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Fix compile errors in unicode conversion in max exporter
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@ -291,7 +291,7 @@ void MaxEggJoint::CreateMaxBone(void)
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_node->SetRenderable(FALSE);
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_node->SetRenderable(FALSE);
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#ifdef _UNICODE
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#ifdef _UNICODE
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TCHAR *wname [1024];
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TCHAR wname[1024];
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wname[1023] = 0;
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wname[1023] = 0;
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mbstowcs(wname, _egg_joint->get_name().c_str(), 1023);
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mbstowcs(wname, _egg_joint->get_name().c_str(), 1023);
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_node->SetName(wname);
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_node->SetName(wname);
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@ -468,7 +468,14 @@ MaxEggMesh *MaxEggLoader::GetMesh(EggVertexPool *pool)
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result->_tvert_count = 0;
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result->_tvert_count = 0;
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result->_cvert_count = 0;
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result->_cvert_count = 0;
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result->_face_count = 0;
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result->_face_count = 0;
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result->_node->SetName(TSTR(name.c_str()));
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#ifdef _UNICODE
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TCHAR wname[1024];
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wname[1023] = 0;
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mbstowcs(wname, name.c_str(), 1023);
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result->_node->SetName(wname);
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#else
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result->_node->SetName((char*) name.c_str());
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#endif
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_mesh_tab[pool] = result;
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_mesh_tab[pool] = result;
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}
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}
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return result;
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return result;
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@ -589,7 +589,14 @@ make_nurbs_curve(INode *max_node, NURBSCVCurve *curve,
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return false;
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return false;
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}
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}
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#ifdef _UNICODE
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char mbname[1024];
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mbname[1023] = 0;
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wcstombs(mbname, max_node->GetName(), 1023);
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string name(mbname);
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#else
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string name = max_node->GetName();
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string name = max_node->GetName();
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#endif
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string vpool_name = name + ".cvs";
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string vpool_name = name + ".cvs";
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EggVertexPool *vpool = new EggVertexPool(vpool_name);
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EggVertexPool *vpool = new EggVertexPool(vpool_name);
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@ -652,7 +659,15 @@ make_polyset(INode *max_node, Mesh *mesh,
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// all the vertices up front, we'll start with an empty vpool, and
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// all the vertices up front, we'll start with an empty vpool, and
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// add vertices to it on the fly.
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// add vertices to it on the fly.
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#ifdef _UNICODE
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char mbname[1024];
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mbname[1023] = 0;
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wcstombs(mbname, max_node->GetName(), 1023);
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string node_name(mbname);
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#else
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string node_name = max_node->GetName();
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string node_name = max_node->GetName();
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#endif
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string vpool_name = node_name + ".verts";
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string vpool_name = node_name + ".verts";
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EggVertexPool *vpool = new EggVertexPool(vpool_name);
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EggVertexPool *vpool = new EggVertexPool(vpool_name);
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egg_group->add_child(vpool);
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egg_group->add_child(vpool);
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