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texture: support uint/float/half/sRGB textures in TexturePeeker
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@ -2324,6 +2324,61 @@ get_unsigned_short(const unsigned char *&p) {
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return (double)v.us / 65535.0;
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}
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/**
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* This is used by store() to retrieve the next consecutive component value
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* from the indicated element of the array, which is taken to be an array of
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* unsigned ints.
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*/
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INLINE double Texture::
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get_unsigned_int(const unsigned char *&p) {
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union {
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unsigned int ui;
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uchar uc[4];
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} v;
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v.uc[0] = (*p++);
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v.uc[1] = (*p++);
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v.uc[2] = (*p++);
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v.uc[3] = (*p++);
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return (double)v.ui / 4294967295.0;
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}
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/**
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* This is used by store() to retrieve the next consecutive component value
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* from the indicated element of the array, which is taken to be an array of
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* floats.
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*/
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INLINE double Texture::
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get_float(const unsigned char *&p) {
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double v = *((float *)p);
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p += 4;
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return v;
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}
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/**
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* This is used by store() to retrieve the next consecutive component value
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* from the indicated element of the array, which is taken to be an array of
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* half-floats.
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*/
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INLINE double Texture::
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get_half_float(const unsigned char *&p) {
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union {
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uint32_t ui;
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float uf;
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} v;
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uint16_t in = *(uint16_t *)p;
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p += 2;
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uint32_t t1 = in & 0x7fff; // Non-sign bits
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uint32_t t2 = in & 0x8000; // Sign bit
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uint32_t t3 = in & 0x7c00; // Exponent
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t1 <<= 13; // Align mantissa on MSB
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t2 <<= 16; // Shift sign bit into position
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t1 += 0x38000000; // Adjust bias
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t1 = (t3 == 0 ? 0 : t1); // Denormals-as-zero
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t1 |= t2; // Re-insert sign bit
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v.ui = t1;
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return v.uf;
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}
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/**
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* Returns true if the indicated filename ends in .txo or .txo.pz or .txo.gz,
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* false otherwise.
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@ -856,6 +856,9 @@ private:
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INLINE static void store_scaled_short(unsigned char *&p, int value, double scale);
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INLINE static double get_unsigned_byte(const unsigned char *&p);
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INLINE static double get_unsigned_short(const unsigned char *&p);
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INLINE static double get_unsigned_int(const unsigned char *&p);
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INLINE static double get_float(const unsigned char *&p);
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INLINE static double get_half_float(const unsigned char *&p);
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INLINE static bool is_txo_filename(const Filename &fullpath);
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INLINE static bool is_dds_filename(const Filename &fullpath);
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@ -82,6 +82,18 @@ TexturePeeker(Texture *tex, Texture::CData *cdata) {
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_get_component = Texture::get_unsigned_short;
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break;
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case Texture::T_unsigned_int:
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_get_component = Texture::get_unsigned_int;
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break;
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case Texture::T_float:
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_get_component = Texture::get_float;
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break;
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case Texture::T_half_float:
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_get_component = Texture::get_half_float;
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break;
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default:
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// Not supported.
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_image.clear();
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@ -123,7 +135,6 @@ TexturePeeker(Texture *tex, Texture::CData *cdata) {
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break;
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case Texture::F_rgb:
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case Texture::F_srgb:
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case Texture::F_rgb5:
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case Texture::F_rgb8:
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case Texture::F_rgb12:
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@ -135,7 +146,6 @@ TexturePeeker(Texture *tex, Texture::CData *cdata) {
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break;
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case Texture::F_rgba:
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case Texture::F_srgb_alpha:
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case Texture::F_rgbm:
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case Texture::F_rgba4:
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case Texture::F_rgba5:
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@ -146,6 +156,25 @@ TexturePeeker(Texture *tex, Texture::CData *cdata) {
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case Texture::F_rgb10_a2:
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_get_texel = get_texel_rgba;
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break;
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case Texture::F_srgb:
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if (_component_type == Texture::T_unsigned_byte) {
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_get_texel = get_texel_srgb;
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} else {
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gobj_cat.error()
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<< "sRGB texture should have component type T_unsigned_byte\n";
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}
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break;
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case Texture::F_srgb_alpha:
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if (_component_type == Texture::T_unsigned_byte) {
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_get_texel = get_texel_srgba;
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} else {
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gobj_cat.error()
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<< "sRGB texture should have component type T_unsigned_byte\n";
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}
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break;
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default:
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// Not supported.
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gobj_cat.error() << "Unsupported texture peeker format: "
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@ -570,3 +599,27 @@ get_texel_rgba(LColor &color, const unsigned char *&p, GetComponentFunc *get_com
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color[0] = (*get_component)(p);
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color[3] = (*get_component)(p);
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}
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/**
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* Gets the color of the texel at byte p, given that the texture is in format
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* F_srgb or similar.
