fix texture memory range

This commit is contained in:
David Rose 2004-01-14 01:23:19 +00:00
parent e3e024b94c
commit 3535b37a2a

View File

@ -20,13 +20,13 @@
#include "pStatClient.h"
#include "pStatCollector.h"
#include <luse.h>
#include <queuedConnectionManager.h>
#include <queuedConnectionReader.h>
#include <connectionWriter.h>
#include <netAddress.h>
#include <connection.h>
#include <netDatagram.h>
#include "luse.h"
#include "queuedConnectionManager.h"
#include "queuedConnectionReader.h"
#include "connectionWriter.h"
#include "netAddress.h"
#include "connection.h"
#include "netDatagram.h"
#include <signal.h>
#include <algorithm>
@ -49,7 +49,7 @@ SampleData dataset_zero[] = {
{ "Draw", 10, 10, false },
{ "Cull", 5, 6, false },
{ "App", 0, 5, false },
{ "Texture memory", 1, 0.01, true },
{ "Texture memory", 8000000, 100000, true },
{ NULL },
};