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my pass on the 1.8.0 notes
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This is a major release, with several big new features. As such,
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This is a major release, with several big new features. As such,
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it is likely to contain bugs.
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it is likely to contain bugs.
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* True threading support now enabled in the default build
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* Pipelined rendering: app, cull, and draw can run in parallel, each
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in their own thread
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* Web plugin is more robust, and better supports Safari and Chrome
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* Plugin runs properly when the username contains non-ASCII characters on Windows
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* Added appRunner.p3dFilename and appRunner.p3dUrl to provide p3d
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location
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* Multifiles (and p3d files) now make a distinction between binary and
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text files
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* OccluderNode added for explicit occlusion culling
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* Ambient occlusion generation for terrain
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* Fixed bug where Windows installer wipes %PATH% when it's too long
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* Added fog support to the shader generator
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* Added a custom color option to the cartoon filter
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* Support for texture arrays in shaders
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* Better shader support in pandadx9
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* Can be compiled to use double-precision floats throughout, instead
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of the default of single-precision floats. (Graphics drivers still
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use single-precision floats, of course.)
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* Can be compiled with the optional Eigen library to provide SSE2 support
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* Can be compiled with SpeedTree support
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* Can be compiled on MSVS2010, and/or Win64. (These builds not
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provided by default.)
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* Support for the Bullet physics engine
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* Support for the Bullet physics engine
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* Support for the libRocket GUI library
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* Support for the libRocket GUI library
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* Added fog support to the shader generator
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* Support for stereo/multiview textures
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* Occlusion culling classes added
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* Substantial performance improvements to movie textures
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* Ambient acclusion generation for terrain
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* Fixed bug where Windows installer wipes %PATH% when it's too long
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* Can be compiled with SpeedTree support
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* TGA files with alpha channel now load correctly
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* TGA files with alpha channel now load correctly
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* Added a custom color option to the cartoon filter
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* New "Ramdisk" mount type available for the VFS
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* The VFS is now writable for ramdisk files and true on-disk files
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* pdeploy -i generates a custom icon for the installed game
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* wx and tk work better on OSX.
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* Panda windows can be embedded within wxPython windows on all
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platforms (including OSX) with the new WxPandaWindow class
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* Added base.pixel2d for pixel-based 2-D coordinates
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* Python-based swizzling of Panda vectors, e.g. vec2.xyxy
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* Python programmers can now optionally use the original unmangled C++
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name for methods and classes, e.g. model.set_pos(LPoint3f(1, 2, 3)).
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* Command-line filename globbing now supported on Win32, e.g. egg-texture-cards *.png
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* DirectGui works with nonstandard coordinate-system in effect
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* Egg loader handles double-sided polygons a little differently by
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default now, for better render performance but more memory usage
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(use "egg-emulate-bface 1" to restore the old behavior if needed).
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------------------------ RELEASE 1.7.2 ------------------------
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------------------------ RELEASE 1.7.2 ------------------------
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