handle fullscreen mode, revamp window-handling stuff

This commit is contained in:
cxgeorge 2001-07-16 22:50:29 +00:00
parent 34c695359e
commit 353af73951
8 changed files with 1352 additions and 818 deletions

View File

@ -11,7 +11,7 @@
#define COMBINED_SOURCES $[TARGET]_composite1.cxx #define COMBINED_SOURCES $[TARGET]_composite1.cxx
#define SOURCES \ #define SOURCES \
config_wgldisplay.h wglGraphicsPipe.h wglGraphicsWindow.cxx wglGraphicsWindow.h config_wgldisplay.h wglGraphicsPipe.h wglGraphicsWindow.cxx wglGraphicsWindow.h wglext.h
#define INCLUDED_SOURCES \ #define INCLUDED_SOURCES \
config_wgldisplay.cxx wglGraphicsPipe.cxx config_wgldisplay.cxx wglGraphicsPipe.cxx

View File

@ -29,9 +29,16 @@ ConfigureFn(config_wgldisplay) {
init_libwgldisplay(); init_libwgldisplay();
} }
// Configure this true to force the rendering to sync to the video
// refresh, or false to let your frame rate go as high as it can,
// irrespective of the video refresh. (if this capability is available in the ICD)
bool gl_sync_video = config_wgldisplay.GetBool("sync-video", true);
bool gl_show_fps_meter = config_wgldisplay.GetBool("show-fps-meter", false); bool gl_show_fps_meter = config_wgldisplay.GetBool("show-fps-meter", false);
float gl_fps_meter_update_interval = max(0.5,config_wgldisplay.GetFloat("fps-meter-update-interval", 1.7)); float gl_fps_meter_update_interval = max(0.5,config_wgldisplay.GetFloat("fps-meter-update-interval", 1.7));
extern void AtExitFn(void);
//////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////
// Function: init_libwgldisplay // Function: init_libwgldisplay
// Description: Initializes the library. This must be called at // Description: Initializes the library. This must be called at
@ -56,6 +63,8 @@ init_libwgldisplay() {
GraphicsWindow::get_factory().register_factory( GraphicsWindow::get_factory().register_factory(
wglGraphicsWindow::get_class_type(), wglGraphicsWindow::get_class_type(),
wglGraphicsWindow::make_wglGraphicsWindow); wglGraphicsWindow::make_wglGraphicsWindow);
atexit(AtExitFn);
} }
// cant use global var cleanly because global var static init executed after init_libwgl(), incorrectly reiniting var // cant use global var cleanly because global var static init executed after init_libwgl(), incorrectly reiniting var

View File

@ -28,6 +28,7 @@ NotifyCategoryDecl(wgldisplay, EXPCL_PANDAGL, EXPTP_PANDAGL);
extern Filename get_icon_filename_(); extern Filename get_icon_filename_();
extern bool gl_show_fps_meter; extern bool gl_show_fps_meter;
extern float gl_fps_meter_update_interval; extern float gl_fps_meter_update_interval;
extern bool gl_sync_video;
extern EXPCL_PANDAGL void init_libwgldisplay(); extern EXPCL_PANDAGL void init_libwgldisplay();

