wip: slot-based-RenderStates

This commit is contained in:
David Rose 2008-11-15 06:49:54 +00:00
parent ff36eb76cb
commit 386b250585
6 changed files with 420 additions and 416 deletions

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// Filename: drawMaskAttrib.I
// Created by: drose (28Sep05)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) Carnegie Mellon University. All rights reserved.
//
// All use of this software is subject to the terms of the revised BSD
// license. You should have received a copy of this license along
// with this source code in a file named "LICENSE."
//
////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////
// Function: DrawMaskAttrib::Constructor
// Access: Protected
// Description: Use DrawMaskAttrib::make() to construct a new
// DrawMaskAttrib object.
////////////////////////////////////////////////////////////////////
INLINE DrawMaskAttrib::
DrawMaskAttrib(DrawMask new_mask, DrawMask bits_to_change) :
_new_mask(new_mask & bits_to_change),
_bits_to_change(bits_to_change)
{
}
////////////////////////////////////////////////////////////////////
// Function: DrawMaskAttrib::Copy Constructor
// Access: Protected
// Description: Use DrawMaskAttrib::make() to construct a new
// DrawMaskAttrib object.
////////////////////////////////////////////////////////////////////
INLINE DrawMaskAttrib::
DrawMaskAttrib(const DrawMaskAttrib &copy) :
_new_mask(copy._new_mask),
_bits_to_change(copy._bits_to_change)
{
}
////////////////////////////////////////////////////////////////////
// Function: DrawMaskAttrib::make_hide
// Access: Published, Static
// Description: Constructs a new DrawMaskAttrib that removes the
// indicated draw bits from the visibility mask. That
// is, it makes any nodes invisible to cameras that have
// any bits in common with draw_mask. This is similar
// to (but not quite identical to)
// NodePath.hide(draw_mask).
////////////////////////////////////////////////////////////////////
INLINE CPT(RenderAttrib) DrawMaskAttrib::
make_hide(DrawMask draw_mask) {
return make(DrawMask::all_off(), draw_mask);
}
////////////////////////////////////////////////////////////////////
// Function: DrawMaskAttrib::make_show
// Access: Published, Static
// Description: Constructs a new DrawMaskAttrib that adds the
// indicated draw bits to the visibility mask. That
// is, it makes any nodes visible to cameras that have
// any bits in common with draw_mask. This is similar
// to (but not quite identical to)
// NodePath.show(draw_mask).
////////////////////////////////////////////////////////////////////
INLINE CPT(RenderAttrib) DrawMaskAttrib::
make_show(DrawMask draw_mask) {
return make(draw_mask, draw_mask);
}
////////////////////////////////////////////////////////////////////
// Function: DrawMaskAttrib::get_new_mask
// Access: Published
// Description: Returns the new DrawMask that will be set after the
// attrib has been applied.
////////////////////////////////////////////////////////////////////
INLINE DrawMask DrawMaskAttrib::
get_new_mask() const {
return _new_mask;
}
////////////////////////////////////////////////////////////////////
// Function: DrawMaskAttrib::get_bits_to_change
// Access: Published
// Description: Returns the set of bits that will be allowed to be
// changed by this DrawMaskAttrib.
////////////////////////////////////////////////////////////////////
INLINE DrawMask DrawMaskAttrib::
get_bits_to_change() const {
return _bits_to_change;
}

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// Filename: drawMaskAttrib.cxx
// Created by: drose (28Sep05)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) Carnegie Mellon University. All rights reserved.
//
// All use of this software is subject to the terms of the revised BSD
// license. You should have received a copy of this license along
// with this source code in a file named "LICENSE."
