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wip: slot-based-RenderStates
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@ -1,92 +0,0 @@
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// Filename: drawMaskAttrib.I
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// Created by: drose (28Sep05)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) Carnegie Mellon University. All rights reserved.
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//
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// All use of this software is subject to the terms of the revised BSD
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// license. You should have received a copy of this license along
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// with this source code in a file named "LICENSE."
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//
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////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////
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// Function: DrawMaskAttrib::Constructor
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// Access: Protected
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// Description: Use DrawMaskAttrib::make() to construct a new
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// DrawMaskAttrib object.
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////////////////////////////////////////////////////////////////////
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INLINE DrawMaskAttrib::
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DrawMaskAttrib(DrawMask new_mask, DrawMask bits_to_change) :
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_new_mask(new_mask & bits_to_change),
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_bits_to_change(bits_to_change)
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{
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}
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////////////////////////////////////////////////////////////////////
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// Function: DrawMaskAttrib::Copy Constructor
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// Access: Protected
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// Description: Use DrawMaskAttrib::make() to construct a new
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// DrawMaskAttrib object.
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////////////////////////////////////////////////////////////////////
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INLINE DrawMaskAttrib::
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DrawMaskAttrib(const DrawMaskAttrib ©) :
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_new_mask(copy._new_mask),
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_bits_to_change(copy._bits_to_change)
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{
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}
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////////////////////////////////////////////////////////////////////
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// Function: DrawMaskAttrib::make_hide
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// Access: Published, Static
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// Description: Constructs a new DrawMaskAttrib that removes the
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// indicated draw bits from the visibility mask. That
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// is, it makes any nodes invisible to cameras that have
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// any bits in common with draw_mask. This is similar
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// to (but not quite identical to)
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// NodePath.hide(draw_mask).
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////////////////////////////////////////////////////////////////////
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INLINE CPT(RenderAttrib) DrawMaskAttrib::
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make_hide(DrawMask draw_mask) {
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return make(DrawMask::all_off(), draw_mask);
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}
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////////////////////////////////////////////////////////////////////
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// Function: DrawMaskAttrib::make_show
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// Access: Published, Static
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// Description: Constructs a new DrawMaskAttrib that adds the
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// indicated draw bits to the visibility mask. That
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// is, it makes any nodes visible to cameras that have
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// any bits in common with draw_mask. This is similar
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// to (but not quite identical to)
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// NodePath.show(draw_mask).
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////////////////////////////////////////////////////////////////////
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INLINE CPT(RenderAttrib) DrawMaskAttrib::
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make_show(DrawMask draw_mask) {
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return make(draw_mask, draw_mask);
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}
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////////////////////////////////////////////////////////////////////
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// Function: DrawMaskAttrib::get_new_mask
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// Access: Published
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// Description: Returns the new DrawMask that will be set after the
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// attrib has been applied.
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////////////////////////////////////////////////////////////////////
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INLINE DrawMask DrawMaskAttrib::
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get_new_mask() const {
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return _new_mask;
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}
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////////////////////////////////////////////////////////////////////
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// Function: DrawMaskAttrib::get_bits_to_change
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// Access: Published
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// Description: Returns the set of bits that will be allowed to be
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// changed by this DrawMaskAttrib.
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////////////////////////////////////////////////////////////////////
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INLINE DrawMask DrawMaskAttrib::
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get_bits_to_change() const {
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return _bits_to_change;
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}
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@ -1,226 +0,0 @@
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// Filename: drawMaskAttrib.cxx
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// Created by: drose (28Sep05)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) Carnegie Mellon University. All rights reserved.
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//
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// All use of this software is subject to the terms of the revised BSD
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// license. You should have received a copy of this license along
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// with this source code in a file named "LICENSE."
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//
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////////////////////////////////////////////////////////////////////
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#include "drawMaskAttrib.h"
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#include "dcast.h"
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#include "bamReader.h"
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#include "bamWriter.h"
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#include "datagram.h"
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#include "datagramIterator.h"
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#include "cullTraverser.h"
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#include "config_pgraph.h"
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TypeHandle DrawMaskAttrib::_type_handle;
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////////////////////////////////////////////////////////////////////
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// Function: DrawMaskAttrib::make
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// Access: Published, Static
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// Description: Constructs a new DrawMaskAttrib that changes the
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// bits_to_change bits in the current DrawMask to the
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// values of the corresponding bits in new_mask. Only
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// those bits in common with bits_to_change are
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// affected.
