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fix decaling
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@ -1,7 +1,5 @@
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// Filename: config_dxgsg.cxx
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// Created by: drose (06Oct99)
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//
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////////////////////////////////////////////////////////////////////
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#include "config_dxgsg.h"
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#include "dxGraphicsStateGuardian.h"
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@ -31,7 +29,7 @@ bool dx_cheap_textures = config_dxgsg.GetBool("dx-cheap-textures", false);
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// for state-sorting, z-sorting, and binning.
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bool dx_cull_traversal = config_dxgsg.GetBool("dx-cull-traversal", true);
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DXDecalType dx_decal_type = GDT_blend;
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DXDecalType dx_decal_type = GDT_offset;
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static DXDecalType
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parse_decal_type(const string &type) {
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@ -350,26 +350,51 @@ init_dx( LPDIRECTDRAW7 context,
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LPDIRECTDRAWSURFACE7 pri,
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LPDIRECTDRAWSURFACE7 back,
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LPDIRECTDRAWSURFACE7 zbuf,
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LPDIRECT3D7 d3d,
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LPDIRECT3DDEVICE7 d3dDevice,
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LPDIRECT3D7 pD3D,
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LPDIRECT3DDEVICE7 pDevice,
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RECT viewrect)
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{
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_pDD = context;
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_pri = pri;
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_back = back;
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_zbuf = zbuf;
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_d3d = d3d;
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_d3dDevice = d3dDevice;
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_d3d = pD3D;
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_d3dDevice = pDevice;
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_view_rect = viewrect;
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HRESULT hr;
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_pTexPixFmts = new DDPIXELFORMAT[MAX_DX_TEXPIXFMTS];
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assert(_pTexPixFmts!=NULL);
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if (d3dDevice->EnumTextureFormats(EnumTexFmtsCallback, this) != S_OK) {
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if (pDevice->EnumTextureFormats(EnumTexFmtsCallback, this) != S_OK) {
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dxgsg_cat.error() << "EnumTextureFormats failed!!\n";
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}
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D3DDEVICEDESC7 D3DDevDesc;
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if(FAILED(hr = pDevice->GetCaps(&D3DDevDesc))) {
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dxgsg_cat.fatal() << "GetCaps failed on Device\n";
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exit(1);
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}
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if((dx_decal_type==GDT_offset) && !(D3DDevDesc.dpcTriCaps.dwRasterCaps & D3DPRASTERCAPS_ZBIAS)) {
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#ifdef _DEBUG
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dxgsg_cat.error() << "dx-decal-type 'offset' not supported by hardware, switching to decal masking\n";
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#endif
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dx_decal_type = GDT_mask;
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}
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if((dx_decal_type==GDT_mask) && !(D3DDevDesc.dpcTriCaps.dwMiscCaps & D3DPMISCCAPS_MASKPLANES)) {
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#ifdef _DEBUG
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dxgsg_cat.error() << "No hardware support for colorwrite disabling, switching to dx-decal-type 'mask' to 'blend'\n";
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#endif
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dx_decal_type = GDT_blend;
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}
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if(((dx_decal_type==GDT_blend)||(dx_decal_type==GDT_mask)) && !(D3DDevDesc.dpcTriCaps.dwMiscCaps & D3DPMISCCAPS_MASKZ))
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dxgsg_cat.error() << "dx-decal-type mask impossible to implement, no hardware support for Z-masking, decals will not appear correctly\n";
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SetRect(&clip_rect, 0,0,0,0); // no clip rect set
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_d3dDevice->SetRenderState(D3DRENDERSTATE_AMBIENTMATERIALSOURCE, D3DMCS_COLOR1);
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@ -3532,17 +3557,18 @@ begin_decal(GeomNode *base_geom) {
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_decal_level++;
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nassertv(4*_decal_level < 16);
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if (dx_decal_type == GDT_offset)
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{
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if (dx_decal_type == GDT_offset) {
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#define POLYGON_OFFSET_MULTIPLIER 2
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// Just draw the base geometry normally.
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base_geom->draw(this);
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//bugbug: restoring zbias properly requires a stack of values!!! this is wrong, need to save old value on stack
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_d3dDevice->SetRenderState(D3DRENDERSTATE_ZBIAS, 4 * _decal_level); // _decal_level better not be higher than 8!
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} else {
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_d3dDevice->SetRenderState(D3DRENDERSTATE_ZBIAS, POLYGON_OFFSET_MULTIPLIER * _decal_level); // _decal_level better not be higher than 4!
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} else {
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if (_decal_level > 1)
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base_geom->draw(this); // If we're already decaling, just draw the geometry.
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else {
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// Turn off writing the depth buffer to render the base geometry.
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// First turn off writing the depth buffer to render the base geometry.