View File

@ -25,61 +25,11 @@
//////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////
TypeHandle wglGraphicsPipe::_type_handle; TypeHandle wglGraphicsPipe::_type_handle;
wglGraphicsPipe *global_pipe; //wglGraphicsPipe *global_pipe;
#define MOUSE_ENTERED 0
#define MOUSE_EXITED 1
wglGraphicsPipe::wglGraphicsPipe(const PipeSpecifier& spec) wglGraphicsPipe::wglGraphicsPipe(const PipeSpecifier& spec)
: InteractiveGraphicsPipe(spec) : InteractiveGraphicsPipe(spec)
{ {}
// Register a standard window class
WNDCLASS wc;
HINSTANCE hinstance = GetModuleHandle(NULL);
// Clear before filling in window structure!
memset(&wc, 0, sizeof(WNDCLASS));
wc.style = CS_OWNDC;
wc.lpfnWndProc = (WNDPROC)static_window_proc;
wc.hInstance = hinstance;
wc.hCursor = LoadCursor(NULL, IDC_ARROW);
wc.hbrBackground = NULL;
wc.lpszMenuName = NULL;
wc.lpszClassName = "wglStandard";
string windows_icon_filename = get_icon_filename_().to_os_specific();
if(!windows_icon_filename.empty()) {
// Note: LoadImage seems to cause win2k internal heap corruption (outputdbgstr warnings)
// if icon is more than 8bpp
wc.hIcon = (HICON) LoadImage(NULL, windows_icon_filename.c_str(), IMAGE_ICON, 0, 0, LR_LOADFROMFILE);
} else {
wc.hIcon = NULL; // use default app icon
}
if (!RegisterClass(&wc)) {
wgldisplay_cat.fatal()
<< "wglGraphicsPipe::construct(): could not register standard window "
<< "class" << endl;
exit(0);
}
// Register a fullscreen window class
wc.style = CS_HREDRAW | CS_VREDRAW;
wc.lpszClassName = "wglFullscreen";
if (!RegisterClass(&wc)) {
wgldisplay_cat.fatal()
<< "wglGraphicsPipe::construct(): could not register fullscreen window "
<< "class" << endl;
exit(0);
}
_width = GetSystemMetrics(SM_CXSCREEN);
_height = GetSystemMetrics(SM_CYSCREEN);
_shift = false;
global_pipe = this;
}
//////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////
// Function: wglGraphicsPipe::get_window_type // Function: wglGraphicsPipe::get_window_type
@ -133,273 +83,3 @@ wglGraphicsPipe& wglGraphicsPipe::operator=(const wglGraphicsPipe&) {
<< "wglGraphicsPipes should not be assigned" << endl; << "wglGraphicsPipes should not be assigned" << endl;
return *this; return *this;
} }
////////////////////////////////////////////////////////////////////
// Function: find_window
// Access:
// Description: Find the window that has the xwindow "win" in the
// window list for the pipe (if it exists)
////////////////////////////////////////////////////////////////////
wglGraphicsWindow *wglGraphicsPipe::
find_window(HWND win) {
int num_windows = get_num_windows();
for (int w = 0; w < num_windows; w++) {
wglGraphicsWindow *window = DCAST(wglGraphicsWindow, get_window(w));
if (window->_mwindow == win)
return window;
}
return NULL;
}
////////////////////////////////////////////////////////////////////
// Function: static_window_proc
// Access:
// Description:
////////////////////////////////////////////////////////////////////
LONG WINAPI wglGraphicsPipe::
static_window_proc(HWND hwnd, UINT msg, WPARAM wparam, LPARAM lparam) {
return global_pipe->window_proc(hwnd, msg, wparam, lparam);
}
////////////////////////////////////////////////////////////////////
// Function: window_proc
// Access:
// Description:
////////////////////////////////////////////////////////////////////
LONG wglGraphicsPipe::
window_proc(HWND hwnd, UINT msg, WPARAM wparam, LPARAM lparam) {
PAINTSTRUCT ps;
wglGraphicsWindow *window;
int button = -1;
int x, y, width, height;
static HCURSOR hMouseCrossIcon = NULL;
switch (msg) {
case WM_CREATE:
hMouseCrossIcon = LoadCursor(NULL, IDC_ARROW);
SetCursor(hMouseCrossIcon);
return 0;
case WM_CLOSE:
PostQuitMessage(0);
return 0;
case WM_PAINT:
window = find_window(hwnd);
if (window) {
BeginPaint(hwnd, &ps);
EndPaint(hwnd, &ps);
}
return 0;
case WM_SYSCHAR:
case WM_CHAR:
return 0;
case WM_SYSKEYDOWN:
case WM_KEYDOWN:
window = find_window(hwnd);
if (window) {
POINT point;
window->make_current();
GetCursorPos(&point);
ScreenToClient(hwnd, &point);
window->handle_keypress(lookup_key(wparam), point.x, point.y);
}
return 0;
case WM_SYSKEYUP:
case WM_KEYUP:
window = find_window(hwnd);
if (window) {
POINT point;
window->make_current();
GetCursorPos(&point);
ScreenToClient(hwnd, &point);
window->handle_keyrelease(lookup_key(wparam), point.x, point.y);
}
return 0;
case WM_LBUTTONDOWN:
button = 0;
case WM_MBUTTONDOWN:
if (button < 0)
button = 1;
case WM_RBUTTONDOWN:
if (button < 0)
button = 2;
SetCapture(hwnd);
// Win32 doesn't return the same numbers as X does when the mouse
// goes beyond the upper or left side of the window
x = LOWORD(lparam);
y = HIWORD(lparam);
if (x & 1 << 15) x -= (1 << 16);
if (y & 1 << 15) y -= (1 << 16);
window = find_window(hwnd);
if (window) {
window->make_current();
window->handle_keypress(MouseButton::button(button), x, y);
}
return 0;
case WM_LBUTTONUP:
button = 0;
case WM_MBUTTONUP:
if (button < 0)
button = 1;
case WM_RBUTTONUP:
if (button < 0)
button = 2;
ReleaseCapture();
window = find_window(hwnd);
if (window) {
x = LOWORD(lparam);
y = HIWORD(lparam);
if (x & 1 << 15) x -= (1 << 16);
if (y & 1 << 15) y -= (1 << 16);
window->make_current();
window->handle_keyrelease(MouseButton::button(button), x, y);
}
return 0;
case WM_MOUSEMOVE:
window = find_window(hwnd);
if (window) {
x = LOWORD(lparam);
y = HIWORD(lparam);
if (x & 1 << 15) x -= (1 << 16);
if (y & 1 << 15) y -= (1 << 16);
if (window->mouse_motion_enabled()
&& wparam & (MK_LBUTTON | MK_MBUTTON | MK_RBUTTON)) {
window->make_current();
window->handle_mouse_motion(x, y);
} else if (window->mouse_passive_motion_enabled() &&
((wparam & (MK_LBUTTON | MK_MBUTTON | MK_RBUTTON)) == 0)) {
window->make_current();
window->handle_mouse_motion(x, y);
}
}
return 0;
case WM_SIZE:
window = find_window(hwnd);
if (window) {
width = LOWORD(lparam);
height = HIWORD(lparam);
window->handle_reshape(width, height);
}
return 0;
#if 0
//this is unnecessary, just handle mouse entry
case WM_SETCURSOR:
// We need to set the cursor every time the mouse moves on Win32!
if (LOWORD(lparam) != HTCLIENT)
return DefWindowProc(hwnd, msg, wparam, lparam);
window = find_window(hwnd);
if (window) {
SetCursor(LoadCursor(NULL, IDC_ARROW));
}
return 1;
#endif
case WM_SETFOCUS:
SetCursor(hMouseCrossIcon);
window = find_window(hwnd);
if (window) {
if (window->mouse_entry_enabled()) {
window->make_current();
window->handle_mouse_entry(MOUSE_ENTERED);
}
}
return 0;
case WM_KILLFOCUS:
window = find_window(hwnd);
if (window) {
if (window->mouse_entry_enabled()) {
window->make_current();
window->handle_mouse_entry(MOUSE_EXITED);
}
}
return 0;
default:
return DefWindowProc(hwnd, msg, wparam, lparam);
}
}
////////////////////////////////////////////////////////////////////
// Function: lookup_key
// Access:
// Description:
////////////////////////////////////////////////////////////////////
ButtonHandle
wglGraphicsPipe::lookup_key(WPARAM wparam) const {
switch (wparam) {
case VK_BACK: return KeyboardButton::backspace();
case VK_TAB: return KeyboardButton::tab();
case VK_ESCAPE: return KeyboardButton::escape();
case VK_SPACE: return KeyboardButton::space();
case VK_UP: return KeyboardButton::up();
case VK_DOWN: return KeyboardButton::down();
case VK_LEFT: return KeyboardButton::left();
case VK_RIGHT: return KeyboardButton::right();
case VK_PRIOR: return KeyboardButton::page_up();
case VK_NEXT: return KeyboardButton::page_down();
case VK_HOME: return KeyboardButton::home();
case VK_END: return KeyboardButton::end();
case VK_F1: return KeyboardButton::f1();
case VK_F2: return KeyboardButton::f2();
case VK_F3: return KeyboardButton::f3();
case VK_F4: return KeyboardButton::f4();
case VK_F5: return KeyboardButton::f5();
case VK_F6: return KeyboardButton::f6();
case VK_F7: return KeyboardButton::f7();
case VK_F8: return KeyboardButton::f8();
case VK_F9: return KeyboardButton::f9();
case VK_F10: return KeyboardButton::f10();
case VK_F11: return KeyboardButton::f11();
case VK_F12: return KeyboardButton::f12();
case VK_INSERT: return KeyboardButton::insert();
case VK_DELETE: return KeyboardButton::del();
case VK_SHIFT:
case VK_LSHIFT:
case VK_RSHIFT:
return KeyboardButton::shift();
case VK_CONTROL:
case VK_LCONTROL:
case VK_RCONTROL:
return KeyboardButton::control();
case VK_MENU:
case VK_LMENU:
case VK_RMENU:
return KeyboardButton::alt();
default:
int key = MapVirtualKey(wparam, 2);
if (isascii(key) && key != 0) {
if (GetKeyState(VK_SHIFT) >= 0)
key = tolower(key);
else {
switch (key) {
case '1': key = '!'; break;
case '2': key = '@'; break;
case '3': key = '#'; break;
case '4': key = '$'; break;
case '5': key = '%'; break;
case '6': key = '^'; break;
case '7': key = '&'; break;
case '8': key = '*'; break;
case '9': key = '('; break;
case '0': key = ')'; break;
case '-': key = '_'; break;
case '=': key = '+'; break;
case ',': key = '<'; break;
case '.': key = '>'; break;
case '/': key = '?'; break;
case ';': key = ':'; break;
case '\'': key = '"'; break;
case '[': key = '{'; break;
case ']': key = '}'; break;
case '\\': key = '|'; break;
case '`': key = '~'; break;
}
}
return KeyboardButton::ascii_key((uchar)key);
}
break;
}
return ButtonHandle::none();
}