//
////////////////////////////////////////////////////////////////////
#include "drawMaskAttrib.h"
#include "dcast.h"
#include "bamReader.h"
#include "bamWriter.h"
#include "datagram.h"
#include "datagramIterator.h"
#include "cullTraverser.h"
#include "config_pgraph.h"
TypeHandle DrawMaskAttrib::_type_handle;
////////////////////////////////////////////////////////////////////
// Function: DrawMaskAttrib::make
// Access: Published, Static
// Description: Constructs a new DrawMaskAttrib that changes the
// bits_to_change bits in the current DrawMask to the
// values of the corresponding bits in new_mask. Only
// those bits in common with bits_to_change are
// affected.
////////////////////////////////////////////////////////////////////
CPT(RenderAttrib) DrawMaskAttrib::
make(DrawMask new_mask, DrawMask bits_to_change) {
DrawMaskAttrib *attrib = new DrawMaskAttrib(new_mask, bits_to_change);
return return_new(attrib);
}
////////////////////////////////////////////////////////////////////
// Function: DrawMaskAttrib::output
// Access: Public, Virtual
// Description:
////////////////////////////////////////////////////////////////////
void DrawMaskAttrib::
output(ostream &out) const {
out << get_type() << ":" << get_new_mask() << "/" << get_bits_to_change();
}
////////////////////////////////////////////////////////////////////
// Function: DrawMaskAttrib::compare_to_impl
// Access: Protected, Virtual
// Description: Intended to be overridden by derived DrawMaskAttrib
// types to return a unique number indicating whether
// this DrawMaskAttrib is equivalent to the other one.
//
// This should return 0 if the two DrawMaskAttrib objects
// are equivalent, a number less than zero if this one
// should be sorted before the other one, and a number
// greater than zero otherwise.
//
// This will only be called with two DrawMaskAttrib
// objects whose get_type() functions return the same.
////////////////////////////////////////////////////////////////////
int DrawMaskAttrib::
compare_to_impl(const RenderAttrib *other) const {
const DrawMaskAttrib *ta;
DCAST_INTO_R(ta, other, 0);
int compare = get_new_mask().compare_to(ta->get_new_mask());
if (compare != 0) {
return compare;
}
compare = get_bits_to_change().compare_to(ta->get_bits_to_change());
return compare;
}
////////////////////////////////////////////////////////////////////
// Function: DrawMaskAttrib::compose_impl
// Access: Protected, Virtual
// Description: Intended to be overridden by derived RenderAttrib
// types to specify how two consecutive RenderAttrib
// objects of the same type interact.
//
// This should return the result of applying the other
// RenderAttrib to a node in the scene graph below this
// RenderAttrib, which was already applied. In most
// cases, the result is the same as the other
// RenderAttrib (that is, a subsequent RenderAttrib
// completely replaces the preceding one). On the other
// hand, some kinds of RenderAttrib (for instance,
// ColorTransformAttrib) might combine in meaningful
// ways.
////////////////////////////////////////////////////////////////////
CPT(RenderAttrib) DrawMaskAttrib::
compose_impl(const RenderAttrib *other) const {
const DrawMaskAttrib *ta;
DCAST_INTO_R(ta, other, 0);
DrawMask mask = get_new_mask();
mask = (mask & ~ta->get_bits_to_change()) | ta->get_new_mask();
DrawMaskAttrib *attrib = new DrawMaskAttrib(mask, DrawMask::all_on());
return return_new(attrib);
}
////////////////////////////////////////////////////////////////////
// Function: DrawMaskAttrib::make_default_impl
// Access: Protected, Virtual
// Description: Intended to be overridden by derived DrawMaskAttrib
// types to specify what the default property for a
// DrawMaskAttrib of this type should be.
//
// This should return a newly-allocated DrawMaskAttrib of
// the same type that corresponds to whatever the
// standard default for this kind of DrawMaskAttrib is.
////////////////////////////////////////////////////////////////////
RenderAttrib *DrawMaskAttrib::
make_default_impl() const {
return new DrawMaskAttrib(DrawMask::all_on(), DrawMask::all_on());
}
////////////////////////////////////////////////////////////////////
// Function: DrawMaskAttrib::store_into_slot
// Access: Public, Virtual
// Description: Stores this attrib into the appropriate slot of
// an object of class AttribSlots.
