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https://github.com/panda3d/panda3d.git
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Cleaning up Some..
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@ -1,10 +1,7 @@
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// Filename: config_glxdisplay.cxx
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// Created by: cary (07Oct99)
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//
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////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////
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//
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//
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// PANDA 3D SOFTWARE
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// PANDA 3D SOFTWARE
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// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
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// Copyright (c) 2001 - 2006, Disney Enterprises, Inc. All rights reserved
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//
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//
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// All use of this software is subject to the terms of the Panda 3d
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// All use of this software is subject to the terms of the Panda 3d
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// Software license. You should have received a copy of this license
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// Software license. You should have received a copy of this license
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@ -55,8 +52,6 @@ init_libosxdisplay() {
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}
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}
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initialized = true;
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initialized = true;
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printf("****** In libosx init \n");
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osxGraphicsStateGuardian::init_type();
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osxGraphicsStateGuardian::init_type();
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osxGraphicsPipe::init_type();
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osxGraphicsPipe::init_type();
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osxGraphicsWindow::init_type();
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osxGraphicsWindow::init_type();
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@ -69,8 +64,4 @@ init_libosxdisplay() {
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PandaSystem *ps = PandaSystem::get_global_ptr();
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PandaSystem *ps = PandaSystem::get_global_ptr();
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ps->set_system_tag("OpenGL", "window_system", "OSX");
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ps->set_system_tag("OpenGL", "window_system", "OSX");
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printf("****** out libosx init \n");
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}
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}
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@ -1,7 +1,7 @@
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////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////
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//
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//
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// PANDA 3D SOFTWARE
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// PANDA 3D SOFTWARE
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// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
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// Copyright (c) 2001 - 2006, Disney Enterprises, Inc. All rights reserved
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//
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//
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// All use of this software is subject to the terms of the Panda 3d
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// All use of this software is subject to the terms of the Panda 3d
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// Software license. You should have received a copy of this license
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// Software license. You should have received a copy of this license
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@ -26,6 +26,5 @@ NotifyCategoryDecl( osxdisplay , EXPCL_PANDAGL, EXPTP_PANDAGL);
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extern EXPCL_PANDAGL void init_libosxdisplay();
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extern EXPCL_PANDAGL void init_libosxdisplay();
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extern ConfigVariableString display_cfg;
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extern ConfigVariableString display_cfg;
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extern ConfigVariableBool osx_error_abort;
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#endif /* __CONFIG_OSXDISPLAY_H__ */
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#endif /* __CONFIG_OSXDISPLAY_H__ */
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@ -38,8 +38,6 @@ osxGraphicsBuffer(GraphicsPipe *pipe, GraphicsStateGuardian *gsg,
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osxGraphicsPipe *osx_pipe;
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osxGraphicsPipe *osx_pipe;
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DCAST_INTO_V(osx_pipe, _pipe);
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DCAST_INTO_V(osx_pipe, _pipe);
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// Since the pbuffer never gets flipped, we get screenshots from the
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// same buffer we draw into.
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_screenshot_buffer_type = _draw_buffer_type;
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_screenshot_buffer_type = _draw_buffer_type;
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}
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}
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@ -74,13 +72,10 @@ begin_frame(FrameMode mode) {
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DCAST_INTO_R(osxgsg, _gsg, false);
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DCAST_INTO_R(osxgsg, _gsg, false);
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// osxMakeCurrent(_display, _pbuffer, osxgsg->_context);
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// osxMakeCurrent(_display, _pbuffer, osxgsg->_context);
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// Now that we have made the context current to a window, we can
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// reset the GSG state if this is the first time it has been used.
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// (We can't just call reset() when we construct the GSG, because
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// reset() requires having a current context.)
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osxgsg->reset_if_new();
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osxgsg->reset_if_new();
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if (mode == FM_render) {
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if (mode == FM_render)
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{
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// begin_render_texture();
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// begin_render_texture();
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clear_cube_map_selection();
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clear_cube_map_selection();
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}
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}
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@ -99,7 +94,8 @@ end_frame(FrameMode mode) {
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end_frame_spam();
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end_frame_spam();
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nassertv(_gsg != (GraphicsStateGuardian *)NULL);
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nassertv(_gsg != (GraphicsStateGuardian *)NULL);
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if (mode == FM_render) {
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if (mode == FM_render)
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{
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// end_render_texture();
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// end_render_texture();
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copy_to_textures();
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copy_to_textures();
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}
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}
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@ -138,7 +134,7 @@ release_gsg() {
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void osxGraphicsBuffer::
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void osxGraphicsBuffer::
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close_buffer() {
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close_buffer() {
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// _is_valid = false;
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_is_valid = false;
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}
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}
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////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////
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@ -26,14 +26,11 @@
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#include "graphicsBuffer.h"
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#include "graphicsBuffer.h"
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#include "glgsg.h"
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#include "glgsg.h"
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// This must be included after we have included glgsg.h (which
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// includes gl.h).
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//#include "wglext.h"
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//#include <windows.h>
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////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////
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// Class : OSXGraphicsBuffer
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// Class : OSXGraphicsBuffer
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// rhh mar-2006
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// Sorry ... this is not functional at all... I have no need for it yet ?
