mirror of
https://github.com/panda3d/panda3d.git
synced 2025-09-30 08:44:19 -04:00
fix decaling
This commit is contained in:
parent
4e8a15ccd0
commit
396daaa3cb
@ -1,7 +1,5 @@
|
|||||||
// Filename: config_dxgsg.cxx
|
// Filename: config_dxgsg.cxx
|
||||||
// Created by: drose (06Oct99)
|
// Created by: drose (06Oct99)
|
||||||
//
|
|
||||||
////////////////////////////////////////////////////////////////////
|
|
||||||
|
|
||||||
#include "config_dxgsg.h"
|
#include "config_dxgsg.h"
|
||||||
#include "dxGraphicsStateGuardian.h"
|
#include "dxGraphicsStateGuardian.h"
|
||||||
@ -31,7 +29,7 @@ bool dx_cheap_textures = config_dxgsg.GetBool("dx-cheap-textures", false);
|
|||||||
// for state-sorting, z-sorting, and binning.
|
// for state-sorting, z-sorting, and binning.
|
||||||
bool dx_cull_traversal = config_dxgsg.GetBool("dx-cull-traversal", true);
|
bool dx_cull_traversal = config_dxgsg.GetBool("dx-cull-traversal", true);
|
||||||
|
|
||||||
DXDecalType dx_decal_type = GDT_blend;
|
DXDecalType dx_decal_type = GDT_offset;
|
||||||
|
|
||||||
static DXDecalType
|
static DXDecalType
|
||||||
parse_decal_type(const string &type) {
|
parse_decal_type(const string &type) {
|
||||||
|
@ -350,26 +350,51 @@ init_dx( LPDIRECTDRAW7 context,
|
|||||||
LPDIRECTDRAWSURFACE7 pri,
|
LPDIRECTDRAWSURFACE7 pri,
|
||||||
LPDIRECTDRAWSURFACE7 back,
|
LPDIRECTDRAWSURFACE7 back,
|
||||||
LPDIRECTDRAWSURFACE7 zbuf,
|
LPDIRECTDRAWSURFACE7 zbuf,
|
||||||
LPDIRECT3D7 d3d,
|
LPDIRECT3D7 pD3D,
|
||||||
LPDIRECT3DDEVICE7 d3dDevice,
|
LPDIRECT3DDEVICE7 pDevice,
|
||||||
RECT viewrect)
|
RECT viewrect)
|
||||||
{
|
{
|
||||||
_pDD = context;
|
_pDD = context;
|
||||||
_pri = pri;
|
_pri = pri;
|
||||||
_back = back;
|
_back = back;
|
||||||
_zbuf = zbuf;
|
_zbuf = zbuf;
|
||||||
_d3d = d3d;
|
_d3d = pD3D;
|
||||||
_d3dDevice = d3dDevice;
|
_d3dDevice = pDevice;
|
||||||
_view_rect = viewrect;
|
_view_rect = viewrect;
|
||||||
|
HRESULT hr;
|
||||||
|
|
||||||
_pTexPixFmts = new DDPIXELFORMAT[MAX_DX_TEXPIXFMTS];
|
_pTexPixFmts = new DDPIXELFORMAT[MAX_DX_TEXPIXFMTS];
|
||||||
|
|
||||||
assert(_pTexPixFmts!=NULL);
|
assert(_pTexPixFmts!=NULL);
|
||||||
|
|
||||||
if (d3dDevice->EnumTextureFormats(EnumTexFmtsCallback, this) != S_OK) {
|
if (pDevice->EnumTextureFormats(EnumTexFmtsCallback, this) != S_OK) {
|
||||||
dxgsg_cat.error() << "EnumTextureFormats failed!!\n";
|
dxgsg_cat.error() << "EnumTextureFormats failed!!\n";
|
||||||
}
|
}
|
||||||
|
|
||||||
|
D3DDEVICEDESC7 D3DDevDesc;
|
||||||
|
|
||||||
|
if(FAILED(hr = pDevice->GetCaps(&D3DDevDesc))) {
|
||||||
|
dxgsg_cat.fatal() << "GetCaps failed on Device\n";
|
||||||
|
exit(1);
|
||||||
|
}
|
||||||
|
|
||||||
|
if((dx_decal_type==GDT_offset) && !(D3DDevDesc.dpcTriCaps.dwRasterCaps & D3DPRASTERCAPS_ZBIAS)) {
|
||||||
|
#ifdef _DEBUG
|
||||||
|
dxgsg_cat.error() << "dx-decal-type 'offset' not supported by hardware, switching to decal masking\n";
|
||||||
|
#endif
|
||||||
|
dx_decal_type = GDT_mask;
|
||||||
|
}
|
||||||
|
|
||||||
|
if((dx_decal_type==GDT_mask) && !(D3DDevDesc.dpcTriCaps.dwMiscCaps & D3DPMISCCAPS_MASKPLANES)) {
|
||||||
|
#ifdef _DEBUG
|
||||||
|
dxgsg_cat.error() << "No hardware support for colorwrite disabling, switching to dx-decal-type 'mask' to 'blend'\n";
|
||||||
|
#endif
|
||||||
|
dx_decal_type = GDT_blend;
|
||||||
|
}
|
||||||
|
|
||||||
|