////////////////////////////////////////////////////////////////////
void DrawMaskAttrib::
store_into_slot(AttribSlots *) const {
// There's no need to store a DrawMaskAttrib at the moment, since it
// doesn't actually change any rendering state.
}
////////////////////////////////////////////////////////////////////
// Function: DrawMaskAttrib::has_cull_callback
// Access: Public, Virtual
// Description: Should be overridden by derived classes to return
// true if cull_callback() has been defined. Otherwise,
// returns false to indicate cull_callback() does not
// need to be called for this node during the cull
// traversal.
////////////////////////////////////////////////////////////////////
bool DrawMaskAttrib::
has_cull_callback() const {
return (_new_mask != DrawMask::all_on());
}
////////////////////////////////////////////////////////////////////
// Function: DrawMaskAttrib::cull_callback
// Access: Public, Virtual
// Description: If has_cull_callback() returns true, this function
// will be called during the cull traversal to perform
// any additional operations that should be performed at
// cull time.
//
// This is called each time the RenderAttrib is
// discovered applied to a Geom in the traversal. It
// should return true if the Geom is visible, false if
// it should be omitted.
////////////////////////////////////////////////////////////////////
bool DrawMaskAttrib::
cull_callback(CullTraverser *trav, const CullTraverserData &) const {
return (trav->get_camera_mask() & _new_mask) != 0;
}
////////////////////////////////////////////////////////////////////
// Function: DrawMaskAttrib::register_with_read_factory
// Access: Public, Static
// Description: Tells the BamReader how to create objects of type
// DrawMaskAttrib.
////////////////////////////////////////////////////////////////////
void DrawMaskAttrib::
register_with_read_factory() {
BamReader::get_factory()->register_factory(get_class_type(), make_from_bam);
}
////////////////////////////////////////////////////////////////////
// Function: DrawMaskAttrib::write_datagram
// Access: Public, Virtual
// Description: Writes the contents of this object to the datagram
// for shipping out to a Bam file.
////////////////////////////////////////////////////////////////////
void DrawMaskAttrib::
write_datagram(BamWriter *manager, Datagram &dg) {
RenderAttrib::write_datagram(manager, dg);
dg.add_uint32(_new_mask.get_word());
dg.add_uint32(_bits_to_change.get_word());
}
////////////////////////////////////////////////////////////////////
// Function: DrawMaskAttrib::make_from_bam
// Access: Protected, Static
// Description: This function is called by the BamReader's factory
// when a new object of type DrawMaskAttrib is encountered
// in the Bam file. It should create the DrawMaskAttrib
// and extract its information from the file.
////////////////////////////////////////////////////////////////////
TypedWritable *DrawMaskAttrib::
make_from_bam(const FactoryParams &params) {
DrawMaskAttrib *attrib = new DrawMaskAttrib(0, 0);
DatagramIterator scan;
BamReader *manager;
parse_params(params, scan, manager);
attrib->fillin(scan, manager);
return attrib;
}
////////////////////////////////////////////////////////////////////
// Function: DrawMaskAttrib::fillin
// Access: Protected
// Description: This internal function is called by make_from_bam to
// read in all of the relevant data from the BamFile for
// the new DrawMaskAttrib.
////////////////////////////////////////////////////////////////////
void DrawMaskAttrib::
fillin(DatagramIterator &scan, BamReader *manager) {
RenderAttrib::fillin(scan, manager);
_new_mask.set_word(scan.get_uint32());
_bits_to_change.set_word(scan.get_uint32());
}

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// Filename: drawMaskAttrib.h
// Created by: drose (28Sep05)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) Carnegie Mellon University. All rights reserved.
//
// All use of this software is subject to the terms of the revised BSD
// license. You should have received a copy of this license along
// with this source code in a file named "LICENSE."
