mirror of
https://github.com/panda3d/panda3d.git
synced 2025-10-04 02:42:49 -04:00
Build on Windows; add XInput gamepad implementation
This commit is contained in:
parent
58ddd77d5e
commit
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@ -39,6 +39,7 @@ typedef unsigned long ULONG_PTR;
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// http://msdn.microsoft.com/en-us/library/cc230309.aspx
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typedef bool BOOL;
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typedef unsigned long DWORD;
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typedef unsigned short WORD;
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typedef long LONG;
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typedef long UINT;
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typedef unsigned long ULONG;
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@ -28,6 +28,7 @@
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#include "linuxJoystickDevice.h"
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#include "trackerNode.h"
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#include "virtualMouse.h"
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#include "xInputDevice.h"
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#include "dconfig.h"
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@ -74,4 +75,8 @@ init_libdevice() {
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EvdevInputDevice::init_type();
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LinuxJoystickDevice::init_type();
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#endif
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#ifdef _WIN32
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XInputDevice::init_type();
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#endif
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}
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@ -30,9 +30,10 @@ InputDeviceManager *InputDeviceManager::_global_ptr = NULL;
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// Access: Private
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// Description:
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////////////////////////////////////////////////////////////////////
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#ifdef PHAVE_LINUX_INPUT_H
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InputDeviceManager::
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InputDeviceManager() : _inotify_fd(-1) {
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#ifdef PHAVE_LINUX_INPUT_H
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// Scan /dev/input for a list of input devices.
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DIR *dir = opendir("/dev/input");
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if (dir) {
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@ -70,8 +71,12 @@ InputDeviceManager() : _inotify_fd(-1) {
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device_cat.error()
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<< "Error adding inotify watch on /dev/input: " << strerror(errno) << "\n";
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}
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#endif
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}
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#else
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InputDeviceManager::
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InputDeviceManager() {
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}
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#endif
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////////////////////////////////////////////////////////////////////
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// Function: InputDeviceManager::Destructor
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@ -6,4 +6,4 @@
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#include "trackerData.cxx"
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#include "trackerNode.cxx"
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#include "virtualMouse.cxx"
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#include "xInputDevice.cxx"
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214
panda/src/device/xInputDevice.cxx
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214
panda/src/device/xInputDevice.cxx
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@ -0,0 +1,214 @@
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// Filename: xInputDevice.cxx
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// Created by: rdb (21Jul15)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) Carnegie Mellon University. All rights reserved.
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//
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// All use of this software is subject to the terms of the revised BSD
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// license. You should have received a copy of this license along
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// with this source code in a file named "LICENSE."
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//
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////////////////////////////////////////////////////////////////////
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#include "xInputDevice.h"
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#ifdef _WIN32
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#include "gamepadButton.h"
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#include <XInput.h>
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#ifndef XUSER_MAX_COUNT
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#define XUSER_MAX_COUNT 4
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#endif
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#ifndef XINPUT_CAPS_FFB_SUPPORTED
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#define XINPUT_CAPS_FFB_SUPPORTED 0x0001
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#endif
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typedef DWORD (*pXInputGetState)(DWORD, XINPUT_STATE *);
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typedef DWORD (*pXInputGetCapabilities)(DWORD, DWORD, XINPUT_CAPABILITIES *);
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//typedef DWORD (*pXInputGetBatteryInformation)(DWORD, BYTE, XINPUT_BATTERY_INFORMATION *);
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static pXInputGetState get_state = NULL;
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static pXInputGetCapabilities get_capabilities = NULL;
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//static pXInputGetBatteryInformation get_battery_information = NULL;
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bool XInputDevice::_initialized = false;
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////////////////////////////////////////////////////////////////////
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// Function: XInputDevice::Constructor
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// Access: Protected
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// Description:
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////////////////////////////////////////////////////////////////////
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XInputDevice::
