mirror of
https://github.com/panda3d/panda3d.git
synced 2025-09-29 16:20:11 -04:00
display: don't apply color-scale-via-lighting to shader inputs
This isn't working properly at the moment, since the state gets set for the *next* object, causing significant artifacts. I wasn't entirely sure whether to restore the "proper" behavior or not, since applications may be relying on one or the other behavior, but enabling this feature for shaders is a minefield and it's a lot better to just tell people to use p3d_ColorScale instead.
This commit is contained in:
parent
b0a5cceafd
commit
364d5d82fe
@ -1433,12 +1433,7 @@ fetch_specified_part(Shader::ShaderMatInput part, InternalName *name,
|
|||||||
// Apply the default OpenGL lights otherwise.
|
// Apply the default OpenGL lights otherwise.
|
||||||
// Special exception for light 0, which defaults to white.
|
// Special exception for light 0, which defaults to white.
|
||||||
string basename = name->get_basename();
|
string basename = name->get_basename();
|
||||||
if (basename == "color" || basename == "diffuse") {
|
return &LMatrix4::ones_mat();
|
||||||
t.set_row(3, _light_color_scale);
|
|
||||||
return &t;
|
|
||||||
} else if (basename == "specular") {
|
|
||||||
return &LMatrix4::ones_mat();
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
return fetch_specified_member(NodePath(), name, t);
|
return fetch_specified_member(NodePath(), name, t);
|
||||||
}
|
}
|
||||||
@ -1551,7 +1546,6 @@ fetch_specified_member(const NodePath &np, CPT_InternalName attrib, LMatrix4 &t)
|
|||||||
nassertr(light != nullptr, &LMatrix4::ident_mat());
|
nassertr(light != nullptr, &LMatrix4::ident_mat());
|
||||||
if (node->is_ambient_light()) {
|
if (node->is_ambient_light()) {
|
||||||
LColor c = light->get_color();
|
LColor c = light->get_color();
|
||||||
c.componentwise_mult(_light_color_scale);
|
|
||||||
t.set_row(3, c);
|
t.set_row(3, c);
|
||||||
} else {
|
} else {
|
||||||
// Non-ambient lights don't currently have an ambient color in Panda3D.
|
// Non-ambient lights don't currently have an ambient color in Panda3D.
|
||||||
@ -1570,7 +1564,6 @@ fetch_specified_member(const NodePath &np, CPT_InternalName attrib, LMatrix4 &t)
|
|||||||
t.set_row(3, LColor(0.0f, 0.0f, 0.0f, 1.0f));
|
t.set_row(3, LColor(0.0f, 0.0f, 0.0f, 1.0f));
|
||||||
} else {
|
} else {
|
||||||
LColor c = light->get_color();
|
LColor c = light->get_color();
|
||||||
c.componentwise_mult(_light_color_scale);
|
|
||||||
t.set_row(3, c);
|
t.set_row(3, c);
|
||||||
}
|
}
|
||||||
return &t;
|
return &t;
|
||||||
|
Loading…
x
Reference in New Issue
Block a user