fix cubemap bug

This commit is contained in:
David Rose 2008-05-06 15:27:17 +00:00
parent 07ee48ae07
commit 33eca53d00

View File

@ -3552,18 +3552,22 @@ framebuffer_copy_to_ram(Texture *tex, int z, const DisplayRegion *dr,
} }
Texture::TextureType texture_type; Texture::TextureType texture_type;
int z_size;
if (z >= 0) { if (z >= 0) {
texture_type = Texture::TT_cube_map; texture_type = Texture::TT_cube_map;
z_size = 6;
} else { } else {
texture_type = Texture::TT_2d_texture; texture_type = Texture::TT_2d_texture;
z_size = 1;
} }
if (tex->get_x_size() != w || tex->get_y_size() != h || if (tex->get_x_size() != w || tex->get_y_size() != h ||
tex->get_z_size() != z_size ||
tex->get_component_type() != component_type || tex->get_component_type() != component_type ||
tex->get_format() != format || tex->get_format() != format ||
tex->get_texture_type() != texture_type) { tex->get_texture_type() != texture_type) {
// Re-setup the texture; its properties have changed. // Re-setup the texture; its properties have changed.
tex->setup_texture(texture_type, w, h, tex->get_z_size(), tex->setup_texture(texture_type, w, h, z_size,
component_type, format); component_type, format);
} }