//
////////////////////////////////////////////////////////////////////
#ifndef DRAWMASKATTRIB_H
#define DRAWMASKATTRIB_H
#include "pandabase.h"
#include "renderAttrib.h"
#include "drawMask.h"
class FactoryParams;
////////////////////////////////////////////////////////////////////
// Class : DrawMaskAttrib
// Description : This attrib can be used to control the visibility of
// certain Geoms from certain cameras. It is similar in
// principle to the PandaNode::set_draw_mask()
// interface, except it does not cause an early prune in
// the cull traversal; thus, it can be used to show a
// node even though its parent has been hidden (if the
// parent was hidden using the same interface).
//
// It is mainly useful for unusual circumstances in
// which the visibility of a node is not easy to
// determine from examining the static hierarchy of the
// graph.
////////////////////////////////////////////////////////////////////
class EXPCL_PANDA_PGRAPH DrawMaskAttrib : public RenderAttrib {
protected:
INLINE DrawMaskAttrib(DrawMask new_mask, DrawMask bits_to_change);
INLINE DrawMaskAttrib(const DrawMaskAttrib &copy);
PUBLISHED:
INLINE static CPT(RenderAttrib) make_hide(DrawMask draw_mask = DrawMask::all_on());
INLINE static CPT(RenderAttrib) make_show(DrawMask draw_mask = DrawMask::all_on());
static CPT(RenderAttrib) make(DrawMask new_mask, DrawMask bits_to_change);
INLINE DrawMask get_new_mask() const;
INLINE DrawMask get_bits_to_change() const;
public:
virtual void output(ostream &out) const;
virtual void store_into_slot(AttribSlots *slots) const;
virtual bool has_cull_callback() const;
virtual bool cull_callback(CullTraverser *trav, const CullTraverserData &data) const;
protected:
virtual int compare_to_impl(const RenderAttrib *other) const;
virtual CPT(RenderAttrib) compose_impl(const RenderAttrib *other) const;
virtual RenderAttrib *make_default_impl() const;
private:
DrawMask _new_mask;
DrawMask _bits_to_change;
public:
static void register_with_read_factory();
virtual void write_datagram(BamWriter *manager, Datagram &dg);
protected:
static TypedWritable *make_from_bam(const FactoryParams &params);
void fillin(DatagramIterator &scan, BamReader *manager);
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
RenderAttrib::init_type();
register_type(_type_handle, "DrawMaskAttrib",
RenderAttrib::get_class_type());
}
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
private:
static TypeHandle _type_handle;
};
#include "drawMaskAttrib.I"
#endif

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// Filename: renderAttribRegistry.I
// Created by: drose (13Nov08)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) Carnegie Mellon University. All rights reserved.
//
// All use of this software is subject to the terms of the revised BSD
// license. You should have received a copy of this license along
// with this source code in a file named "LICENSE."
//
////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////
// Function: RenderAttribRegistry::get_slot
// Access: Published
// Description: Returns the slot number assigned to the indicated
// TypeHandle, or 0 if no slot number has been assigned.
////////////////////////////////////////////////////////////////////
INLINE int RenderAttribRegistry::
get_slot(TypeHandle type_handle) const {
int type_index = type_handle.get_index();
if (type_index >= (int)_slots_by_type.size()) {
return 0;
}
return _slots_by_type[type_index];
}
////////////////////////////////////////////////////////////////////
// Function: RenderAttribRegistry::get_max_slots
// Access: Published
// Description: Returns the maximum number that any slot number is
// allowed to grow. Actually, this number will be one
// higher than the highest possible slot number. This
// puts an upper bound on the number of RenderAttrib
// slots that may be allocated, and allows other code to
// define an array of slots.
//
// This number will not change during the lifetime of
// the application.
////////////////////////////////////////////////////////////////////
INLINE int RenderAttribRegistry::
get_max_slots() const {
return _max_slots;
}
////////////////////////////////////////////////////////////////////
// Function: RenderAttribRegistry::get_num_slots
// Access: Published
// Description: Returns the number of RenderAttrib slots that have
// been allocated. This is one more than the highest
// slot number in use.