if(((dx_decal_type==GDT_blend)||(dx_decal_type==GDT_mask)) && !(D3DDevDesc.dpcTriCaps.dwMiscCaps & D3DPMISCCAPS_MASKZ))
|
||||||
|
dxgsg_cat.error() << "dx-decal-type mask impossible to implement, no hardware support for Z-masking, decals will not appear correctly\n";
|
||||||
|
|
||||||
SetRect(&clip_rect, 0,0,0,0); // no clip rect set
|
SetRect(&clip_rect, 0,0,0,0); // no clip rect set
|
||||||
|
|
||||||
_d3dDevice->SetRenderState(D3DRENDERSTATE_AMBIENTMATERIALSOURCE, D3DMCS_COLOR1);
|
_d3dDevice->SetRenderState(D3DRENDERSTATE_AMBIENTMATERIALSOURCE, D3DMCS_COLOR1);
|
||||||
@ -3532,17 +3557,18 @@ begin_decal(GeomNode *base_geom) {
|
|||||||
_decal_level++;
|
_decal_level++;
|
||||||
nassertv(4*_decal_level < 16);
|
nassertv(4*_decal_level < 16);
|
||||||
|
|
||||||
if (dx_decal_type == GDT_offset)
|
if (dx_decal_type == GDT_offset) {
|
||||||
{
|
|
||||||
|
#define POLYGON_OFFSET_MULTIPLIER 2
|
||||||
// Just draw the base geometry normally.
|
// Just draw the base geometry normally.
|
||||||
base_geom->draw(this);
|
base_geom->draw(this);
|
||||||
//bugbug: restoring zbias properly requires a stack of values!!! this is wrong, need to save old value on stack
|
_d3dDevice->SetRenderState(D3DRENDERSTATE_ZBIAS, POLYGON_OFFSET_MULTIPLIER * _decal_level); // _decal_level better not be higher than 4!
|
||||||
_d3dDevice->SetRenderState(D3DRENDERSTATE_ZBIAS, 4 * _decal_level); // _decal_level better not be higher than 8!
|
} else {
|
||||||
} else {
|
|
||||||
if (_decal_level > 1)
|
if (_decal_level > 1)
|
||||||
base_geom->draw(this); // If we're already decaling, just draw the geometry.
|
base_geom->draw(this); // If we're already decaling, just draw the geometry.
|
||||||
else {
|
else {
|
||||||
// Turn off writing the depth buffer to render the base geometry.
|
// First turn off writing the depth buffer to render the base geometry.
|
||||||
|
_d3dDevice->GetRenderState(D3DRENDERSTATE_ZWRITEENABLE, (unsigned long *)&_depth_write_enabled); //save cur val
|
||||||
_d3dDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, FALSE);
|
_d3dDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, FALSE);
|
||||||
|
|
||||||
// Now render the base geometry.
|
// Now render the base geometry.
|
||||||
@ -3551,8 +3577,7 @@ begin_decal(GeomNode *base_geom) {
|
|||||||
// Render all of the decal geometry, too. We'll keep the depth
|
// Render all of the decal geometry, too. We'll keep the depth
|
||||||
// buffer write off during this.
|
// buffer write off during this.
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
////////////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////////////
|
||||||
@ -3569,16 +3594,11 @@ end_decal(GeomNode *base_geom) {
|
|||||||
_decal_level--;
|
_decal_level--;
|
||||||
// nassertv(_decal_level >= 1);
|
// nassertv(_decal_level >= 1);
|
||||||
|
|
||||||
if (dx_decal_type == GDT_offset)
|
if (dx_decal_type == GDT_offset) {
|
||||||
{
|
|
||||||
// Restore the Zbias offset.
|
// Restore the Zbias offset.
|
||||||
//bugbug: restoring zbias properly requires a stack of values!!! this is wrong, need to save old value on stack
|
_d3dDevice->SetRenderState(D3DRENDERSTATE_ZBIAS, POLYGON_OFFSET_MULTIPLIER * _decal_level); // _decal_level better not be higher than 8!
|
||||||
_d3dDevice->SetRenderState(D3DRENDERSTATE_ZBIAS, 4 * _decal_level); // _decal_level better not be higher than 8!