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*/
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void TexturePeeker::
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get_texel_srgb(LColor &color, const unsigned char *&p, GetComponentFunc *get_component) {
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color[2] = decode_sRGB_float(*p++);
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color[1] = decode_sRGB_float(*p++);
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color[0] = decode_sRGB_float(*p++);
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color[3] = 1.0f;
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}
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/**
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* Gets the color of the texel at byte p, given that the texture is in format
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* F_srgb_alpha or similar.
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*/
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void TexturePeeker::
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get_texel_srgba(LColor &color, const unsigned char *&p, GetComponentFunc *get_component) {
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color[2] = decode_sRGB_float(*p++);
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color[1] = decode_sRGB_float(*p++);
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color[0] = decode_sRGB_float(*p++);
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color[3] = (*get_component)(p);
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}
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@ -79,6 +79,8 @@ private:
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static void get_texel_la(LColor &color, const unsigned char *&p, GetComponentFunc *get_component);
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static void get_texel_rgb(LColor &color, const unsigned char *&p, GetComponentFunc *get_component);
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static void get_texel_rgba(LColor &color, const unsigned char *&p, GetComponentFunc *get_component);
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static void get_texel_srgb(LColor &color, const unsigned char *&p, GetComponentFunc *get_component);
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static void get_texel_srgba(LColor &color, const unsigned char *&p, GetComponentFunc *get_component);
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int _x_size;
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int _y_size;
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96
tests/gobj/test_texture_peek.py
Normal file
96
tests/gobj/test_texture_peek.py
Normal file
@ -0,0 +1,96 @@
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from panda3d.core import Texture, LColor
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from array import array
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def peeker_from_pixel(component_type, format, data):
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""" Creates a 1-pixel texture with the given settings and pixel data,
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then returns a TexturePeeker as result of calling texture.peek(). """
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tex = Texture("")
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tex.setup_1d_texture(1, component_type, format)
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tex.set_ram_image(data)
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peeker = tex.peek()
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assert peeker.has_pixel(0, 0)
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return peeker
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def test_texture_peek_ubyte():
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maxval = 255
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data = array('B', (2, 1, 0, maxval))
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peeker = peeker_from_pixel(Texture.T_unsigned_byte, Texture.F_rgba, data)
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col = LColor()
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peeker.fetch_pixel(col, 0, 0)
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col *= maxval
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assert col == (0, 1, 2, maxval)
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def test_texture_peek_ushort():
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maxval = 65535
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data = array('H', (2, 1, 0, maxval))
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peeker = peeker_from_pixel(Texture.T_unsigned_short, Texture.F_rgba, data)
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col = LColor()
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peeker.fetch_pixel(col, 0, 0)
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col *= maxval
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assert col == (0, 1, 2, maxval)
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def test_texture_peek_uint():
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maxval = 4294967295
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data = array('I', (2, 1, 0, maxval))
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peeker = peeker_from_pixel(Texture.T_unsigned_int, Texture.F_rgba, data)
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col = LColor()
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peeker.fetch_pixel(col, 0, 0)
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col *= maxval
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assert col == (0, 1, 2, maxval)
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def test_texture_peek_float():
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data = array('f', (1.0, 0.0, -2.0, 10000.0))
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peeker = peeker_from_pixel(Texture.T_float, Texture.F_rgba, data)
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col = LColor()
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peeker.fetch_pixel(col, 0, 0)
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assert col == (-2.0, 0.0, 1.0, 10000.0)
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def test_texture_peek_half():
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# Python's array class doesn't support half floats, so we hardcode the
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# binary representation of these numbers:
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data = array('H', (
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0b0011110000000000, # 1.0
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0b1100000000000000, # -2.0
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0b0111101111111111, # 65504.0
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0b0011010101010101, # 0.333251953125
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))
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peeker = peeker_from_pixel(Texture.T_half_float, Texture.F_rgba, data)
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col = LColor()
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peeker.fetch_pixel(col, 0, 0)
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assert col == (65504.0, -2.0, 1.0, 0.333251953125)
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def test_texture_peek_srgb():
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# 188 = roughly middle gray
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data = array('B', [188, 188, 188])
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peeker = peeker_from_pixel(Texture.T_unsigned_byte, Texture.F_srgb, data)
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col = LColor()
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peeker.fetch_pixel(col, 0, 0)
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# We allow some imprecision.
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assert col.almost_equal((0.5, 0.5, 0.5, 1.0), 1 / 255.0)
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def test_texture_peek_srgba():
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# 188 = middle gray
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data = array('B', [188, 188, 188, 188])
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peeker = peeker_from_pixel(Texture.T_unsigned_byte, Texture.F_srgb_alpha, data)
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col = LColor()
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peeker.fetch_pixel(col, 0, 0)
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# We allow some imprecision.
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assert col.almost_equal((0.5, 0.5, 0.5, 188 / 255.0), 1 / 255.0)
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