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////////////////////////////////////////////////////////////////////
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CPT(RenderAttrib) DrawMaskAttrib::
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make(DrawMask new_mask, DrawMask bits_to_change) {
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DrawMaskAttrib *attrib = new DrawMaskAttrib(new_mask, bits_to_change);
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return return_new(attrib);
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}
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////////////////////////////////////////////////////////////////////
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// Function: DrawMaskAttrib::output
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// Access: Public, Virtual
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// Description:
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////////////////////////////////////////////////////////////////////
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void DrawMaskAttrib::
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output(ostream &out) const {
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out << get_type() << ":" << get_new_mask() << "/" << get_bits_to_change();
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}
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////////////////////////////////////////////////////////////////////
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// Function: DrawMaskAttrib::compare_to_impl
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// Access: Protected, Virtual
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// Description: Intended to be overridden by derived DrawMaskAttrib
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// types to return a unique number indicating whether
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// this DrawMaskAttrib is equivalent to the other one.
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//
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// This should return 0 if the two DrawMaskAttrib objects
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// are equivalent, a number less than zero if this one
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// should be sorted before the other one, and a number
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// greater than zero otherwise.
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//
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// This will only be called with two DrawMaskAttrib
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// objects whose get_type() functions return the same.
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////////////////////////////////////////////////////////////////////
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int DrawMaskAttrib::
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compare_to_impl(const RenderAttrib *other) const {
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const DrawMaskAttrib *ta;
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DCAST_INTO_R(ta, other, 0);
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int compare = get_new_mask().compare_to(ta->get_new_mask());
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if (compare != 0) {
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return compare;
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}
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compare = get_bits_to_change().compare_to(ta->get_bits_to_change());
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return compare;
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}
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////////////////////////////////////////////////////////////////////
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// Function: DrawMaskAttrib::compose_impl
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// Access: Protected, Virtual
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// Description: Intended to be overridden by derived RenderAttrib
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// types to specify how two consecutive RenderAttrib
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// objects of the same type interact.
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//
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// This should return the result of applying the other
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// RenderAttrib to a node in the scene graph below this
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// RenderAttrib, which was already applied. In most
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// cases, the result is the same as the other
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// RenderAttrib (that is, a subsequent RenderAttrib
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// completely replaces the preceding one). On the other
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// hand, some kinds of RenderAttrib (for instance,
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// ColorTransformAttrib) might combine in meaningful
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// ways.
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////////////////////////////////////////////////////////////////////
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CPT(RenderAttrib) DrawMaskAttrib::
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compose_impl(const RenderAttrib *other) const {
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const DrawMaskAttrib *ta;
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DCAST_INTO_R(ta, other, 0);
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DrawMask mask = get_new_mask();
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mask = (mask & ~ta->get_bits_to_change()) | ta->get_new_mask();
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DrawMaskAttrib *attrib = new DrawMaskAttrib(mask, DrawMask::all_on());
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return return_new(attrib);
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}
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////////////////////////////////////////////////////////////////////
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// Function: DrawMaskAttrib::make_default_impl
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// Access: Protected, Virtual
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// Description: Intended to be overridden by derived DrawMaskAttrib
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// types to specify what the default property for a
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// DrawMaskAttrib of this type should be.
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//
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// This should return a newly-allocated DrawMaskAttrib of
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// the same type that corresponds to whatever the
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// standard default for this kind of DrawMaskAttrib is.
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////////////////////////////////////////////////////////////////////
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RenderAttrib *DrawMaskAttrib::
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make_default_impl() const {
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return new DrawMaskAttrib(DrawMask::all_on(), DrawMask::all_on());
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}
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////////////////////////////////////////////////////////////////////
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// Function: DrawMaskAttrib::store_into_slot
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// Access: Public, Virtual
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// Description: Stores this attrib into the appropriate slot of
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// an object of class AttribSlots.