View File

@ -30,11 +30,6 @@
#include <windows.h> #include <windows.h>
#undef WINDOWS_LEAN_AND_MEAN #undef WINDOWS_LEAN_AND_MEAN
////////////////////////////////////////////////////////////////////
// Defines
////////////////////////////////////////////////////////////////////
class Xclass;
//////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////
// Class : wglGraphicsPipe // Class : wglGraphicsPipe
// Description : // Description :
@ -43,9 +38,6 @@ class EXPCL_PANDAGL wglGraphicsPipe : public InteractiveGraphicsPipe {
public: public:
wglGraphicsPipe(const PipeSpecifier&); wglGraphicsPipe(const PipeSpecifier&);
wglGraphicsWindow* find_window(HWND win);
ButtonHandle lookup_key(WPARAM wparam) const;
virtual TypeHandle get_window_type() const; virtual TypeHandle get_window_type() const;
public: public:
@ -61,19 +53,11 @@ private:
static TypeHandle _type_handle; static TypeHandle _type_handle;
int _width;
int _height;
bool _shift;
protected: protected:
wglGraphicsPipe(void); wglGraphicsPipe(void);
wglGraphicsPipe(const wglGraphicsPipe&); wglGraphicsPipe(const wglGraphicsPipe&);
wglGraphicsPipe& operator=(const wglGraphicsPipe&); wglGraphicsPipe& operator=(const wglGraphicsPipe&);
static LONG WINAPI static_window_proc(HWND hwnd, UINT msg, WPARAM wparam,
LPARAM lparam);
LONG window_proc(HWND hwnd, UINT msg, WPARAM wparam, LPARAM lparam);
}; };
#endif #endif

