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changed get_time()
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31ebf3bd31
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@ -36,6 +36,9 @@ PUBLISHED:
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// volume, and balance, prior to calling play(). You may
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// set them while they're playing, but it's implementation
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// specific whether you get the results.
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// - Calling play() a second time on the same sound before it is
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// finished will start the sound again (creating a skipping or
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// stuttering effect).
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virtual void play() = 0;
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virtual void stop() = 0;
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@ -49,8 +52,17 @@ PUBLISHED:
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virtual void set_loop_count(unsigned long loop_count=1) = 0;
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virtual unsigned long get_loop_count() const = 0;
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// start_time: 0 = begining; length() = end.
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// start_time in seconds: 0 = beginning; length() = end.
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// inits to 0.0.
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// - Unlike the other get_* and set_* calls for a sound, the
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// current time position will change while the sound is playing.
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// To play the same sound from a time offset a second time,
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// explicitly set the time position again. When looping, the
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// second and later loops will start from the beginning of the
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// sound.
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// - If a sound is playing, calling get_time() repeatedly will
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// return different results over time. e.g.:
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// float percent_complete = s.get_time() / s.length();
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virtual void set_time(float start_time=0.0) = 0;
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virtual float get_time() const = 0;
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@ -58,7 +58,7 @@ MilesAudioSound::
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MilesAudioSound(MilesAudioManager* manager,
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HAUDIO audio, string file_name, float length)
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: _manager(manager), _file_name(file_name),
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_start_time(0), _volume(1.0f), _balance(0),
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_volume(1.0f), _balance(0),
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_loop_count(1), _length(length),
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_active(true), _paused(false) {
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nassertv(audio);
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@ -90,7 +90,6 @@ play() {
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// stop any other sound that parent mgr is playing
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_manager->stop_all_sounds();
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}
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// Start playing:
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if (AIL_quick_play(_audio, _loop_count)) {
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audio_debug(" started sound " << _file_name );
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@ -170,15 +169,16 @@ get_loop_count() const {
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void MilesAudioSound::
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set_time(float start_time) {
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miles_audio_debug("set_time(start_time="<<start_time<<")");
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_start_time=start_time;
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S32 milisecond_start_time=S32(1000*_start_time);
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S32 milisecond_start_time=S32(1000*start_time);
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AIL_quick_set_ms_position(_audio, milisecond_start_time);
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}
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float MilesAudioSound::
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get_time() const {
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miles_audio_debug("get_time() returning "<<_start_time);
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return _start_time;
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S32 milisecond_start_time=AIL_quick_ms_position(_audio);
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float start_time=float(milisecond_start_time*.001);
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miles_audio_debug("get_time() returning "<<start_time);
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return start_time;
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}
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void MilesAudioSound::
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@ -35,6 +35,9 @@ public:
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// volume, and balance, prior to calling play(). You may
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// set them while they're playing, but it's implementation
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// specific whether you get the results.
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// - Calling play() a second time on the same sound before it is
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// finished will start the sound again (creating a skipping or
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// stuttering effect).
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void play();
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void stop();
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@ -48,8 +51,17 @@ public:
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void set_loop_count(unsigned long loop_count=1);
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unsigned long get_loop_count() const;
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// 0 = begining; length() = end.
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// start_time in seconds: 0 = beginning; length() = end.
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// inits to 0.0.
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// - Unlike the other get_* and set_* calls for a sound, the
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// current time position will change while the sound is playing.
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// To play the same sound from a time offset a second time,
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// explicitly set the time position again. When looping, the
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// second and later loops will start from the beginning of the
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// sound.
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// - If a sound is playing, calling get_time() repeatedly will
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// return different results over time. e.g.:
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// float percent_complete = s.get_time() / s.length();
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void set_time(float start_time=0.0f);
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float get_time() const;
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@ -85,7 +97,6 @@ protected:
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private:
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HAUDIO _audio;
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PT(MilesAudioManager) _manager;
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float _start_time; // 0..length()
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float _volume; // 0..1.0
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float _balance; // -1..1
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mutable float _length; // in seconds.
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