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XInputDevice(DWORD user_index) :
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_index(user_index),
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_last_packet(-1),
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_last_buttons(0) {
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nassertv(user_index >= 0 && user_index < XUSER_MAX_COUNT);
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if (!_initialized) {
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nassertv(init_xinput());
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}
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if (get_capabilities != NULL) {
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XINPUT_CAPABILITIES caps;
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if (get_capabilities(_index, 0, &caps) == ERROR_SUCCESS) {
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_is_connected = true;
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} else {
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_is_connected = false;
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}
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if (caps.Type == XINPUT_DEVTYPE_GAMEPAD) {
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_device_class = DC_gamepad;
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} else {
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_device_class = DC_unknown;
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}
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if (caps.Flags & XINPUT_CAPS_FFB_SUPPORTED) {
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_flags |= IDF_has_vibration;
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}
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}
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#if 0
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if (get_battery_information != NULL) {
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XINPUT_BATTERY_INFORMATION batt;
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if (XInputGetBatteryInformation(_index, BATTERY_DEVTYPE_GAMEPAD, &batt) == ERROR_SUCCESS) {
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if (batt.BatteryType == BATTERY_TYPE_DISCONNECTED) {
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_is_connected = false;
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} else if (batt.BatteryType != BATTERY_TYPE_WIRED) {
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// This device has a battery. Report the battery level.
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_is_connected = true;
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_flags |= IDF_has_battery;
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_battery_level = batt.BatteryLevel;
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_max_battery_level = BATTERY_LEVEL_FULL;
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}
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}
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}
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#endif
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_buttons.resize(16);
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// Get the initial state.
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XINPUT_STATE state;
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if (get_state(_index, &state) != ERROR_SUCCESS) {
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// Device was disconnected.
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_is_connected = false;
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return;
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}
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WORD buttons = state.Gamepad.wButtons;
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set_button_map(0, GamepadButton::dpad_up());
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set_button_state(0, (buttons & XINPUT_GAMEPAD_DPAD_UP) != 0);
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set_button_map(1, GamepadButton::dpad_down());
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set_button_state(1, (buttons & XINPUT_GAMEPAD_DPAD_DOWN) != 0);
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set_button_map(2, GamepadButton::dpad_left());
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set_button_state(2, (buttons & XINPUT_GAMEPAD_DPAD_LEFT) != 0);
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set_button_map(3, GamepadButton::dpad_right());
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set_button_state(3, (buttons & XINPUT_GAMEPAD_DPAD_RIGHT) != 0);
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set_button_map(4, GamepadButton::start());
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set_button_state(4, (buttons & XINPUT_GAMEPAD_START) != 0);
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set_button_map(5, GamepadButton::back());
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set_button_state(5, (buttons & XINPUT_GAMEPAD_BACK) != 0);
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set_button_map(6, GamepadButton::lstick());
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set_button_state(6, (buttons & XINPUT_GAMEPAD_LEFT_THUMB) != 0);
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set_button_map(7, GamepadButton::rstick());
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set_button_state(7, (buttons & XINPUT_GAMEPAD_RIGHT_THUMB) != 0);
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set_button_map(8, GamepadButton::lshoulder());
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set_button_state(8, (buttons & XINPUT_GAMEPAD_LEFT_SHOULDER) != 0);
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set_button_map(9, GamepadButton::rshoulder());
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set_button_state(9, (buttons & XINPUT_GAMEPAD_RIGHT_SHOULDER) != 0);
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set_button_map(10, GamepadButton::guide());
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set_button_state(10, (buttons & 0x0400) != 0);
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set_button_map(11, GamepadButton::action_a());
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set_button_state(11, (buttons & XINPUT_GAMEPAD_A) != 0);
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set_button_map(12, GamepadButton::action_b());
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set_button_state(12, (buttons & XINPUT_GAMEPAD_B) != 0);
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set_button_map(13, GamepadButton::action_x());
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set_button_state(13, (buttons & XINPUT_GAMEPAD_X) != 0);
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set_button_map(14, GamepadButton::action_y());
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set_button_state(14, (buttons & XINPUT_GAMEPAD_Y) != 0);
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_last_buttons = buttons;
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}
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////////////////////////////////////////////////////////////////////
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// Function: XInputDevice::init
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// Access: Protected, Static
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// Description: Initializes the XInput library.
