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build on windows
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@ -17,8 +17,15 @@
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#begin lib_target
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#begin lib_target
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#define TARGET txafile
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#define TARGET txafile
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#define BUILDING_DLL BUILDING_MISC
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#define LOCAL_LIBS \
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#define LOCAL_LIBS \
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palettizer
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palettizer
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#define OTHER_LIBS \
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egg:c pgraph:c downloader:c gobj:c lerp:c linmath:c putil:c \
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express:c pnmimage:c pnmimagetypes:c \
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event:c mathutil:c \
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pandaegg:m panda:m pandaexpress:m \
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interrogatedb:c dtoolutil:c dtoolbase:c prc:c dconfig:c dtoolconfig:m dtool:m pystub
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#define SOURCES \
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#define SOURCES \
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txaFileFilter.h txaFileFilter.I txaFileFilter.cxx
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txaFileFilter.h txaFileFilter.I txaFileFilter.cxx
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@ -97,7 +97,7 @@ post_load(Texture *tex) {
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// Create an EggTexture to pass back the requested alpha mode to
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// Create an EggTexture to pass back the requested alpha mode to
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// the egg loader, if the texture is now being loaded from an egg
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// the egg loader, if the texture is now being loaded from an egg
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// file.
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// file.
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PT(EggTexture) egg_tex = new EggTexture(tex->get_name(), tex->get_fullpath());
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PT_EggTexture egg_tex = new EggTexture(tex->get_name(), tex->get_fullpath());
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const TextureProperties &props = tex_image.get_properties();
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const TextureProperties &props = tex_image.get_properties();
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egg_tex->set_alpha_mode(tex_image.get_alpha_mode());
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egg_tex->set_alpha_mode(tex_image.get_alpha_mode());
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@ -21,6 +21,7 @@
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#include "pandatoolbase.h"
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#include "pandatoolbase.h"
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#include "texturePoolFilter.h"
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#include "texturePoolFilter.h"
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#include "pt_EggTexture.h"
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class TxaFile;
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class TxaFile;
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@ -46,7 +47,7 @@ class TxaFile;
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// that filters for which this might be a problem should
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// that filters for which this might be a problem should
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// call tex->set_keep_ram_image(true).
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// call tex->set_keep_ram_image(true).
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////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////
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class EXPCL_PANDA TxaFileFilter : public TexturePoolFilter {
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class EXPCL_MISC TxaFileFilter : public TexturePoolFilter {
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public:
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public:
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virtual PT(Texture) post_load(Texture *tex);
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virtual PT(Texture) post_load(Texture *tex);
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