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////////////////////////////////////////////////////////////////////
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void DrawMaskAttrib::
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store_into_slot(AttribSlots *) const {
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// There's no need to store a DrawMaskAttrib at the moment, since it
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// doesn't actually change any rendering state.
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}
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////////////////////////////////////////////////////////////////////
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// Function: DrawMaskAttrib::has_cull_callback
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// Access: Public, Virtual
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// Description: Should be overridden by derived classes to return
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// true if cull_callback() has been defined. Otherwise,
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// returns false to indicate cull_callback() does not
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// need to be called for this node during the cull
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// traversal.
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////////////////////////////////////////////////////////////////////
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bool DrawMaskAttrib::
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has_cull_callback() const {
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return (_new_mask != DrawMask::all_on());
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}
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////////////////////////////////////////////////////////////////////
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// Function: DrawMaskAttrib::cull_callback
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// Access: Public, Virtual
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// Description: If has_cull_callback() returns true, this function
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// will be called during the cull traversal to perform
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// any additional operations that should be performed at
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// cull time.
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//
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// This is called each time the RenderAttrib is
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// discovered applied to a Geom in the traversal. It
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// should return true if the Geom is visible, false if
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// it should be omitted.
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////////////////////////////////////////////////////////////////////
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bool DrawMaskAttrib::
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cull_callback(CullTraverser *trav, const CullTraverserData &) const {
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return (trav->get_camera_mask() & _new_mask) != 0;
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}
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////////////////////////////////////////////////////////////////////
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// Function: DrawMaskAttrib::register_with_read_factory
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// Access: Public, Static
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// Description: Tells the BamReader how to create objects of type
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// DrawMaskAttrib.
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////////////////////////////////////////////////////////////////////
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void DrawMaskAttrib::
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register_with_read_factory() {
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BamReader::get_factory()->register_factory(get_class_type(), make_from_bam);
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}
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////////////////////////////////////////////////////////////////////
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// Function: DrawMaskAttrib::write_datagram
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// Access: Public, Virtual
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// Description: Writes the contents of this object to the datagram
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// for shipping out to a Bam file.
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////////////////////////////////////////////////////////////////////
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void DrawMaskAttrib::
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write_datagram(BamWriter *manager, Datagram &dg) {
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RenderAttrib::write_datagram(manager, dg);
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dg.add_uint32(_new_mask.get_word());
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dg.add_uint32(_bits_to_change.get_word());
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}
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////////////////////////////////////////////////////////////////////
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// Function: DrawMaskAttrib::make_from_bam
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// Access: Protected, Static
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// Description: This function is called by the BamReader's factory
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// when a new object of type DrawMaskAttrib is encountered
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// in the Bam file. It should create the DrawMaskAttrib
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// and extract its information from the file.
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////////////////////////////////////////////////////////////////////
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TypedWritable *DrawMaskAttrib::
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make_from_bam(const FactoryParams ¶ms) {
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DrawMaskAttrib *attrib = new DrawMaskAttrib(0, 0);
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DatagramIterator scan;
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BamReader *manager;
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parse_params(params, scan, manager);
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attrib->fillin(scan, manager);
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return attrib;
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}
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////////////////////////////////////////////////////////////////////
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// Function: DrawMaskAttrib::fillin
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// Access: Protected
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// Description: This internal function is called by make_from_bam to
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// read in all of the relevant data from the BamFile for
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// the new DrawMaskAttrib.
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////////////////////////////////////////////////////////////////////
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void DrawMaskAttrib::
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fillin(DatagramIterator &scan, BamReader *manager) {
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RenderAttrib::fillin(scan, manager);
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_new_mask.set_word(scan.get_uint32());
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_bits_to_change.set_word(scan.get_uint32());
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}
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@ -1,98 +0,0 @@
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// Filename: drawMaskAttrib.h
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// Created by: drose (28Sep05)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) Carnegie Mellon University. All rights reserved.
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//
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// All use of this software is subject to the terms of the revised BSD
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// license. You should have received a copy of this license along
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// with this source code in a file named "LICENSE."