File diff suppressed because it is too large Load Diff

View File

@ -33,9 +33,6 @@
//////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////
class wglGraphicsPipe; class wglGraphicsPipe;
const int WGLWIN_CONFIGURE = 4;
const int WGLWIN_EVENT = 8;
#define GLX_USE_GL 1 /* support GLX rendering */ #define GLX_USE_GL 1 /* support GLX rendering */
#define GLX_BUFFER_SIZE 2 /* depth of the color buffer */ #define GLX_BUFFER_SIZE 2 /* depth of the color buffer */
#define GLX_LEVEL 3 /* level in plane stacking */ #define GLX_LEVEL 3 /* level in plane stacking */
@ -86,7 +83,7 @@ public:
void handle_mouse_motion( int x, int y ); void handle_mouse_motion( int x, int y );
void handle_mouse_entry( int state ); void handle_mouse_entry( int state );
void handle_keypress( ButtonHandle key, int x, int y ); void handle_keypress( ButtonHandle key, int x, int y );
void handle_keyrelease( ButtonHandle key, int x, int y ); void handle_keyrelease( ButtonHandle key );
protected: protected:
PIXELFORMATDESCRIPTOR* try_for_visual(wglGraphicsPipe *pipe, PIXELFORMATDESCRIPTOR* try_for_visual(wglGraphicsPipe *pipe,
@ -103,9 +100,6 @@ protected:
void handle_changes(void); void handle_changes(void);
void process_events(void); void process_events(void);
void idle_wait(void);
void adjust_coords(int &xorg, int &yorg, int &xsize, int &ysize);
public: public:
uint _change_mask; uint _change_mask;
@ -116,6 +110,12 @@ private:
HDC _hdc; HDC _hdc;
PIXELFORMATDESCRIPTOR* _visual; PIXELFORMATDESCRIPTOR* _visual;
HPALETTE _colormap; HPALETTE _colormap;
HCURSOR _hMouseCursor;
DEVMODE *_pCurrent_display_settings;
bool _window_inactive;
bool _exiting_window;
bool _mouse_input_enabled; bool _mouse_input_enabled;
bool _mouse_motion_enabled; bool _mouse_motion_enabled;
@ -131,12 +131,18 @@ private:
DWORD _cur_frame_count; DWORD _cur_frame_count;
float _current_fps; float _current_fps;
string _extensions_str;
public: public:
static TypeHandle get_class_type(void); static TypeHandle get_class_type(void);
static void init_type(void); static void init_type(void);
virtual TypeHandle get_type(void) const; virtual TypeHandle get_type(void) const;
virtual TypeHandle force_init_type() {init_type(); return get_class_type();} virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
LONG WINAPI window_proc(HWND hwnd, UINT msg, WPARAM wparam, LPARAM lparam);
ButtonHandle lookup_key(WPARAM wparam) const;
void DestroyMe(bool bAtExit);
private: private:
static TypeHandle _type_handle; static TypeHandle _type_handle;
}; };