////////////////////////////////////////////////////////////////////
INLINE int RenderAttribRegistry::
get_num_slots() const {
return _registry.size();
}
////////////////////////////////////////////////////////////////////
// Function: RenderAttribRegistry::get_slot_type
// Access: Published
// Description: Returns the TypeHandle associated with slot n.
////////////////////////////////////////////////////////////////////
INLINE TypeHandle RenderAttribRegistry::
get_slot_type(int slot) const {
nassertr(slot >= 0 && slot < (int)_registry.size(), TypeHandle::none());
return _registry[slot]._type;
}
////////////////////////////////////////////////////////////////////
// Function: RenderAttribRegistry::get_slot_sort
// Access: Published
// Description: Returns the sort number associated with slot n.
////////////////////////////////////////////////////////////////////
INLINE int RenderAttribRegistry::
get_slot_sort(int slot) const {
nassertr(slot >= 0 && slot < (int)_registry.size(), 0);
return _registry[slot]._sort;
}
////////////////////////////////////////////////////////////////////
// Function: RenderAttribRegistry::get_num_sorted_slots
// Access: Published
// Description: Returns the number of entries in the sorted_slots
// list.
////////////////////////////////////////////////////////////////////
INLINE int RenderAttribRegistry::
get_num_sorted_slots() const {
return _sorted_slots.size();
}
////////////////////////////////////////////////////////////////////
// Function: RenderAttribRegistry::get_sorted_slot
// Access: Published
// Description: Returns the nth slot in sorted order. By traversing
// this list, you will retrieve all the slot numbers in
// order according to their registered sort value.
////////////////////////////////////////////////////////////////////
INLINE int RenderAttribRegistry::
get_sorted_slot(int n) const {
nassertr(n >= 0 && n < (int)_sorted_slots.size(), 0);
return _sorted_slots[n];
}
////////////////////////////////////////////////////////////////////
// Function: RenderAttribRegistry::get_global_ptr
// Access: Published, Static
// Description:
////////////////////////////////////////////////////////////////////
INLINE RenderAttribRegistry *RenderAttribRegistry::
get_global_ptr() {
if (_global_ptr == (RenderAttribRegistry *)NULL) {
init_global_ptr();
}
return _global_ptr;
}
////////////////////////////////////////////////////////////////////
// Function: RenderAttribRegistry::quick_get_global_ptr
// Access: Public, Static
// Description: Returns the global_ptr without first ensuring it has
// been initialized. Only safe for code that knows it
// has already been initialized.
////////////////////////////////////////////////////////////////////
INLINE RenderAttribRegistry *RenderAttribRegistry::
quick_get_global_ptr() {
return _global_ptr;
}
////////////////////////////////////////////////////////////////////
// Function: RenderAttribRegistry::SortSlots::Constructor
// Access: Public
// Description: This is an STL function object for sorting the
// _sorted_slots list into order by slot sort number.
////////////////////////////////////////////////////////////////////
INLINE RenderAttribRegistry::SortSlots::
SortSlots(RenderAttribRegistry *reg) : _reg(reg) {
}
////////////////////////////////////////////////////////////////////
// Function: RenderAttribRegistry::SortSlots::operator ()
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
INLINE bool RenderAttribRegistry::SortSlots::
operator () (int a, int b) const {
return _reg->get_slot_sort(a) < _reg->get_slot_sort(b);
}

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// Filename: renderAttribRegistry.cxx
// Created by: drose (13Nov08)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) Carnegie Mellon University. All rights reserved.
//
// All use of this software is subject to the terms of the revised BSD
// license. You should have received a copy of this license along
// with this source code in a file named "LICENSE."