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_d3dDevice->GetRenderState(D3DRENDERSTATE_ZWRITEENABLE, (unsigned long *)&_depth_write_enabled); //save cur val
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_d3dDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, FALSE);
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// Now render the base geometry.
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@ -3551,8 +3577,7 @@ begin_decal(GeomNode *base_geom) {
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// Render all of the decal geometry, too. We'll keep the depth
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// buffer write off during this.
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}
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}
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}
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}
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////////////////////////////////////////////////////////////////////
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@ -3569,16 +3594,11 @@ end_decal(GeomNode *base_geom) {
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_decal_level--;
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// nassertv(_decal_level >= 1);
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if (dx_decal_type == GDT_offset)
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{
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if (dx_decal_type == GDT_offset) {
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// Restore the Zbias offset.
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//bugbug: restoring zbias properly requires a stack of values!!! this is wrong, need to save old value on stack
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_d3dDevice->SetRenderState(D3DRENDERSTATE_ZBIAS, 4 * _decal_level); // _decal_level better not be higher than 8!
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}
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else
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{
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if (_decal_level == 0)
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{
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_d3dDevice->SetRenderState(D3DRENDERSTATE_ZBIAS, POLYGON_OFFSET_MULTIPLIER * _decal_level); // _decal_level better not be higher than 8!
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} else { // for GDT_mask
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if (_decal_level == 0) {
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// Now we need to re-render the base geometry with the depth write
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// on and the color mask off, so we update the depth buffer
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// properly.
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@ -3591,14 +3611,16 @@ end_decal(GeomNode *base_geom) {
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_d3dDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, TRUE);
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// Disable the writing to the color buffer, however we have to
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// do this. (I don't think this is possible in DX without blending.
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// if (dx_decal_type == GDT_blend)
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// {
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// do this. (I don't think this is possible in DX without blending.)
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if (dx_decal_type == GDT_blend) {
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// Expensive.
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enable_blend(true);
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call_dxBlendFunc(D3DBLEND_ZERO, D3DBLEND_ONE);
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// }
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// else glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE);
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}
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else {
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// note: not saving current planemask val, assumes this is always all 1's. should be ok
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_d3dDevice->SetRenderState(D3DRENDERSTATE_PLANEMASK,0x0); // note PLANEMASK is supposedly obsolete for DX7
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}
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// No need to have texturing on for this.
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enable_texturing(false);
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@ -3607,28 +3629,34 @@ end_decal(GeomNode *base_geom) {
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// Finally, restore the depth write and color mask states to the
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// way they're supposed to be.
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/*
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DepthWriteAttribute *depth_write;
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if (get_attribute_into(depth_write, _state,
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DepthWriteTransition::get_class_type()))
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issue_depth_write(depth_write);
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// if (dx_decal_type == GDT_blend) {
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enable_blend(was_blend);
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if (was_blend)
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call_dxBlendFunc(old_blend_source_func, old_blend_dest_func);
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enable_texturing(was_textured);
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}
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}
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/* } else {
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ColorMaskAttribute *color_mask;
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ColorMaskAttribute *color_mask;
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if (get_attribute_into(color_mask, _state,
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ColorMaskTransition::get_class_type())) {
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issue_color_mask(color_mask);
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} else {
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glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
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}
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}
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*/
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}
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*/
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if (dx_decal_type == GDT_blend) {
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enable_blend(was_blend);
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if (was_blend)
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call_dxBlendFunc(old_blend_source_func, old_blend_dest_func);
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} else {
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_d3dDevice->SetRenderState(D3DRENDERSTATE_PLANEMASK,0xFFFFFFFF);
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}
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enable_texturing(was_textured);
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_d3dDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, _depth_write_enabled);
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}
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}
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}
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////////////////////////////////////////////////////////////////////
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@ -378,6 +378,8 @@ protected:
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bool _multisample_alpha_mask_enabled;
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bool _blend_enabled;
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bool _depth_test_enabled;
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bool _depth_write_enabled;
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DWORD _old_colormaskval;
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bool _fog_enabled;
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bool _alpha_test_enabled;
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int _decal_level;
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@ -168,7 +168,7 @@ CreateTexture( HDC hdc, LPDIRECT3DDEVICE7 pd3dDevice, int cNumTexPixFmts, LPDDPI
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DWORD cNumColorChannels = pbuf->get_num_components();
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if((cNumColorChannels != 3) && (cNumColorChannels != 4)) {
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dxgsg_cat.error() << "CreateTexture failed, havent handled pixbufs with < 3 channels yet! \n";
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dxgsg_cat.error() << "CreateTexture failed for "<< _tex->get_name()<<", havent handled pixbufs with < 3 channels yet! \n";
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return NULL;
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}
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