View File

@ -0,0 +1,401 @@
#ifndef __wglext_h_
#define __wglext_h_
#ifdef __cplusplus
extern "C" {
#endif
/*
** License Applicability. Except to the extent portions of this file are
** made subject to an alternative license as permitted in the SGI Free
** Software License B, Version 1.1 (the "License"), the contents of this
** file are subject only to the provisions of the License. You may not use
** this file except in compliance with the License. You may obtain a copy
** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
**
** http://oss.sgi.com/projects/FreeB
**
** Note that, as provided in the License, the Software is distributed on an
** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
**
** Original Code. The Original Code is: OpenGL Sample Implementation,
** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
** Copyright in any portions created by third parties is as indicated
** elsewhere herein. All Rights Reserved.
**
** Additional Notice Provisions: This software was created using the
** OpenGL(R) version 1.2.1 Sample Implementation published by SGI, but has
** not been independently verified as being compliant with the OpenGL(R)
** version 1.2.1 Specification.
*/
#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__)
#define WIN32_LEAN_AND_MEAN 1
#include <windows.h>
#endif
#ifndef APIENTRY
#define APIENTRY
#endif
/*************************************************************/
/* Header file version number */
#define WGL_WGLEXT_VERSION 1
#ifndef WGL_ARB_buffer_region
#define WGL_FRONT_COLOR_BUFFER_BIT_ARB 0x00000001
#define WGL_BACK_COLOR_BUFFER_BIT_ARB 0x00000002
#define WGL_DEPTH_BUFFER_BIT_ARB 0x00000004
#define WGL_STENCIL_BUFFER_BIT_ARB 0x00000008
#endif
#ifndef WGL_ARB_extensions_string
#endif
#ifndef WGL_ARB_pixel_format
#define WGL_NUMBER_PIXEL_FORMATS_ARB 0x2000
#define WGL_DRAW_TO_WINDOW_ARB 0x2001
#define WGL_DRAW_TO_BITMAP_ARB 0x2002
#define WGL_ACCELERATION_ARB 0x2003
#define WGL_NEED_PALETTE_ARB 0x2004
#define WGL_NEED_SYSTEM_PALETTE_ARB 0x2005
#define WGL_SWAP_LAYER_BUFFERS_ARB 0x2006
#define WGL_SWAP_METHOD_ARB 0x2007
#define WGL_NUMBER_OVERLAYS_ARB 0x2008
#define WGL_NUMBER_UNDERLAYS_ARB 0x2009
#define WGL_TRANSPARENT_ARB 0x200A
#define WGL_TRANSPARENT_RED_VALUE_ARB 0x2037
#define WGL_TRANSPARENT_GREEN_VALUE_ARB 0x2038
#define WGL_TRANSPARENT_BLUE_VALUE_ARB 0x2039
#define WGL_TRANSPARENT_ALPHA_VALUE_ARB 0x203A
#define WGL_TRANSPARENT_INDEX_VALUE_ARB 0x203B
#define WGL_SHARE_DEPTH_ARB 0x200C
#define WGL_SHARE_STENCIL_ARB 0x200D
#define WGL_SHARE_ACCUM_ARB 0x200E
#define WGL_SUPPORT_GDI_ARB 0x200F
#define WGL_SUPPORT_OPENGL_ARB 0x2010
#define WGL_DOUBLE_BUFFER_ARB 0x2011
#define WGL_STEREO_ARB 0x2012
#define WGL_PIXEL_TYPE_ARB 0x2013
#define WGL_COLOR_BITS_ARB 0x2014
#define WGL_RED_BITS_ARB 0x2015
#define WGL_RED_SHIFT_ARB 0x2016
#define WGL_GREEN_BITS_ARB 0x2017
#define WGL_GREEN_SHIFT_ARB 0x2018
#define WGL_BLUE_BITS_ARB 0x2019
#define WGL_BLUE_SHIFT_ARB 0x201A
#define WGL_ALPHA_BITS_ARB 0x201B
#define WGL_ALPHA_SHIFT_ARB 0x201C
#define WGL_ACCUM_BITS_ARB 0x201D
#define WGL_ACCUM_RED_BITS_ARB 0x201E
#define WGL_ACCUM_GREEN_BITS_ARB 0x201F
#define WGL_ACCUM_BLUE_BITS_ARB 0x2020
#define WGL_ACCUM_ALPHA_BITS_ARB 0x2021
#define WGL_DEPTH_BITS_ARB 0x2022
#define WGL_STENCIL_BITS_ARB 0x2023
#define WGL_AUX_BUFFERS_ARB 0x2024
#define WGL_NO_ACCELERATION_ARB 0x2025
#define WGL_GENERIC_ACCELERATION_ARB 0x2026
#define WGL_FULL_ACCELERATION_ARB 0x2027
#define WGL_SWAP_EXCHANGE_ARB 0x2028
#define WGL_SWAP_COPY_ARB 0x2029
#define WGL_SWAP_UNDEFINED_ARB 0x202A
#define WGL_TYPE_RGBA_ARB 0x202B
#define WGL_TYPE_COLORINDEX_ARB 0x202C
#endif
#ifndef WGL_ARB_make_current_read
#define ERROR_INVALID_PIXEL_TYPE_ARB 0x2043
#define ERROR_INCOMPATIBLE_DEVICE_CONTEXTS_ARB 0x2054
#endif
#ifndef WGL_ARB_pbuffer