//
////////////////////////////////////////////////////////////////////
#include "renderAttribRegistry.h"
#include "renderAttrib.h"
RenderAttribRegistry *RenderAttribRegistry::_global_ptr;
////////////////////////////////////////////////////////////////////
// Function: RenderAttribRegistry::Constructor
// Access: Private
// Description:
////////////////////////////////////////////////////////////////////
RenderAttribRegistry::
RenderAttribRegistry() {
ConfigVariableInt max_attribs
("max-attribs", SlotMask::get_max_num_bits(),
PRC_DESC("This specifies the maximum number of different RenderAttrib "
"types that may be defined at runtime. Normally you should "
"never need to change this, but if the default value is too "
"low for the number of attribs that Panda actually defines, "
"you may need to raise this number."));
// Assign this number once, at startup, and never change it again.
_max_slots = max((int)max_attribs, 1);
if (_max_slots > SlotMask::get_max_num_bits()) {
pgraph_cat->warning()
<< "Value for max-attribs too large: cannot exceed "
<< SlotMask::get_max_num_bits()
<< " in this build. To raise this limit, change the typedef "
<< "for SlotMask in renderAttribRegistry.h and recompile.\n";
_max_slots = SlotMask::get_max_num_bits();
}
// Reserve slot 0 for TypeHandle::none(), and for types that exceed
// max_slots.
RegistryNode node;
node._sort = 0;
node._make_default_func = NULL;
_registry.push_back(node);
}
////////////////////////////////////////////////////////////////////
// Function: RenderAttribRegistry::Destructor
// Access: Private
// Description:
////////////////////////////////////////////////////////////////////
RenderAttribRegistry::
~RenderAttribRegistry() {
}
////////////////////////////////////////////////////////////////////
// Function: RenderAttribRegistry::register_slot
// Access: Public
// Description: Adds the indicated TypeHandle to the registry, if it
// is not there already, and returns a unique slot
// number in the range 0 < slot < get_max_slots().
//
// The sort value is an arbitrary integer. In general,
// the RenderAttribs will be sorted in order from lowest
// sort value to highest sort value, when they are
// traversed via the get_num_sorted_slots() /
// get_sorted_slot() methods. This will be used to sort
// render states, so that heavier RenderAttribs are
// changed less frequently. In general, you should
// choose sort values such that the heavier
// RenderAttribs (that is, those which are more
// expensive to change) have lower sort values.
//
// The make_default_func pointer is a function that may
// be called to generate a default RenderAttrib to apply
// in the absence of any other attrib of this type.
//
// register_slot() is intended to be called at
// application start for each different RenderAttrib
// type in the system, to assign a different integer
// slot number to each one.
////////////////////////////////////////////////////////////////////
int RenderAttribRegistry::
register_slot(TypeHandle type_handle, int sort,
RenderAttribRegistry::MakeDefaultFunc *make_default_func) {
int type_index = type_handle.get_index();
while (type_index >= (int)_slots_by_type.size()) {
_slots_by_type.push_back(0);
}
if (_slots_by_type[type_index] != 0) {
// This type has already been registered.
return _slots_by_type[type_index];
}
int slot = (int)_registry.size();
if (slot >= _max_slots) {
pgraph_cat->error()
<< "Too many registered RenderAttribs; not registering "
<< type_handle << "\n";
nassertr(false, 0);
return 0;
}
_slots_by_type[type_index] = slot;
RegistryNode node;
node._type = type_handle;
node._sort = sort;
node._make_default_func = make_default_func;
_registry.push_back(node);
_sorted_slots.push_back(slot);
::sort(_sorted_slots.begin(), _sorted_slots.end(), SortSlots(this));
return slot;
}
////////////////////////////////////////////////////////////////////
// Function: RenderAttribRegistry::set_slot_sort
// Access: Published
// Description: Changes the sort number associated with slot n.
////////////////////////////////////////////////////////////////////
void RenderAttribRegistry::
set_slot_sort(int slot, int sort) {
nassertv(slot >= 0 && slot < (int)_registry.size());
_registry[slot]._sort = sort;
// Re-sort the slot list.
