakNodePath.h \
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workingNodePath.I workingNodePath.h
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workingNodePath.I workingNodePath.h
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@ -86,7 +86,6 @@
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#include "transformState.h"
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#include "transformState.h"
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#include "transparencyAttrib.h"
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#include "transparencyAttrib.h"
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#include "nodePathLerps.h"
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#include "nodePathLerps.h"
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#include "uvScrollNode.h"
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#include "dconfig.h"
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#include "dconfig.h"
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@ -484,7 +483,6 @@ init_libpgraph() {
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PosHprScaleLerpFunctor::init_type();
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PosHprScaleLerpFunctor::init_type();
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ColorLerpFunctor::init_type();
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ColorLerpFunctor::init_type();
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ColorScaleLerpFunctor::init_type();
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ColorScaleLerpFunctor::init_type();
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UvScrollNode::init_type();
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AlphaTestAttrib::register_with_read_factory();
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AlphaTestAttrib::register_with_read_factory();
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AntialiasAttrib::register_with_read_factory();
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AntialiasAttrib::register_with_read_factory();
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@ -534,7 +532,6 @@ init_libpgraph() {
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TexGenAttrib::register_with_read_factory();
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TexGenAttrib::register_with_read_factory();
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TransformState::register_with_read_factory();
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TransformState::register_with_read_factory();
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TransparencyAttrib::register_with_read_factory();
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TransparencyAttrib::register_with_read_factory();
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UvScrollNode::register_with_read_factory();
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// By initializing the _states map up front, we also guarantee that
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// By initializing the _states map up front, we also guarantee that
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// the _states_lock mutex gets created before we spawn any threads
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// the _states_lock mutex gets created before we spawn any threads
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@ -27,7 +27,8 @@
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sequenceNode.h sequenceNode.I \
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sequenceNode.h sequenceNode.I \
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shaderGenerator.h shaderGenerator.I \
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shaderGenerator.h shaderGenerator.I \
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spotlight.h spotlight.I \
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spotlight.h spotlight.I \
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switchNode.h switchNode.I
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switchNode.h switchNode.I \
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uvScrollNode.I uvScrollNode.h
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#define INCLUDED_SOURCES \
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#define INCLUDED_SOURCES \
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ambientLight.cxx \
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ambientLight.cxx \
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@ -45,7 +46,8 @@
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sequenceNode.cxx \
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sequenceNode.cxx \
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shaderGenerator.cxx \
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shaderGenerator.cxx \
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spotlight.cxx \
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spotlight.cxx \
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switchNode.cxx
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switchNode.cxx \
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uvScrollNode.cxx
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#define INSTALL_HEADERS \
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#define INSTALL_HEADERS \
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ambientLight.h ambientLight.I \
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ambientLight.h ambientLight.I \
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@ -63,7 +65,8 @@
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sequenceNode.h sequenceNode.I \
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sequenceNode.h sequenceNode.I \
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shaderGenerator.h shaderGenerator.I \
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shaderGenerator.h shaderGenerator.I \
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spotlight.h spotlight.I \
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spotlight.h spotlight.I \
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switchNode.h switchNode.I
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switchNode.h switchNode.I \
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uvScrollNode.I uvScrollNode.h
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#define IGATESCAN all
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#define IGATESCAN all
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@ -31,6 +31,7 @@
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#include "shaderGenerator.h"
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#include "shaderGenerator.h"
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#include "spotlight.h"
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#include "spotlight.h"
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#include "switchNode.h"
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#include "switchNode.h"
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#include "uvScrollNode.h"
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#include "dconfig.h"
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#include "dconfig.h"
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@ -90,6 +91,7 @@ init_libpgraphnodes() {
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ShaderGenerator::init_type();
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ShaderGenerator::init_type();
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Spotlight::init_type();
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Spotlight::init_type();
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SwitchNode::init_type();
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SwitchNode::init_type();
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UvScrollNode::init_type();
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AmbientLight::register_with_read_factory();
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AmbientLight::register_with_read_factory();
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CallbackNode::register_with_read_factory();
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CallbackNode::register_with_read_factory();
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@ -103,4 +105,5 @@ init_libpgraphnodes() {
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SequenceNode::register_with_read_factory();
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SequenceNode::register_with_read_factory();
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Spotlight::register_with_read_factory();
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Spotlight::register_with_read_factory();
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SwitchNode::register_with_read_factory();
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SwitchNode::register_with_read_factory();
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UvScrollNode::register_with_read_factory();
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}
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}
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0
panda/src/pgraph/uvScrollNode.I → panda/src/pgraphnodes/uvScrollNode.I
Executable file → Normal file
0
panda/src/pgraph/uvScrollNode.I → panda/src/pgraphnodes/uvScrollNode.I
Executable file → Normal file
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panda/src/pgraph/uvScrollNode.cxx → panda/src/pgraphnodes/uvScrollNode.cxx
Executable file → Normal file
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panda/src/pgraph/uvScrollNode.cxx → panda/src/pgraphnodes/uvScrollNode.cxx
Executable file → Normal file
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panda/src/pgraph/uvScrollNode.h → panda/src/pgraphnodes/uvScrollNode.h
Executable file → Normal file
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panda/src/pgraph/uvScrollNode.h → panda/src/pgraphnodes/uvScrollNode.h
Executable file → Normal file
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