#define WGL_DRAW_TO_PBUFFER_ARB 0x202D
#define WGL_MAX_PBUFFER_PIXELS_ARB 0x202E
#define WGL_MAX_PBUFFER_WIDTH_ARB 0x202F
#define WGL_MAX_PBUFFER_HEIGHT_ARB 0x2030
#define WGL_PBUFFER_LARGEST_ARB 0x2033
#define WGL_PBUFFER_WIDTH_ARB 0x2034
#define WGL_PBUFFER_HEIGHT_ARB 0x2035
#define WGL_PBUFFER_LOST_ARB 0x2036
#endif
#ifndef WGL_EXT_make_current_read
#define ERROR_INVALID_PIXEL_TYPE_EXT 0x2043
#endif
#ifndef WGL_EXT_pixel_format
#define WGL_NUMBER_PIXEL_FORMATS_EXT 0x2000
#define WGL_DRAW_TO_WINDOW_EXT 0x2001
#define WGL_DRAW_TO_BITMAP_EXT 0x2002
#define WGL_ACCELERATION_EXT 0x2003
#define WGL_NEED_PALETTE_EXT 0x2004
#define WGL_NEED_SYSTEM_PALETTE_EXT 0x2005
#define WGL_SWAP_LAYER_BUFFERS_EXT 0x2006
#define WGL_SWAP_METHOD_EXT 0x2007
#define WGL_NUMBER_OVERLAYS_EXT 0x2008
#define WGL_NUMBER_UNDERLAYS_EXT 0x2009
#define WGL_TRANSPARENT_EXT 0x200A
#define WGL_TRANSPARENT_VALUE_EXT 0x200B
#define WGL_SHARE_DEPTH_EXT 0x200C
#define WGL_SHARE_STENCIL_EXT 0x200D
#define WGL_SHARE_ACCUM_EXT 0x200E
#define WGL_SUPPORT_GDI_EXT 0x200F
#define WGL_SUPPORT_OPENGL_EXT 0x2010
#define WGL_DOUBLE_BUFFER_EXT 0x2011
#define WGL_STEREO_EXT 0x2012
#define WGL_PIXEL_TYPE_EXT 0x2013
#define WGL_COLOR_BITS_EXT 0x2014
#define WGL_RED_BITS_EXT 0x2015
#define WGL_RED_SHIFT_EXT 0x2016
#define WGL_GREEN_BITS_EXT 0x2017
#define WGL_GREEN_SHIFT_EXT 0x2018
#define WGL_BLUE_BITS_EXT 0x2019
#define WGL_BLUE_SHIFT_EXT 0x201A
#define WGL_ALPHA_BITS_EXT 0x201B
#define WGL_ALPHA_SHIFT_EXT 0x201C
#define WGL_ACCUM_BITS_EXT 0x201D
#define WGL_ACCUM_RED_BITS_EXT 0x201E
#define WGL_ACCUM_GREEN_BITS_EXT 0x201F
#define WGL_ACCUM_BLUE_BITS_EXT 0x2020
#define WGL_ACCUM_ALPHA_BITS_EXT 0x2021
#define WGL_DEPTH_BITS_EXT 0x2022
#define WGL_STENCIL_BITS_EXT 0x2023
#define WGL_AUX_BUFFERS_EXT 0x2024
#define WGL_NO_ACCELERATION_EXT 0x2025
#define WGL_GENERIC_ACCELERATION_EXT 0x2026
#define WGL_FULL_ACCELERATION_EXT 0x2027
#define WGL_SWAP_EXCHANGE_EXT 0x2028
#define WGL_SWAP_COPY_EXT 0x2029
#define WGL_SWAP_UNDEFINED_EXT 0x202A
#define WGL_TYPE_RGBA_EXT 0x202B
#define WGL_TYPE_COLORINDEX_EXT 0x202C
#endif
#ifndef WGL_EXT_pbuffer
#define WGL_DRAW_TO_PBUFFER_EXT 0x202D
#define WGL_MAX_PBUFFER_PIXELS_EXT 0x202E
#define WGL_MAX_PBUFFER_WIDTH_EXT 0x202F
#define WGL_MAX_PBUFFER_HEIGHT_EXT 0x2030
#define WGL_OPTIMAL_PBUFFER_WIDTH_EXT 0x2031
#define WGL_OPTIMAL_PBUFFER_HEIGHT_EXT 0x2032
#define WGL_PBUFFER_LARGEST_EXT 0x2033
#define WGL_PBUFFER_WIDTH_EXT 0x2034
#define WGL_PBUFFER_HEIGHT_EXT 0x2035
#endif
#ifndef WGL_EXT_depth_float
#define WGL_DEPTH_FLOAT_EXT 0x2040
#endif
#ifndef WGL_3DFX_multisample
#define WGL_SAMPLE_BUFFERS_3DFX 0x2060
#define WGL_SAMPLES_3DFX 0x2061
#endif
#ifndef WGL_EXT_multisample
#define WGL_SAMPLE_BUFFERS_EXT 0x2041
#define WGL_SAMPLES_EXT 0x2042
#endif
#ifndef WGL_I3D_unknown_genlock_extension_name
#define WGL_GENLOCK_SOURCE_MULTIVIEW_I3D 0x2044
#define WGL_GENLOCK_SOURCE_EXTENAL_SYNC_I3D 0x2045
#define WGL_GENLOCK_SOURCE_EXTENAL_FIELD_I3D 0x2046
#define WGL_GENLOCK_SOURCE_EXTENAL_TTL_I3D 0x2047
#define WGL_GENLOCK_SOURCE_DIGITAL_SYNC_I3D 0x2048
#define WGL_GENLOCK_SOURCE_DIGITAL_FIELD_I3D 0x2049
#define WGL_GENLOCK_SOURCE_EDGE_FALLING_I3D 0x204A
#define WGL_GENLOCK_SOURCE_EDGE_RISING_I3D 0x204B
#define WGL_GENLOCK_SOURCE_EDGE_BOTH_I3D 0x204C
#endif
#ifndef WGL_I3D_unknown_gamma_extension_name
#define WGL_GAMMA_TABLE_SIZE_I3D 0x204E
#define WGL_GAMMA_EXCLUDE_DESKTOP_I3D 0x204F
#endif
#ifndef WGL_I3D_unknown_digital_video_cursor_extension_name
#define WGL_DIGITAL_VIDEO_CURSOR_ALPHA_FRAMEBUFFER_I3D 0x2050
#define WGL_DIGITAL_VIDEO_CURSOR_ALPHA_VALUE_I3D 0x2051
#define WGL_DIGITAL_VIDEO_CURSOR_INCLUDED_I3D 0x2052
#define WGL_DIGITAL_VIDEO_GAMMA_CORRECTED_I3D 0x2053
#endif
/*************************************************************/
#ifndef WGL_ARB_pbuffer
DECLARE_HANDLE(HPBUFFERARB);
#endif