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////////////////////////////////////////////////////////////////////
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bool XInputDevice::
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init_xinput() {
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_initialized = true;
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HMODULE module = LoadLibraryA("Xinput1_4.dll");
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if (module) {
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// Undocumented version (XInputGetStateEx) that includes a
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// state bit for the guide button.
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get_state = (pXInputGetState)GetProcAddress(module, MAKEINTRESOURCE(100));
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if (get_state == NULL) {
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get_state = (pXInputGetState)GetProcAddress(module, "XInputGetState");
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if (get_state == NULL) {
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device_cat.error()
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<< "Failed to find function XInputGetState in XInput DLL.\n";
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return false;
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}
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}
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get_capabilities = (pXInputGetCapabilities)GetProcAddress(module, "XInputGetCapabilities");
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return true;
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}
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device_cat.error()
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<< "Failed to load Xinput1_4.dll.\n";
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return false;
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}
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////////////////////////////////////////////////////////////////////
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// Function: InputDevice::do_poll
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// Access: Public, Virtual
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// Description: Polls the input device for new activity, to ensure
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// it contains the latest events. This will only have
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// any effect for some types of input devices; others
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// may be updated automatically, and this method will
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// be a no-op.
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////////////////////////////////////////////////////////////////////
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void XInputDevice::
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do_poll() {
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XINPUT_STATE state;
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if (get_state(_index, &state) != ERROR_SUCCESS) {
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// Device was disconnected.
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_is_connected = false;
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return;
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} else {
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_is_connected = true;
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}
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if (state.dwPacketNumber == _last_packet) {
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// No change since last time we asked.
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return;
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}
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WORD changed_buttons = _last_buttons ^ state.Gamepad.wButtons;
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WORD mask = 1;
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for (int i = 0; i < 16; ++i) {
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if (changed_buttons & mask) {
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set_button_state(i, (state.Gamepad.wButtons & mask) != 0);
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}
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mask <<= 1;
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if (i == 10) {
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mask <<= 1;
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}
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}
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_last_buttons = state.Gamepad.wButtons;
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_last_packet = state.dwPacketNumber;
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}
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#endif // _WIN32
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50
panda/src/device/xInputDevice.h
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50
panda/src/device/xInputDevice.h
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@ -0,0 +1,50 @@
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// Filename: xInputDevice.h
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// Created by: rdb (21Jul15)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) Carnegie Mellon University. All rights reserved.
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//
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// All use of this software is subject to the terms of the revised BSD
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// license. You should have received a copy of this license along
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// with this source code in a file named "LICENSE."
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//
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////////////////////////////////////////////////////////////////////
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#ifndef XINPUTDEVICE_H
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#define XINPUTDEVICE_H
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#include "pandabase.h"
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#include "inputDevice.h"
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#ifdef _WIN32
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////////////////////////////////////////////////////////////////////
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// Class : XInputDevice
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// Description : This uses Microsoft's XInput library to interface
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// with an Xbox 360 game controller.
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////////////////////////////////////////////////////////////////////
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class EXPCL_PANDA_DEVICE XInputDevice : public InputDevice {
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PUBLISHED:
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XInputDevice(DWORD user_index);
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static bool init_xinput();
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public:
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virtual void do_poll();
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private:
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DWORD _index;
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DWORD _last_packet;
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WORD _last_buttons;
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static bool _initialized;
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// There are only four of these in existence.
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//static XInputDevice _devices[4];
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};
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#endif // _WIN32
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#endif
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@ -35,7 +35,7 @@ class DatagramIterator;
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// is desired.
