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Add p3d_Material in GLSL
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parent
0090ebc465
commit
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@ -429,6 +429,35 @@ CLP(ShaderContext)(Shader *s, GSG *gsg) : ShaderContext(s) {
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s->_tex_spec.push_back(bind);
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continue;
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}
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if (size > 9 && noprefix.substr(0, 9) == "Material.") {
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Shader::ShaderMatSpec bind;
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bind._id = arg_id;
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bind._func = Shader::SMF_first;
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bind._part[0] = Shader::SMO_attr_material;
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bind._arg[0] = NULL;
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bind._dep[0] = Shader::SSD_general | Shader::SSD_material;
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bind._part[1] = Shader::SMO_identity;
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bind._arg[1] = NULL;
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bind._dep[1] = Shader::SSD_NONE;
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if (noprefix == "Material.ambient") {
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bind._piece = Shader::SMP_row0;
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s->_mat_spec.push_back(bind);
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continue;
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} else if (noprefix == "Material.diffuse") {
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bind._piece = Shader::SMP_row1;
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s->_mat_spec.push_back(bind);
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continue;
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} else if (noprefix == "Material.emission") {
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bind._piece = Shader::SMP_row2;
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s->_mat_spec.push_back(bind);
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continue;
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} else if (noprefix == "Material.specular") {
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bind._piece = Shader::SMP_row3;
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s->_mat_spec.push_back(bind);
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continue;
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}
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}
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if (noprefix == "ColorScale") {
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Shader::ShaderMatSpec bind;
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bind._id = arg_id;
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