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M_slave
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18d54db4c8
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@ -282,7 +282,7 @@ get_average_frame_rate_interval() const {
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////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////
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INLINE double ClockObject::
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INLINE double ClockObject::
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get_average_frame_rate() const {
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get_average_frame_rate() const {
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if (_ticks.empty()) {
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if (_ticks.size() <= 1) {
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return 0.0;
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return 0.0;
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} else {
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} else {
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return _ticks.size() / (_reported_frame_time - _ticks.front());
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return _ticks.size() / (_reported_frame_time - _ticks.front());
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@ -42,7 +42,7 @@ ClockObject() {
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// Each clock except for the application global clock is created in
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// Each clock except for the application global clock is created in
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// M_normal mode. The application global clock is later reset to
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// M_normal mode. The application global clock is later reset to
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// respect clock_mode, which comes from the Configrc file.
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// respect clock_mode, which comes from the Config.prc file.
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_mode = M_normal;
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_mode = M_normal;
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_start_short_time = _true_clock->get_short_time();
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_start_short_time = _true_clock->get_short_time();
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@ -90,7 +90,7 @@ set_real_time(double time) {
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void ClockObject::
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void ClockObject::
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set_frame_time(double time) {
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set_frame_time(double time) {
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#ifdef NOTIFY_DEBUG
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#ifdef NOTIFY_DEBUG
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if (this == _global_clock) {
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if (this == _global_clock && _mode != M_slave) {
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express_cat.warning()
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express_cat.warning()
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<< "Adjusting global clock's frame time by " << time - get_frame_time()
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<< "Adjusting global clock's frame time by " << time - get_frame_time()
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<< " seconds.\n";
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<< " seconds.\n";
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@ -110,7 +110,7 @@ set_frame_time(double time) {
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void ClockObject::
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void ClockObject::
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set_frame_count(int frame_count) {
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set_frame_count(int frame_count) {
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#ifdef NOTIFY_DEBUG
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#ifdef NOTIFY_DEBUG
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if (this == _global_clock) {
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if (this == _global_clock && _mode != M_slave) {
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express_cat.warning()
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express_cat.warning()
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<< "Adjusting global clock's frame count by "
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<< "Adjusting global clock's frame count by "
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<< frame_count - get_frame_count() << " frames.\n";
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<< frame_count - get_frame_count() << " frames.\n";
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@ -133,53 +133,58 @@ void ClockObject::
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tick() {
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tick() {
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double old_reported_time = _reported_frame_time;
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double old_reported_time = _reported_frame_time;
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double old_time = _actual_frame_time;
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if (_mode != M_slave) {
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_actual_frame_time = get_real_time();
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double old_time = _actual_frame_time;
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_actual_frame_time = get_real_time();
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switch (_mode) {
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case M_normal:
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switch (_mode) {
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// Time runs as it will; we simply report time elapsing.
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case M_normal:
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_dt = _actual_frame_time - old_time;
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// Time runs as it will; we simply report time elapsing.
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_reported_frame_time = _actual_frame_time;
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_dt = _actual_frame_time - old_time;
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break;
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case M_non_real_time:
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// Ignore real time. We always report the same interval having
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// elapsed each frame.
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_reported_frame_time += _dt;
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break;
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case M_forced:
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// If we are running faster than the desired interval, slow down.
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// If we are running slower than the desired interval, ignore that
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// and pretend we're running at the specified rate.
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wait_until(old_time + _dt);
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_reported_frame_time += _dt;
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break;
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case M_degrade:
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// Each frame, wait a certain fraction of the previous frame's
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// time to degrade performance uniformly.
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_dt = (_actual_frame_time - old_time) * _degrade_factor;
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if (_degrade_factor < 1.0) {
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// If the degrade_factor is less than one, we want to simulate a
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// higher frame rate by incrementing the clock more slowly.
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_reported_frame_time += _dt;
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} else {
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// Otherwise, we simulate a lower frame rate by waiting until
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// the appropriate time has elapsed.
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wait_until(old_time + _dt);
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_reported_frame_time = _actual_frame_time;
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_reported_frame_time = _actual_frame_time;
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break;
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case M_non_real_time:
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// Ignore real time. We always report the same interval having
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// elapsed each frame.
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_reported_frame_time += _dt;
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break;
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case M_forced:
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// If we are running faster than the desired interval, slow down.
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// If we are running slower than the desired interval, ignore that
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// and pretend we're running at the specified rate.
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wait_until(old_time + _dt);
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_reported_frame_time += _dt;
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break;
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case M_degrade:
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// Each frame, wait a certain fraction of the previous frame's
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// time to degrade performance uniformly.
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_dt = (_actual_frame_time - old_time) * _degrade_factor;
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if (_degrade_factor < 1.0) {
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// If the degrade_factor is less than one, we want to simulate a
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// higher frame rate by incrementing the clock more slowly.
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_reported_frame_time += _dt;
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} else {
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// Otherwise, we simulate a lower frame rate by waiting until
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// the appropriate time has elapsed.
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wait_until(old_time + _dt);
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_reported_frame_time = _actual_frame_time;
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}
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break;
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case M_slave:
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// Handled above.
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break;
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}
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}
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break;
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_frame_count++;
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}
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}
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_frame_count++;
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if (_average_frame_rate_interval > 0.0) {
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if (_average_frame_rate_interval > 0.0) {
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_ticks.push_back(old_reported_time);
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_ticks.push_back(old_reported_time);
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while (!_ticks.empty() &&
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while (!_ticks.empty() &&
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@ -281,6 +286,9 @@ operator << (ostream &out, ClockObject::Mode mode) {
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case ClockObject::M_degrade:
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case ClockObject::M_degrade:
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return out << "degrade";
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return out << "degrade";
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case ClockObject::M_slave:
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return out << "slave";
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};
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};
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return out << "**invalid ClockObject::Mode(" << (int)mode << ")**";
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return out << "**invalid ClockObject::Mode(" << (int)mode << ")**";
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@ -303,6 +311,8 @@ operator >> (istream &in, ClockObject::Mode &mode) {
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mode = ClockObject::M_forced;
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mode = ClockObject::M_forced;
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} else if (word == "degrade") {
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} else if (word == "degrade") {
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mode = ClockObject::M_degrade;
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mode = ClockObject::M_degrade;
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} else if (word == "slave") {
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mode = ClockObject::M_slave;
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} else {
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} else {
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express_cat.error()
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express_cat.error()
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<< "Invalid ClockObject::Mode: " << word << "\n";
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<< "Invalid ClockObject::Mode: " << word << "\n";
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@ -70,6 +70,7 @@ PUBLISHED:
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M_non_real_time,
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M_non_real_time,
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M_forced,
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M_forced,
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M_degrade,
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M_degrade,
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M_slave,
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};
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};
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ClockObject();
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ClockObject();
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