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////////////////////////////////////////////////////////////////////
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class EXPCL_PANDA_EVENT ButtonEventList : public ParamValueBase {
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public:
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PUBLISHED:
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INLINE ButtonEventList();
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INLINE ButtonEventList(const ButtonEventList ©);
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INLINE void operator = (const ButtonEventList ©);
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@ -146,7 +146,7 @@ move_pointer(int device, int x, int y) {
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if (device == 0) {
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// Move the system mouse pointer.
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if (!_properties.get_foreground() )
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// !_input_devices[0].get_pointer().get_in_window())
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// !_input->get_pointer().get_in_window())
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{
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// If the window doesn't have input focus, or the mouse isn't
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// currently within the window, forget it.
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@ -157,14 +157,14 @@ move_pointer(int device, int x, int y) {
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get_client_rect_screen(_hWnd, &view_rect);
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SetCursorPos(view_rect.left + x, view_rect.top + y);
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_input_devices[0].set_pointer_in_window(x, y);
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_input->set_pointer_in_window(x, y);
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return true;
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} else {
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// Move a raw mouse.
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if ((device < 1)||(device >= (int)_input_devices.size())) {
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return false;
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}
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_input_devices[device].set_pointer_in_window(x, y);
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//_input_devices[device].set_pointer_in_window(x, y);
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return true;
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}
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}
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@ -587,7 +587,6 @@ open_window() {
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// initializes a parallel array, _input_device_handle,
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// with the win32 handle of each raw input device.
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////////////////////////////////////////////////////////////////////
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void WinGraphicsWindow::
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initialize_input_devices() {
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UINT nInputDevices;
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@ -597,9 +596,10 @@ initialize_input_devices() {
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// Clear the handle array, and set up the system keyboard/mouse
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memset(_input_device_handle, 0, sizeof(_input_device_handle));
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GraphicsWindowInputDevice device =
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PT(GraphicsWindowInputDevice) device =
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GraphicsWindowInputDevice::pointer_and_keyboard(this, "keyboard_mouse");
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add_input_device(device);
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_input = device;
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// Try initializing the Raw Input function pointers.
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if (pRegisterRawInputDevices==0) {
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@ -656,9 +656,9 @@ initialize_input_devices() {
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}
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if (pound2) *pound2 = '.';
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_input_device_handle[_input_devices.size()] = pRawInputDeviceList[i].hDevice;
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GraphicsWindowInputDevice device = GraphicsWindowInputDevice::pointer_only(this, psName);
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device.set_pointer_in_window(0,0);
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add_input_device(device);
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//GraphicsWindowInputDevice device = GraphicsWindowInputDevice::pointer_only(this, psName);
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//device.set_pointer_in_window(0,0);
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//add_input_device(device);
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}
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}
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}
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@ -1578,8 +1578,8 @@ window_proc(HWND hwnd, UINT msg, WPARAM wparam, LPARAM lparam) {
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resend_lost_keypresses();
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}
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SetCapture(hwnd);
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_input_devices[0].set_pointer_in_window(translate_mouse(LOWORD(lparam)), translate_mouse(HIWORD(lparam)));
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_input_devices[0].button_down(MouseButton::button(0), get_message_time());
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_input->set_pointer_in_window(translate_mouse(LOWORD(lparam)), translate_mouse(HIWORD(lparam)));
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_input->button_down(MouseButton::button(0), get_message_time());
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// A button-click in the window means to grab the keyboard focus.
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set_focus();
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@ -1590,8 +1590,8 @@ window_proc(HWND hwnd, UINT msg, WPARAM wparam, LPARAM lparam) {
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resend_lost_keypresses();
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}
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SetCapture(hwnd);
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_input_devices[0].set_pointer_in_window(translate_mouse(LOWORD(lparam)), translate_mouse(HIWORD(lparam)));
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_input_devices[0].button_down(MouseButton::button(1), get_message_time());
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_input->set_pointer_in_window(translate_mouse(LOWORD(lparam)), translate_mouse(HIWORD(lparam)));
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_input->button_down(MouseButton::button(1), get_message_time());
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// A button-click in the window means to grab the keyboard focus.