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//
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////////////////////////////////////////////////////////////////////
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#ifndef DRAWMASKATTRIB_H
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#define DRAWMASKATTRIB_H
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#include "pandabase.h"
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#include "renderAttrib.h"
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#include "drawMask.h"
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class FactoryParams;
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////////////////////////////////////////////////////////////////////
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// Class : DrawMaskAttrib
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// Description : This attrib can be used to control the visibility of
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// certain Geoms from certain cameras. It is similar in
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// principle to the PandaNode::set_draw_mask()
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// interface, except it does not cause an early prune in
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// the cull traversal; thus, it can be used to show a
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// node even though its parent has been hidden (if the
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// parent was hidden using the same interface).
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//
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// It is mainly useful for unusual circumstances in
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// which the visibility of a node is not easy to
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// determine from examining the static hierarchy of the
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// graph.
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////////////////////////////////////////////////////////////////////
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class EXPCL_PANDA_PGRAPH DrawMaskAttrib : public RenderAttrib {
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protected:
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INLINE DrawMaskAttrib(DrawMask new_mask, DrawMask bits_to_change);
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INLINE DrawMaskAttrib(const DrawMaskAttrib ©);
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PUBLISHED:
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INLINE static CPT(RenderAttrib) make_hide(DrawMask draw_mask = DrawMask::all_on());
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INLINE static CPT(RenderAttrib) make_show(DrawMask draw_mask = DrawMask::all_on());
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static CPT(RenderAttrib) make(DrawMask new_mask, DrawMask bits_to_change);
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INLINE DrawMask get_new_mask() const;
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INLINE DrawMask get_bits_to_change() const;
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public:
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virtual void output(ostream &out) const;
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virtual void store_into_slot(AttribSlots *slots) const;
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virtual bool has_cull_callback() const;
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virtual bool cull_callback(CullTraverser *trav, const CullTraverserData &data) const;
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protected:
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virtual int compare_to_impl(const RenderAttrib *other) const;
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virtual CPT(RenderAttrib) compose_impl(const RenderAttrib *other) const;
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virtual RenderAttrib *make_default_impl() const;
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private:
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DrawMask _new_mask;
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DrawMask _bits_to_change;
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public:
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static void register_with_read_factory();
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virtual void write_datagram(BamWriter *manager, Datagram &dg);
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protected:
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static TypedWritable *make_from_bam(const FactoryParams ¶ms);
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void fillin(DatagramIterator &scan, BamReader *manager);
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public:
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static TypeHandle get_class_type() {
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return _type_handle;
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}
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static void init_type() {
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RenderAttrib::init_type();
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register_type(_type_handle, "DrawMaskAttrib",
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RenderAttrib::get_class_type());
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}
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virtual TypeHandle get_type() const {
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return get_class_type();
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}
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virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
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private:
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static TypeHandle _type_handle;
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};
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#include "drawMaskAttrib.I"
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#endif
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150
panda/src/pgraph/renderAttribRegistry.I
Normal file
150
panda/src/pgraph/renderAttribRegistry.I
Normal file
@ -0,0 +1,150 @@
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// Filename: renderAttribRegistry.I
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// Created by: drose (13Nov08)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) Carnegie Mellon University. All rights reserved.
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//
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// All use of this software is subject to the terms of the revised BSD
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// license. You should have received a copy of this license along
|
||||
// with this source code in a file named "LICENSE."
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||||
//
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////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////
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// Function: RenderAttribRegistry::get_slot
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// Access: Published
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// Description: Returns the slot number assigned to the indicated
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// TypeHandle, or 0 if no slot number has been assigned.
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////////////////////////////////////////////////////////////////////
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INLINE int RenderAttribRegistry::
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get_slot(TypeHandle type_handle) const {
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int type_index = type_handle.get_index();
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if (type_index >= (int)_slots_by_type.size()) {
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return 0;
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}
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return _slots_by_type[type_index];
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}
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////////////////////////////////////////////////////////////////////
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// Function: RenderAttribRegistry::get_max_slots
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// Access: Published
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// Description: Returns the maximum number that any slot number is
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// allowed to grow. Actually, this number will be one
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// higher than the highest possible slot number. This
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// puts an upper bound on the number of RenderAttrib
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// slots that may be allocated, and allows other code to
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// define an array of slots.
