From 355f59778fae77024b8b1bc486a5419851269f8a Mon Sep 17 00:00:00 2001 From: Mark Mine Date: Tue, 14 Oct 2003 23:33:44 +0000 Subject: [PATCH] Properly use default and/or configgable sprite textures --- direct/src/tkpanels/ParticlePanel.py | 21 +++++++++++---------- 1 file changed, 11 insertions(+), 10 deletions(-) diff --git a/direct/src/tkpanels/ParticlePanel.py b/direct/src/tkpanels/ParticlePanel.py index c577685265..bf44b104e2 100644 --- a/direct/src/tkpanels/ParticlePanel.py +++ b/direct/src/tkpanels/ParticlePanel.py @@ -591,7 +591,7 @@ class ParticlePanel(AppShell): f = Frame(spritePage) Label(f, width = 6, text = 'Texture:').pack(side = LEFT) self.rendererSpriteTexture = StringVar() - self.rendererSpriteTexture.set('phase_3/maps/eyes.jpg') + self.rendererSpriteTexture.set(SpriteParticleRenderer.sourceTextureName) self.rendererSpriteTextureEntry = Entry( f, width = 12, textvariable = self.rendererSpriteTexture) @@ -1050,7 +1050,8 @@ class ParticlePanel(AppShell): parent = self.parent) if particleFilename: # Delete existing particles and forces - self.particleEffect.loadConfig(Filename(particleFilename)) + self.particleEffect.loadConfig( + Filename.fromOsSpecific(particleFilename)) self.selectEffectNamed(self.particleEffect.getName()) # Enable effect self.particleEffect.enable() @@ -1468,12 +1469,16 @@ class ParticlePanel(AppShell): self.getVariable('Sparkle Renderer', 'Life Scale').set(lScale) elif isinstance(renderer, SpriteParticleRenderer): color = renderer.getColor() * 255.0 - texture = renderer.getTexture() - if (texture != None): - self.rendererSpriteTexture.set(texture.getName()) + # Update widgets to reflect current default values + # Texture + textureName = renderer.getSourceTextureName() + if textureName != None: + self.rendererSpriteTexture.set(textureName) + # File fileName = renderer.getSourceFileName() if fileName != None: self.rendererSpriteFile.set(fileName) + # Node nodeName = renderer.getSourceNodeName() if nodeName != None: self.rendererSpriteNode.set(nodeName) @@ -1610,11 +1615,7 @@ class ParticlePanel(AppShell): self.rendererSpriteNodeEntry['background'] = 'SystemWindow' def setRendererSpriteTexture(self): if self.rendererSpriteSourceType.get() == SpriteParticleRenderer.STTexture: - t = loader.loadTexture(self.rendererSpriteTexture.get()) - if (t != None): - self.particles.renderer.setTexture(t) - else: - print "Couldn't find rendererSpriteTexture" + self.particles.renderer.setTextureFromFile(self.rendererSpriteTexture.get()) else: self.particles.renderer.setTextureFromNode( self.rendererSpriteFile.get(), self.rendererSpriteNode.get())