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set_focus();
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return 0;
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@ -1601,8 +1601,8 @@ window_proc(HWND hwnd, UINT msg, WPARAM wparam, LPARAM lparam) {
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resend_lost_keypresses();
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}
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SetCapture(hwnd);
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_input_devices[0].set_pointer_in_window(translate_mouse(LOWORD(lparam)), translate_mouse(HIWORD(lparam)));
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_input_devices[0].button_down(MouseButton::button(2), get_message_time());
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_input->set_pointer_in_window(translate_mouse(LOWORD(lparam)), translate_mouse(HIWORD(lparam)));
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_input->button_down(MouseButton::button(2), get_message_time());
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// A button-click in the window means to grab the keyboard focus.
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set_focus();
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return 0;
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@ -1614,11 +1614,11 @@ window_proc(HWND hwnd, UINT msg, WPARAM wparam, LPARAM lparam) {
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}
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SetCapture(hwnd);
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int whichButton = GET_XBUTTON_WPARAM(wparam);
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_input_devices[0].set_pointer_in_window(translate_mouse(LOWORD(lparam)), translate_mouse(HIWORD(lparam)));
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_input->set_pointer_in_window(translate_mouse(LOWORD(lparam)), translate_mouse(HIWORD(lparam)));
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if (whichButton == XBUTTON1) {
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_input_devices[0].button_down(MouseButton::button(3), get_message_time());
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_input->button_down(MouseButton::button(3), get_message_time());
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} else if (whichButton == XBUTTON2) {
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_input_devices[0].button_down(MouseButton::button(4), get_message_time());
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_input->button_down(MouseButton::button(4), get_message_time());
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}
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}
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return 0;
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@ -1628,7 +1628,7 @@ window_proc(HWND hwnd, UINT msg, WPARAM wparam, LPARAM lparam) {
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resend_lost_keypresses();
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}
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ReleaseCapture();
|
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_input_devices[0].button_up(MouseButton::button(0), get_message_time());
|
||||
_input->button_up(MouseButton::button(0), get_message_time());
|
||||
return 0;
|
||||
|
||||
case WM_MBUTTONUP:
|
||||
@ -1636,7 +1636,7 @@ window_proc(HWND hwnd, UINT msg, WPARAM wparam, LPARAM lparam) {
|
||||
resend_lost_keypresses();
|
||||
}
|
||||
ReleaseCapture();
|
||||