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//
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// This number will not change during the lifetime of
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// the application.
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////////////////////////////////////////////////////////////////////
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INLINE int RenderAttribRegistry::
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get_max_slots() const {
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return _max_slots;
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}
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////////////////////////////////////////////////////////////////////
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// Function: RenderAttribRegistry::get_num_slots
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// Access: Published
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// Description: Returns the number of RenderAttrib slots that have
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// been allocated. This is one more than the highest
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// slot number in use.
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////////////////////////////////////////////////////////////////////
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INLINE int RenderAttribRegistry::
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get_num_slots() const {
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return _registry.size();
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}
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////////////////////////////////////////////////////////////////////
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// Function: RenderAttribRegistry::get_slot_type
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// Access: Published
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// Description: Returns the TypeHandle associated with slot n.
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////////////////////////////////////////////////////////////////////
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INLINE TypeHandle RenderAttribRegistry::
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get_slot_type(int slot) const {
|
||||
nassertr(slot >= 0 && slot < (int)_registry.size(), TypeHandle::none());
|
||||
return _registry[slot]._type;
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////////////
|
||||
// Function: RenderAttribRegistry::get_slot_sort
|
||||
// Access: Published
|
||||
// Description: Returns the sort number associated with slot n.
|
||||
////////////////////////////////////////////////////////////////////
|
||||
INLINE int RenderAttribRegistry::
|
||||
get_slot_sort(int slot) const {
|
||||
nassertr(slot >= 0 && slot < (int)_registry.size(), 0);
|
||||
return _registry[slot]._sort;
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////////////
|
||||
// Function: RenderAttribRegistry::get_num_sorted_slots
|
||||
// Access: Published
|
||||
// Description: Returns the number of entries in the sorted_slots
|
||||
// list.
|
||||
////////////////////////////////////////////////////////////////////
|
||||
INLINE int RenderAttribRegistry::
|
||||
get_num_sorted_slots() const {
|
||||
return _sorted_slots.size();
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////////////
|
||||
// Function: RenderAttribRegistry::get_sorted_slot
|
||||
// Access: Published
|
||||
// Description: Returns the nth slot in sorted order. By traversing
|
||||
// this list, you will retrieve all the slot numbers in
|
||||
// order according to their registered sort value.
|
||||
////////////////////////////////////////////////////////////////////
|
||||
INLINE int RenderAttribRegistry::
|
||||
get_sorted_slot(int n) const {
|
||||
nassertr(n >= 0 && n < (int)_sorted_slots.size(), 0);
|
||||
return _sorted_slots[n];
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////////////
|
||||
// Function: RenderAttribRegistry::get_global_ptr
|
||||
// Access: Published, Static
|
||||
// Description:
|
||||
////////////////////////////////////////////////////////////////////
|
||||
INLINE RenderAttribRegistry *RenderAttribRegistry::
|
||||
get_global_ptr() {
|
||||
if (_global_ptr == (RenderAttribRegistry *)NULL) {
|
||||
init_global_ptr();
|
||||
}
|
||||
return _global_ptr;
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////////////
|
||||
// Function: RenderAttribRegistry::quick_get_global_ptr
|
||||
// Access: Public, Static
|
||||
// Description: Returns the global_ptr without first ensuring it has
|
||||
// been initialized. Only safe for code that knows it
|
||||
// has already been initialized.
|
||||
////////////////////////////////////////////////////////////////////
|
||||
INLINE RenderAttribRegistry *RenderAttribRegistry::
|
||||
quick_get_global_ptr() {
|
||||
return _global_ptr;
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////////////
|
||||
// Function: RenderAttribRegistry::SortSlots::Constructor
|
||||
// Access: Public
|
||||
// Description: This is an STL function object for sorting the
|
||||
// _sorted_slots list into order by slot sort number.