#ifndef WGL_EXT_pbuffer
DECLARE_HANDLE(HPBUFFEREXT);
#endif
#ifndef WGL_ARB_buffer_region
#define WGL_ARB_buffer_region 1
#ifdef WGL_WGLEXT_PROTOTYPES
extern HANDLE WINAPI wglCreateBufferRegionARB (HDC, int, UINT);
extern VOID WINAPI wglDeleteBufferRegionARB (HANDLE);
extern BOOL WINAPI wglSaveBufferRegionARB (HANDLE, int, int, int, int);
extern BOOL WINAPI wglRestoreBufferRegionARB (HANDLE, int, int, int, int, int, int);
#endif /* WGL_WGLEXT_PROTOTYPES */
typedef HANDLE (WINAPI * PFNWGLCREATEBUFFERREGIONARBPROC) (HDC hDC, int iLayerPlane, UINT uType);
typedef VOID (WINAPI * PFNWGLDELETEBUFFERREGIONARBPROC) (HANDLE hRegion);
typedef BOOL (WINAPI * PFNWGLSAVEBUFFERREGIONARBPROC) (HANDLE hRegion, int x, int y, int width, int height);
typedef BOOL (WINAPI * PFNWGLRESTOREBUFFERREGIONARBPROC) (HANDLE hRegion, int x, int y, int width, int height, int xSrc, int ySrc);
#endif
#ifndef WGL_ARB_extensions_string
#define WGL_ARB_extensions_string 1
#ifdef WGL_WGLEXT_PROTOTYPES
extern const char * WINAPI wglGetExtensionsStringARB (HDC);
#endif /* WGL_WGLEXT_PROTOTYPES */
typedef const char * (WINAPI * PFNWGLGETEXTENSIONSSTRINGARBPROC) (HDC hdc);
#endif
#ifndef WGL_ARB_pixel_format
#define WGL_ARB_pixel_format 1
#ifdef WGL_WGLEXT_PROTOTYPES
extern BOOL WINAPI wglGetPixelFormatAttribivARB (HDC, int, int, UINT, const int *, int *);
extern BOOL WINAPI wglGetPixelFormatAttribfvARB (HDC, int, int, UINT, const int *, FLOAT *);
extern BOOL WINAPI wglChoosePixelFormatARB (HDC, const int *, const FLOAT *, UINT, int *, UINT *);
#endif /* WGL_WGLEXT_PROTOTYPES */
typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBIVARBPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int *piAttributes, int *piValues);
typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBFVARBPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int *piAttributes, FLOAT *pfValues);
typedef BOOL (WINAPI * PFNWGLCHOOSEPIXELFORMATARBPROC) (HDC hdc, const int *piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats);
#endif
#ifndef WGL_ARB_make_current_read
#define WGL_ARB_make_current_read 1
#ifdef WGL_WGLEXT_PROTOTYPES
extern BOOL WINAPI wglMakeContextCurrentARB (HDC, HDC, HGLRC);
extern HDC WINAPI wglGetCurrentReadDCARB (void);
#endif /* WGL_WGLEXT_PROTOTYPES */
typedef BOOL (WINAPI * PFNWGLMAKECONTEXTCURRENTARBPROC) (HDC hDrawDC, HDC hReadDC, HGLRC hglrc);
typedef HDC (WINAPI * PFNWGLGETCURRENTREADDCARBPROC) (void);
#endif
#ifndef WGL_ARB_pbuffer
#define WGL_ARB_pbuffer 1
#ifdef WGL_WGLEXT_PROTOTYPES
extern HPBUFFERARB WINAPI wglCreatePbufferARB (HDC, int, int, int, const int *);
extern HDC WINAPI wglGetPbufferDCARB (HPBUFFERARB);
extern int WINAPI wglReleasePbufferDCARB (HPBUFFERARB, HDC);
extern BOOL WINAPI wglDestroyPbufferARB (HPBUFFERARB);
extern BOOL WINAPI wglQueryPbufferARB (HPBUFFERARB, int, int *);
#endif /* WGL_WGLEXT_PROTOTYPES */
typedef HPBUFFERARB (WINAPI * PFNWGLCREATEPBUFFERARBPROC) (HDC hDC, int iPixelFormat, int iWidth, int iHeight, const int *piAttribList);
typedef HDC (WINAPI * PFNWGLGETPBUFFERDCARBPROC) (HPBUFFERARB hPbuffer);
typedef int (WINAPI * PFNWGLRELEASEPBUFFERDCARBPROC) (HPBUFFERARB hPbuffer, HDC hDC);
typedef BOOL (WINAPI * PFNWGLDESTROYPBUFFERARBPROC) (HPBUFFERARB hPbuffer);
typedef BOOL (WINAPI * PFNWGLQUERYPBUFFERARBPROC) (HPBUFFERARB hPbuffer, int iAttribute, int *piValue);
#endif
#ifndef WGL_EXT_display_color_table
#define WGL_EXT_display_color_table 1
#ifdef WGL_WGLEXT_PROTOTYPES
extern GLboolean WINAPI wglCreateDisplayColorTableEXT (GLushort);
extern GLboolean WINAPI wglLoadDisplayColorTableEXT (const GLushort *, GLuint);
extern GLboolean WINAPI wglBindDisplayColorTableEXT (GLushort);
extern VOID WINAPI wglDestroyDisplayColorTableEXT (GLushort);
#endif /* WGL_WGLEXT_PROTOTYPES */
typedef GLboolean (WINAPI * PFNWGLCREATEDISPLAYCOLORTABLEEXTPROC) (GLushort id);