_input_devices[0].button_up(MouseButton::button(1), get_message_time());
|
||||
_input->button_up(MouseButton::button(1), get_message_time());
|
||||
return 0;
|
||||
|
||||
case WM_RBUTTONUP:
|
||||
@ -1644,7 +1644,7 @@ window_proc(HWND hwnd, UINT msg, WPARAM wparam, LPARAM lparam) {
|
||||
resend_lost_keypresses();
|
||||
}
|
||||
ReleaseCapture();
|
||||
_input_devices[0].button_up(MouseButton::button(2), get_message_time());
|
||||
_input->button_up(MouseButton::button(2), get_message_time());
|
||||
return 0;
|
||||
|
||||
case WM_XBUTTONUP:
|
||||
@ -1655,9 +1655,9 @@ window_proc(HWND hwnd, UINT msg, WPARAM wparam, LPARAM lparam) {
|
||||
ReleaseCapture();
|
||||
int whichButton = GET_XBUTTON_WPARAM(wparam);
|
||||
if (whichButton == XBUTTON1) {
|
||||
_input_devices[0].button_up(MouseButton::button(3), get_message_time());
|
||||
_input->button_up(MouseButton::button(3), get_message_time());
|
||||
} else if (whichButton == XBUTTON2) {
|
||||
_input_devices[0].button_up(MouseButton::button(4), get_message_time());
|
||||
_input->button_up(MouseButton::button(4), get_message_time());
|
||||
}
|
||||
}
|
||||
return 0;
|
||||
@ -1777,7 +1777,7 @@ window_proc(HWND hwnd, UINT msg, WPARAM wparam, LPARAM lparam) {
|
||||
|
||||
if (ime_aware) {
|
||||
wstring ws;
|
||||
_input_devices[0].candidate(ws, 0, 0, 0);
|
||||
_input->candidate(ws, 0, 0, 0);
|
||||
}
|
||||
|
||||
break;
|
||||
@ -1808,7 +1808,7 @@ window_proc(HWND hwnd, UINT msg, WPARAM wparam, LPARAM lparam) {
|
||||
ime_buffer, ime_buffer_size_bytes);
|
||||
size_t num_chars = result_size / sizeof(wchar_t);
|
||||
for (size_t i = 0; i < num_chars; ++i) {
|
||||
_input_devices[0].keystroke(ime_buffer[i]);
|
||||
_input->keystroke(ime_buffer[i]);
|
||||
}
|
||||
}
|
||||
|
||||
@ -1821,7 +1821,7 @@ window_proc(HWND hwnd, UINT msg, WPARAM wparam, LPARAM lparam) {
|
||||
result_size = ImmGetCompositionStringW(hIMC, GCS_COMPSTR, ime_buffer, ime_buffer_size);
|
||||
size_t num_chars = result_size / sizeof(wchar_t);
|
||||
|
||||
_input_devices[0].candidate(wstring(ime_buffer, num_chars),
|
||||
_input->candidate(wstring(ime_buffer, num_chars),
|
||||
min(cursor_pos, delta_start),
|
||||
max(cursor_pos, delta_start),
|
||||
cursor_pos);
|
||||
@ -1843,7 +1843,7 @@ window_proc(HWND hwnd, UINT msg, WPARAM wparam, LPARAM lparam) {
|
||||
// poorly defined. Now we are using RegisterClassW etc., which
|
||||
// means WM_CHAR is absolutely supposed to be utf-16.
|
||||
if (!_ime_open) {
|
||||
_input_devices[0].keystroke(wparam);
|
||||
_input->keystroke(wparam);
|
||||
}
|
||||
break;
|
||||
|
||||
@ -1975,7 +1975,7 @@ window_proc(HWND hwnd, UINT msg, WPARAM wparam, LPARAM lparam) {
|
||||
if (lptstr != NULL) {
|
||||
char *pChar;
|
||||
for (pChar=lptstr; *pChar!=NULL; pChar++) {
|
||||
_input_devices[0].keystroke((uchar)*pChar);
|
||||
_input->keystroke((uchar)*pChar);
|
||||
}
|
||||
GlobalUnlock(hglb);
|
||||
}
|
||||
@ -2098,7 +2098,7 @@ window_proc(HWND hwnd, UINT msg, WPARAM wparam, LPARAM lparam) {
|
||||
<< "killfocus\n";
|
||||
}
|
||||
|
||||
_input_devices[0].focus_lost(get_message_time());
|
||||
_input->focus_lost(get_message_time());
|
||||
properties.set_foreground(false);
|
||||
system_changed_properties(properties);
|
||||
break;
|
||||
@ -2409,9 +2409,9 @@ show_error_message(DWORD message_id) {
|
||||
////////////////////////////////////////////////////////////////////
|
||||
void WinGraphicsWindow::
|
||||
handle_keypress(ButtonHandle key, int x, int y, double time) {
|
||||
_input_devices[0].set_pointer_in_window(x, y);
|
||||
_input->set_pointer_in_window(x, y);
|