|
||||
////////////////////////////////////////////////////////////////////
|
||||
INLINE RenderAttribRegistry::SortSlots::
|
||||
SortSlots(RenderAttribRegistry *reg) : _reg(reg) {
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////////////
|
||||
// Function: RenderAttribRegistry::SortSlots::operator ()
|
||||
// Access: Public
|
||||
// Description:
|
||||
////////////////////////////////////////////////////////////////////
|
||||
INLINE bool RenderAttribRegistry::SortSlots::
|
||||
operator () (int a, int b) const {
|
||||
return _reg->get_slot_sort(a) < _reg->get_slot_sort(b);
|
||||
}
|
168
panda/src/pgraph/renderAttribRegistry.cxx
Normal file
168
panda/src/pgraph/renderAttribRegistry.cxx
Normal file
@ -0,0 +1,168 @@
|
||||
// Filename: renderAttribRegistry.cxx
|
||||
// Created by: drose (13Nov08)
|
||||
//
|
||||
////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// PANDA 3D SOFTWARE
|
||||
// Copyright (c) Carnegie Mellon University. All rights reserved.
|
||||
//
|
||||
// All use of this software is subject to the terms of the revised BSD
|
||||
// license. You should have received a copy of this license along
|
||||
// with this source code in a file named "LICENSE."
|
||||
//
|
||||
////////////////////////////////////////////////////////////////////
|
||||
|
||||
#include "renderAttribRegistry.h"
|
||||
#include "renderAttrib.h"
|
||||
|
||||
RenderAttribRegistry *RenderAttribRegistry::_global_ptr;
|
||||
|
||||
////////////////////////////////////////////////////////////////////
|
||||
// Function: RenderAttribRegistry::Constructor
|
||||
// Access: Private
|
||||
// Description:
|
||||
////////////////////////////////////////////////////////////////////
|
||||
RenderAttribRegistry::
|
||||
RenderAttribRegistry() {
|
||||
ConfigVariableInt max_attribs
|
||||
("max-attribs", SlotMask::get_max_num_bits(),
|
||||
PRC_DESC("This specifies the maximum number of different RenderAttrib "
|
||||
"types that may be defined at runtime. Normally you should "
|
||||
"never need to change this, but if the default value is too "
|
||||
"low for the number of attribs that Panda actually defines, "
|
||||
"you may need to raise this number."));
|
||||
|
||||
// Assign this number once, at startup, and never change it again.
|
||||
_max_slots = max((int)max_attribs, 1);
|
||||
if (_max_slots > SlotMask::get_max_num_bits()) {
|
||||
pgraph_cat->warning()
|
||||
<< "Value for max-attribs too large: cannot exceed "
|
||||
<< SlotMask::get_max_num_bits()
|
||||
<< " in this build. To raise this limit, change the typedef "
|
||||
<< "for SlotMask in renderAttribRegistry.h and recompile.\n";
|
||||
|
||||
_max_slots = SlotMask::get_max_num_bits();
|
||||
}
|
||||
|
||||
// Reserve slot 0 for TypeHandle::none(), and for types that exceed
|
||||
// max_slots.
|
||||
RegistryNode node;
|
||||
node._sort = 0;
|
||||
node._make_default_func = NULL;
|
||||
_registry.push_back(node);
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////////////
|
||||
// Function: RenderAttribRegistry::Destructor
|
||||
// Access: Private
|
||||
// Description:
|
||||
////////////////////////////////////////////////////////////////////
|
||||
RenderAttribRegistry::
|
||||
~RenderAttribRegistry() {
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////////////
|
||||
// Function: RenderAttribRegistry::register_slot
|
||||
// Access: Public
|
||||
// Description: Adds the indicated TypeHandle to the registry, if it
|
||||
// is not there already, and returns a unique slot
|
||||
// number in the range 0 < slot < get_max_slots().
|
||||
//
|
||||
// The sort value is an arbitrary integer. In general,
|
||||
// the RenderAttribs will be sorted in order from lowest
|
||||
// sort value to highest sort value, when they are
|
||||
// traversed via the get_num_sorted_slots() /
|
||||
// get_sorted_slot() methods. This will be used to sort
|
||||
// render states, so that heavier RenderAttribs are
|
||||
// changed less frequently. In general, you should
|
||||
// choose sort values such that the heavier
|
||||
// RenderAttribs (that is, those which are more
|
||||
// expensive to change) have lower sort values.