typedef GLboolean (WINAPI * PFNWGLLOADDISPLAYCOLORTABLEEXTPROC) (const GLushort *table, GLuint length);
typedef GLboolean (WINAPI * PFNWGLBINDDISPLAYCOLORTABLEEXTPROC) (GLushort id);
typedef VOID (WINAPI * PFNWGLDESTROYDISPLAYCOLORTABLEEXTPROC) (GLushort id);
#endif
#ifndef WGL_EXT_extensions_string
#define WGL_EXT_extensions_string 1
#ifdef WGL_WGLEXT_PROTOTYPES
extern const char * WINAPI wglGetExtensionsStringEXT (void);
#endif /* WGL_WGLEXT_PROTOTYPES */
typedef const char * (WINAPI * PFNWGLGETEXTENSIONSSTRINGEXTPROC) (void);
#endif
#ifndef WGL_EXT_make_current_read
#define WGL_EXT_make_current_read 1
#ifdef WGL_WGLEXT_PROTOTYPES
extern BOOL WINAPI wglMakeContextCurrentEXT (HDC, HDC, HGLRC);
extern HDC WINAPI wglGetCurrentReadDCEXT (void);
#endif /* WGL_WGLEXT_PROTOTYPES */
typedef BOOL (WINAPI * PFNWGLMAKECONTEXTCURRENTEXTPROC) (HDC hDrawDC, HDC hReadDC, HGLRC hglrc);
typedef HDC (WINAPI * PFNWGLGETCURRENTREADDCEXTPROC) (void);
#endif
#ifndef WGL_EXT_pbuffer
#define WGL_EXT_pbuffer 1
#ifdef WGL_WGLEXT_PROTOTYPES
extern HPBUFFEREXT WINAPI wglCreatePbufferEXT (HDC, int, int, int, const int *);
extern HDC WINAPI wglGetPbufferDCEXT (HPBUFFEREXT);
extern int WINAPI wglReleasePbufferDCEXT (HPBUFFEREXT, HDC);
extern BOOL WINAPI wglDestroyPbufferEXT (HPBUFFEREXT);
extern BOOL WINAPI wglQueryPbufferEXT (HPBUFFEREXT, int, int *);
#endif /* WGL_WGLEXT_PROTOTYPES */
typedef HPBUFFEREXT (WINAPI * PFNWGLCREATEPBUFFEREXTPROC) (HDC hDC, int iPixelFormat, int iWidth, int iHeight, const int *piAttribList);
typedef HDC (WINAPI * PFNWGLGETPBUFFERDCEXTPROC) (HPBUFFEREXT hPbuffer);
typedef int (WINAPI * PFNWGLRELEASEPBUFFERDCEXTPROC) (HPBUFFEREXT hPbuffer, HDC hDC);
typedef BOOL (WINAPI * PFNWGLDESTROYPBUFFEREXTPROC) (HPBUFFEREXT hPbuffer);
typedef BOOL (WINAPI * PFNWGLQUERYPBUFFEREXTPROC) (HPBUFFEREXT hPbuffer, int iAttribute, int *piValue);
#endif
#ifndef WGL_EXT_pixel_format
#define WGL_EXT_pixel_format 1
#ifdef WGL_WGLEXT_PROTOTYPES
extern BOOL WINAPI wglGetPixelFormatAttribivEXT (HDC, int, int, UINT, int *, int *);
extern BOOL WINAPI wglGetPixelFormatAttribfvEXT (HDC, int, int, UINT, int *, FLOAT *);
extern BOOL WINAPI wglChoosePixelFormatEXT (HDC, const int *, const FLOAT *, UINT, int *, UINT *);
#endif /* WGL_WGLEXT_PROTOTYPES */
typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBIVEXTPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, int *piAttributes, int *piValues);
typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBFVEXTPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, int *piAttributes, FLOAT *pfValues);
typedef BOOL (WINAPI * PFNWGLCHOOSEPIXELFORMATEXTPROC) (HDC hdc, const int *piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats);
#endif
#ifndef WGL_EXT_swap_control
#define WGL_EXT_swap_control 1
#ifdef WGL_WGLEXT_PROTOTYPES
extern BOOL WINAPI wglSwapIntervalEXT (int);
extern int WINAPI wglGetSwapIntervalEXT (void);
#endif /* WGL_WGLEXT_PROTOTYPES */
typedef BOOL (WINAPI * PFNWGLSWAPINTERVALEXTPROC) (int interval);
typedef int (WINAPI * PFNWGLGETSWAPINTERVALEXTPROC) (void);
#endif
#ifndef WGL_WGL_EXT_depth_float
#define WGL_WGL_EXT_depth_float 1
#endif
#ifndef WGL_WGL_3DFX_multisample
#define WGL_WGL_3DFX_multisample 1
#endif
#ifndef WGL_WGL_EXT_multisample
#define WGL_WGL_EXT_multisample 1
#endif
/* added by Cass -- but this should already be in here! */
#ifndef WGL_NV_allocate_memory
#define WGL_NV_allocate_memory 1
#ifdef WGL_WGLEXT_PROTOTYPES
extern void * wglAllocateMemoryNV(int size, float readfreq, float writefreq, float priority);
extern void wglFreeMemoryNV(void * pointer);
#endif
typedef void * (APIENTRY * PFNWGLALLOCATEMEMORYNVPROC) (int size, float readfreq, float writefreq, float priority);
typedef void (APIENTRY * PFNWGLFREEMEMORYNVPROC) (void *pointer);
#endif
#ifdef __cplusplus
}
#endif
#endif