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//
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////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////
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class EXPCL_PANDAGL osxGraphicsBuffer : public GraphicsBuffer {
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class EXPCL_PANDAGL osxGraphicsBuffer : public GraphicsBuffer {
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public:
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public:
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int x_size, int y_size);
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int x_size, int y_size);
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virtual ~osxGraphicsBuffer();
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virtual ~osxGraphicsBuffer();
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virtual bool begin_frame(FrameMode mode);
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virtual bool begin_frame(FrameMode mode);
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virtual void end_frame(FrameMode mode);
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virtual void end_frame(FrameMode mode);
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virtual void release_gsg();
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virtual void release_gsg();
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// virtual void begin_render_texture();
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// virtual void end_render_texture();
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protected:
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protected:
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virtual void close_buffer();
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virtual void close_buffer();
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virtual bool open_buffer();
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virtual bool open_buffer();
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private:
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public:
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public:
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static TypeHandle get_class_type() {
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static TypeHandle get_class_type() {
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@ -19,7 +19,6 @@
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#include "osxGraphicsBuffer.h"
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#include "osxGraphicsBuffer.h"
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#include "osxGraphicsStateGuardian.h"
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#include "osxGraphicsStateGuardian.h"
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//typedef enum {Software, MCD, ICD} OGLDriverType;
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TypeHandle osxGraphicsPipe::_type_handle;
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TypeHandle osxGraphicsPipe::_type_handle;
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@ -64,6 +64,4 @@ private:
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friend class osxGraphicsBuffer;
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friend class osxGraphicsBuffer;
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};
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};
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//#include "osxGraphicsPipe.I"
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#endif
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#endif
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@ -60,7 +60,6 @@ osxGraphicsStateGuardian(const FrameBufferProperties &properties,
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_aglPixFmt(NULL),
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_aglPixFmt(NULL),
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_aglcontext(NULL)
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_aglcontext(NULL)
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{
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{
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}
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}
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////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////
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@ -102,7 +101,8 @@ void osxGraphicsStateGuardian::reset()
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////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////
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// Function: osxGraphicsStateGuardian::buildGL
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// Function: osxGraphicsStateGuardian::buildGL
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// Access: Public, Virtual
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// Access: Public, Virtual
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// Description:
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// Description: This function will build up a context for a gsg..
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// rhh.. This does not respect the flags passed into it for context type ?? hmmm things to do things to do..
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//
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//
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////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////
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OSStatus osxGraphicsStateGuardian::buildGL (osxGraphicsWindow &window)
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OSStatus osxGraphicsStateGuardian::buildGL (osxGraphicsWindow &window)
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osxGraphicsStateGuardian(const FrameBufferProperties &properties,
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osxGraphicsStateGuardian(const FrameBufferProperties &properties,
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osxGraphicsStateGuardian *share_with,
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osxGraphicsStateGuardian *share_with,
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int pfnum);
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int pfnum);
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virtual ~osxGraphicsStateGuardian();
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virtual ~osxGraphicsStateGuardian();
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virtual void reset();
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virtual void reset();
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AGLContext get_context(void) { return _aglcontext; };
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OSStatus buildGL (osxGraphicsWindow &window);
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protected:
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protected:
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virtual void *get_extension_func(const char *prefix, const char *name);
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virtual void *get_extension_func(const char *prefix, const char *name);
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private:
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private:
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OSStatus buildGL (osxGraphicsWindow &window);
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AGLContext get_context(void) { return _aglcontext; };
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// We have to save a pointer to the GSG we intend to share texture
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// We have to save a pointer to the GSG we intend to share texture
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// context with, since we don't create our own context in the
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// context with, since we don't create our own context in the
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File diff suppressed because it is too large
Load Diff
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const string &name);
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const string &name);
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virtual ~osxGraphicsWindow();
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virtual ~osxGraphicsWindow();
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// virtual bool move_pointer(int device, int x, int y);
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virtual bool move_pointer(int device, int x, int y);
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//virtual bool make_context();
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virtual void make_current();
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virtual void make_current();
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virtual void release_gsg();
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virtual void release_gsg();
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virtual bool begin_frame(FrameMode mode);
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virtual bool begin_frame(FrameMode mode);
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virtual void end_frame(FrameMode mode);
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virtual void end_frame(FrameMode mode);
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virtual void begin_flip();
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virtual void begin_flip();
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virtual void process_events();
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virtual void process_events();
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private:
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void ReleaseSystemResources();
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void ReleaseSystemResources();
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@ -65,11 +64,19 @@ protected:
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virtual bool open_window();
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virtual bool open_window();
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private:
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private:
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//
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// a singleton .. for the events to find the right pipe to push the event into
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//
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static osxGraphicsWindow * FullScreenWindow;
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static osxGraphicsWindow * GetCurrentOSxWindow (WindowRef hint);
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public: // do not call direct ..
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public: // do not call direct ..
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OSStatus handleKeyInput (EventHandlerCallRef myHandler, EventRef event, Boolean keyDown);
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OSStatus handleKeyInput (EventHandlerCallRef myHandler, EventRef event, Boolean keyDown);
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OSStatus handleTextInput (EventHandlerCallRef myHandler, EventRef event);
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OSStatus handleTextInput (EventHandlerCallRef myHandler, EventRef event);
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OSStatus handleWindowMouseEvents (EventHandlerCallRef myHandler, EventRef event);
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OSStatus handleWindowMouseEvents (EventHandlerCallRef myHandler, EventRef event);
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ButtonHandle OSX_TranslateKey( UInt32 key, EventRef event );
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void HandleModifireDeleta(UInt32 modifiers);
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void HandleModifireDeleta(UInt32 modifiers);
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void DoResize(void);
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void DoResize(void);
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@ -92,10 +99,10 @@ public: // do not call direct ..
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}
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}
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inline bool IsAlive(void)
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// inline bool IsAlive(void)
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{
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// {
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return (_is_fullsreen || _osx_window != NULL);
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// return (_is_fullsreen || _osx_window != NULL);
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}
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// }
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WindowProperties & properties() { return _properties; };
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WindowProperties & properties() { return _properties; };
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private:
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private:
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