|
||||
//
|
||||
// The make_default_func pointer is a function that may
|
||||
// be called to generate a default RenderAttrib to apply
|
||||
// in the absence of any other attrib of this type.
|
||||
//
|
||||
// register_slot() is intended to be called at
|
||||
// application start for each different RenderAttrib
|
||||
// type in the system, to assign a different integer
|
||||
// slot number to each one.
|
||||
////////////////////////////////////////////////////////////////////
|
||||
int RenderAttribRegistry::
|
||||
register_slot(TypeHandle type_handle, int sort,
|
||||
RenderAttribRegistry::MakeDefaultFunc *make_default_func) {
|
||||
int type_index = type_handle.get_index();
|
||||
while (type_index >= (int)_slots_by_type.size()) {
|
||||
_slots_by_type.push_back(0);
|
||||
}
|
||||
|
||||
if (_slots_by_type[type_index] != 0) {
|
||||
// This type has already been registered.
|
||||
return _slots_by_type[type_index];
|
||||
}
|
||||
|
||||
int slot = (int)_registry.size();
|
||||
if (slot >= _max_slots) {
|
||||
pgraph_cat->error()
|
||||
<< "Too many registered RenderAttribs; not registering "
|
||||
<< type_handle << "\n";
|
||||
nassertr(false, 0);
|
||||
return 0;
|
||||
}
|
||||
|
||||
_slots_by_type[type_index] = slot;
|
||||
|
||||
RegistryNode node;
|
||||
node._type = type_handle;
|
||||
node._sort = sort;
|
||||
node._make_default_func = make_default_func;
|
||||
_registry.push_back(node);
|
||||
|
||||
_sorted_slots.push_back(slot);
|
||||
::sort(_sorted_slots.begin(), _sorted_slots.end(), SortSlots(this));
|
||||
|
||||
return slot;
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////////////
|
||||
// Function: RenderAttribRegistry::set_slot_sort
|
||||
// Access: Published
|
||||
// Description: Changes the sort number associated with slot n.
|
||||
////////////////////////////////////////////////////////////////////
|
||||
void RenderAttribRegistry::
|
||||
set_slot_sort(int slot, int sort) {
|
||||
nassertv(slot >= 0 && slot < (int)_registry.size());
|
||||
_registry[slot]._sort = sort;
|
||||
|
||||
// Re-sort the slot list.
|
||||
_sorted_slots.clear();
|
||||
_sorted_slots.reserve(_registry.size() - 1);
|
||||
for (int i = 1; i < (int)_registry.size(); ++i) {
|
||||
_sorted_slots.push_back(i);
|
||||
}
|
||||
::sort(_sorted_slots.begin(), _sorted_slots.end(), SortSlots(this));
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////////////
|
||||
// Function: RenderAttribRegistry::get_slot_default
|
||||
// Access: Published
|
||||
// Description: Returns the default RenderAttrib object associated
|
||||
// with slot n. This is the attrib that should be
|
||||
// applied in the absence of any other attrib of this
|
||||
// type.
|
||||
////////////////////////////////////////////////////////////////////
|
||||
CPT(RenderAttrib) RenderAttribRegistry::
|
||||
get_slot_default(int slot) const {
|
||||
nassertr(slot >= 0 && slot < (int)_registry.size(), 0);
|
||||
return (*_registry[slot]._make_default_func)();
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////////////
|
||||
// Function: RenderAttribRegistry::init_global_ptr
|
||||
// Access: Private, Static
|
||||
// Description:
|
||||
////////////////////////////////////////////////////////////////////
|
||||
void RenderAttribRegistry::
|
||||
init_global_ptr() {
|
||||
_global_ptr = new RenderAttribRegistry;
|
||||
}
|
102
panda/src/pgraph/renderAttribRegistry.h
Normal file
102
panda/src/pgraph/renderAttribRegistry.h
Normal file
@ -0,0 +1,102 @@
|
||||
// Filename: renderAttribRegistry.h
|
||||
// Created by: drose (13Nov08)
|
||||
//
|
||||
////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// PANDA 3D SOFTWARE
|
||||
// Copyright (c) Carnegie Mellon University. All rights reserved.