_sorted_slots.clear();
_sorted_slots.reserve(_registry.size() - 1);
for (int i = 1; i < (int)_registry.size(); ++i) {
_sorted_slots.push_back(i);
}
::sort(_sorted_slots.begin(), _sorted_slots.end(), SortSlots(this));
}
////////////////////////////////////////////////////////////////////
// Function: RenderAttribRegistry::get_slot_default
// Access: Published
// Description: Returns the default RenderAttrib object associated
// with slot n. This is the attrib that should be
// applied in the absence of any other attrib of this
// type.
////////////////////////////////////////////////////////////////////
CPT(RenderAttrib) RenderAttribRegistry::
get_slot_default(int slot) const {
nassertr(slot >= 0 && slot < (int)_registry.size(), 0);
return (*_registry[slot]._make_default_func)();
}
////////////////////////////////////////////////////////////////////
// Function: RenderAttribRegistry::init_global_ptr
// Access: Private, Static
// Description:
////////////////////////////////////////////////////////////////////
void RenderAttribRegistry::
init_global_ptr() {
_global_ptr = new RenderAttribRegistry;
}

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// Filename: renderAttribRegistry.h
// Created by: drose (13Nov08)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) Carnegie Mellon University. All rights reserved.
//
// All use of this software is subject to the terms of the revised BSD
// license. You should have received a copy of this license along
// with this source code in a file named "LICENSE."
//
////////////////////////////////////////////////////////////////////
#ifndef RENDERATTRIBREGISTRY_H
#define RENDERATTRIBREGISTRY_H
#include "pandabase.h"
#include "typeHandle.h"
#include "vector_int.h"
#include "pointerTo.h"
#include "bitMask.h"
class RenderAttrib;
////////////////////////////////////////////////////////////////////
// Class : RenderAttribRegistry
// Description : This class is used to associate each RenderAttrib
// with a different slot index at runtime, so we can
// store a list of RenderAttribs in the RenderState
// object, and very quickly look them up by type.
////////////////////////////////////////////////////////////////////
class EXPCL_PANDA_PGRAPH RenderAttribRegistry {
private:
RenderAttribRegistry();
~RenderAttribRegistry();
public:
typedef CPT(RenderAttrib) MakeDefaultFunc();
// This typedef defines the native bitmask type for indicating which
// slots are present in a RenderState. It must be wide enough to
// allow room for all of the possible RenderAttribs that might
// register themselves. Presently, 32 bits is wide enough, but only
// barely; when we exceed this limit, we will need to go to a 64-bit
// type instead. It will be interesting to see whether a BitMask64
// or a DoubleBitMask<BitMask32> will be faster on a 32-bit machine.
typedef BitMask32 SlotMask;
int register_slot(TypeHandle type_handle, int sort,
MakeDefaultFunc *make_default_func);
PUBLISHED:
INLINE int get_slot(TypeHandle type_handle) const;
INLINE int get_max_slots() const;
INLINE int get_num_slots() const;
INLINE TypeHandle get_slot_type(int slot) const;
INLINE int get_slot_sort(int slot) const;
void set_slot_sort(int slot, int sort);
CPT(RenderAttrib) get_slot_default(int slot) const;
INLINE int get_num_sorted_slots() const;
INLINE int get_sorted_slot(int n) const;
INLINE static RenderAttribRegistry *get_global_ptr();
public:
INLINE static RenderAttribRegistry *quick_get_global_ptr();
private:
static void init_global_ptr();
private:
int _max_slots;
class SortSlots {
public:
INLINE SortSlots(RenderAttribRegistry *reg);
INLINE bool operator () (int a, int b) const;
RenderAttribRegistry *_reg;
};
class RegistryNode {
public:
TypeHandle _type;
int _sort;
MakeDefaultFunc *_make_default_func;
};
typedef pvector<RegistryNode> Registry;
Registry _registry;
vector_int _slots_by_type;
vector_int _sorted_slots;
static RenderAttribRegistry *_global_ptr;
};
#include "renderAttribRegistry.I"
#endif