||||
if (key != ButtonHandle::none()) {
|
||||
_input_devices[0].button_down(key, time);
|
||||
_input->button_down(key, time);
|
||||
}
|
||||
}
|
||||
|
||||
@ -2425,7 +2425,7 @@ handle_keypress(ButtonHandle key, int x, int y, double time) {
|
||||
void WinGraphicsWindow::
|
||||
handle_keyresume(ButtonHandle key, double time) {
|
||||
if (key != ButtonHandle::none()) {
|
||||
_input_devices[0].button_resume_down(key, time);
|
||||
_input->button_resume_down(key, time);
|
||||
}
|
||||
}
|
||||
|
||||
@ -2437,7 +2437,7 @@ handle_keyresume(ButtonHandle key, double time) {
|
||||
void WinGraphicsWindow::
|
||||
handle_keyrelease(ButtonHandle key, double time) {
|
||||
if (key != ButtonHandle::none()) {
|
||||
_input_devices[0].button_up(key, time);
|
||||
_input->button_up(key, time);
|
||||
}
|
||||
}
|
||||
|
||||
@ -2449,7 +2449,7 @@ handle_keyrelease(ButtonHandle key, double time) {
|
||||
void WinGraphicsWindow::
|
||||
handle_raw_keypress(ButtonHandle key, double time) {
|
||||
if (key != ButtonHandle::none()) {
|
||||
_input_devices[0].raw_button_down(key, time);
|
||||
_input->raw_button_down(key, time);
|
||||
}
|
||||
}
|
||||
|
||||
@ -2461,7 +2461,7 @@ handle_raw_keypress(ButtonHandle key, double time) {
|
||||
void WinGraphicsWindow::
|
||||
handle_raw_keyrelease(ButtonHandle key, double time) {
|
||||
if (key != ButtonHandle::none()) {
|
||||
_input_devices[0].raw_button_up(key, time);
|
||||
_input->raw_button_up(key, time);
|
||||
}
|
||||
}
|
||||
|
||||
@ -2777,7 +2777,7 @@ handle_raw_input(HRAWINPUT hraw) {
|
||||
if (raw->header.hDevice == 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
/*
|
||||
for (int i = 1; i < (int)(_input_devices.size()); ++i) {
|
||||
if (_input_device_handle[i] == raw->header.hDevice) {
|
||||
int adjx = raw->data.mouse.lLastX;
|
||||
@ -2823,6 +2823,7 @@ handle_raw_input(HRAWINPUT hraw) {
|
||||
}
|
||||
}
|
||||
}
|
||||
*/
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////////////
|
||||
@ -2832,7 +2833,7 @@ handle_raw_input(HRAWINPUT hraw) {
|
||||
////////////////////////////////////////////////////////////////////
|
||||
bool WinGraphicsWindow::
|
||||
handle_mouse_motion(int x, int y) {
|
||||
_input_devices[0].set_pointer_in_window(x, y);
|
||||
_input->set_pointer_in_window(x, y);
|
||||
return false;
|
||||
}
|
||||
|
||||
@ -2844,7 +2845,7 @@ handle_mouse_motion(int x, int y) {
|
||||
void WinGraphicsWindow::
|
||||
handle_mouse_exit() {
|
||||
// note: 'mouse_motion' is considered the 'entry' event
|
||||
_input_devices[0].set_pointer_out_of_window();
|
||||
_input->set_pointer_out_of_window();
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////////////
|
||||
|
@ -110,7 +110,7 @@ protected:
|
||||
|
||||
virtual DWORD make_style(bool fullscreen);
|
||||
|
||||
virtual void reconsider_fullscreen_size(DWORD &x_size, DWORD &y_size,
|
||||
virtual void reconsider_fullscreen_size(DWORD &x_size, DWORD &y_size,
|
||||
DWORD &bitdepth);
|
||||
|
||||
virtual void support_overlay_window(bool flag);
|
||||
@ -179,6 +179,8 @@ private:
|
||||
bool _lalt_down;
|
||||
bool _ralt_down;
|
||||
|
||||
GraphicsWindowInputDevice *_input;
|
||||
|
||||
// following adds support platform specfic window processing
|
||||
// functions.
|
||||
typedef pset<GraphicsWindowProc*> WinProcClasses;
|
||||
@ -276,7 +278,7 @@ private:
|
||||
return get_class_type();
|
||||
}
|
||||
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
|
||||
|
||||
|
||||
private:
|
||||
static TypeHandle _type_handle;
|
||||
};
|
||||
|
Loading…
x
Reference in New Issue
Block a user