|
||||
//
|
||||
// All use of this software is subject to the terms of the revised BSD
|
||||
// license. You should have received a copy of this license along
|
||||
// with this source code in a file named "LICENSE."
|
||||
//
|
||||
////////////////////////////////////////////////////////////////////
|
||||
|
||||
#ifndef RENDERATTRIBREGISTRY_H
|
||||
#define RENDERATTRIBREGISTRY_H
|
||||
|
||||
#include "pandabase.h"
|
||||
#include "typeHandle.h"
|
||||
#include "vector_int.h"
|
||||
#include "pointerTo.h"
|
||||
#include "bitMask.h"
|
||||
|
||||
class RenderAttrib;
|
||||
|
||||
////////////////////////////////////////////////////////////////////
|
||||
// Class : RenderAttribRegistry
|
||||
// Description : This class is used to associate each RenderAttrib
|
||||
// with a different slot index at runtime, so we can
|
||||
// store a list of RenderAttribs in the RenderState
|
||||
// object, and very quickly look them up by type.
|
||||
////////////////////////////////////////////////////////////////////
|
||||
class EXPCL_PANDA_PGRAPH RenderAttribRegistry {
|
||||
private:
|
||||
RenderAttribRegistry();
|
||||
~RenderAttribRegistry();
|
||||
|
||||
public:
|
||||
typedef CPT(RenderAttrib) MakeDefaultFunc();
|
||||
|
||||
// This typedef defines the native bitmask type for indicating which
|
||||
// slots are present in a RenderState. It must be wide enough to
|
||||
// allow room for all of the possible RenderAttribs that might
|
||||
// register themselves. Presently, 32 bits is wide enough, but only
|
||||
// barely; when we exceed this limit, we will need to go to a 64-bit
|
||||
// type instead. It will be interesting to see whether a BitMask64
|
||||
// or a DoubleBitMask<BitMask32> will be faster on a 32-bit machine.
|
||||
typedef BitMask32 SlotMask;
|
||||
|
||||
int register_slot(TypeHandle type_handle, int sort,
|
||||
MakeDefaultFunc *make_default_func);
|
||||
|
||||
PUBLISHED:
|
||||
INLINE int get_slot(TypeHandle type_handle) const;
|
||||
INLINE int get_max_slots() const;
|
||||
|
||||
INLINE int get_num_slots() const;
|
||||
INLINE TypeHandle get_slot_type(int slot) const;
|
||||
INLINE int get_slot_sort(int slot) const;
|
||||
void set_slot_sort(int slot, int sort);
|
||||
CPT(RenderAttrib) get_slot_default(int slot) const;
|
||||
|
||||
INLINE int get_num_sorted_slots() const;
|
||||
INLINE int get_sorted_slot(int n) const;
|
||||
|
||||
INLINE static RenderAttribRegistry *get_global_ptr();
|
||||
|
||||
public:
|
||||
INLINE static RenderAttribRegistry *quick_get_global_ptr();
|
||||
|
||||
private:
|
||||
static void init_global_ptr();
|
||||
|
||||
private:
|
||||
int _max_slots;
|
||||
|
||||
class SortSlots {
|
||||
public:
|
||||
INLINE SortSlots(RenderAttribRegistry *reg);
|
||||
INLINE bool operator () (int a, int b) const;
|
||||
RenderAttribRegistry *_reg;
|
||||
};
|
||||
|
||||
class RegistryNode {
|
||||
public:
|
||||
TypeHandle _type;
|
||||
int _sort;
|
||||
MakeDefaultFunc *_make_default_func;
|
||||
};
|
||||
typedef pvector<RegistryNode> Registry;
|
||||
Registry _registry;
|
||||
|
||||
vector_int _slots_by_type;
|
||||
vector_int _sorted_slots;
|
||||
|
||||
static RenderAttribRegistry *_global_ptr;
|
||||
};
|
||||
|
||||
#include "renderAttribRegistry.I"
|
||||
|
||||
#endif
|
||||
|
Loading…
x
Reference in New Issue
Block a user