|
} else { // for GDT_mask
|
||||||
}
|
if (_decal_level == 0) {
|
||||||
else
|
|
||||||
{
|
|
||||||
if (_decal_level == 0)
|
|
||||||
{
|
|
||||||
// Now we need to re-render the base geometry with the depth write
|
// Now we need to re-render the base geometry with the depth write
|
||||||
// on and the color mask off, so we update the depth buffer
|
// on and the color mask off, so we update the depth buffer
|
||||||
// properly.
|
// properly.
|
||||||
@ -3591,14 +3611,16 @@ end_decal(GeomNode *base_geom) {
|
|||||||
_d3dDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, TRUE);
|
_d3dDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, TRUE);
|
||||||
|
|
||||||
// Disable the writing to the color buffer, however we have to
|
// Disable the writing to the color buffer, however we have to
|
||||||
// do this. (I don't think this is possible in DX without blending.
|
// do this. (I don't think this is possible in DX without blending.)
|
||||||
// if (dx_decal_type == GDT_blend)
|
if (dx_decal_type == GDT_blend) {
|
||||||
// {
|
|
||||||
// Expensive.
|
// Expensive.
|
||||||
enable_blend(true);
|
enable_blend(true);
|
||||||
call_dxBlendFunc(D3DBLEND_ZERO, D3DBLEND_ONE);
|
call_dxBlendFunc(D3DBLEND_ZERO, D3DBLEND_ONE);
|
||||||
// }
|
}
|
||||||
// else glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE);
|
else {
|
||||||
|
// note: not saving current planemask val, assumes this is always all 1's. should be ok
|
||||||
|
_d3dDevice->SetRenderState(D3DRENDERSTATE_PLANEMASK,0x0); // note PLANEMASK is supposedly obsolete for DX7
|
||||||
|
}
|
||||||
|
|
||||||
// No need to have texturing on for this.
|
// No need to have texturing on for this.
|
||||||
enable_texturing(false);
|
enable_texturing(false);
|
||||||
@ -3607,28 +3629,34 @@ end_decal(GeomNode *base_geom) {
|
|||||||
|
|
||||||
// Finally, restore the depth write and color mask states to the
|
// Finally, restore the depth write and color mask states to the
|
||||||
// way they're supposed to be.
|
// way they're supposed to be.
|
||||||
|
/*
|
||||||
DepthWriteAttribute *depth_write;
|
DepthWriteAttribute *depth_write;
|
||||||
if (get_attribute_into(depth_write, _state,
|
if (get_attribute_into(depth_write, _state,
|
||||||
DepthWriteTransition::get_class_type()))
|
DepthWriteTransition::get_class_type()))
|
||||||
issue_depth_write(depth_write);
|
issue_depth_write(depth_write);
|
||||||
|
|
||||||
// if (dx_decal_type == GDT_blend) {
|
ColorMaskAttribute *color_mask;
|
||||||
enable_blend(was_blend);
|
|
||||||
if (was_blend)
|
|
||||||
call_dxBlendFunc(old_blend_source_func, old_blend_dest_func);
|
|
||||||
enable_texturing(was_textured);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
/* } else {
|
|
||||||
ColorMaskAttribute *color_mask;
|
|
||||||
if (get_attribute_into(color_mask, _state,
|
if (get_attribute_into(color_mask, _state,
|
||||||
ColorMaskTransition::get_class_type())) {
|
ColorMaskTransition::get_class_type())) {
|
||||||
issue_color_mask(color_mask);
|
issue_color_mask(color_mask);
|
||||||
} else {
|
} else {
|
||||||
|
|
||||||
glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
|
glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
|
||||||
}
|
}
|
||||||
}
|
|
||||||
*/
|
*/
|
||||||
|
|
||||||
|
if (dx_decal_type == GDT_blend) {
|
||||||
|
enable_blend(was_blend);
|
||||||
|
if (was_blend)
|
||||||
|
call_dxBlendFunc(old_blend_source_func, old_blend_dest_func);
|
||||||
|
} else {
|
||||||
|
_d3dDevice->SetRenderState(D3DRENDERSTATE_PLANEMASK,0xFFFFFFFF);
|
||||||
|
}
|
||||||
|
|
||||||
|
enable_texturing(was_textured);
|
||||||
|
_d3dDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, _depth_write_enabled);
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
////////////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////////////
|
||||||
|
@ -378,6 +378,8 @@ protected:
|
|||||||
bool _multisample_alpha_mask_enabled;
|
bool _multisample_alpha_mask_enabled;
|
||||||
bool _blend_enabled;
|
bool _blend_enabled;
|
||||||
bool _depth_test_enabled;
|
bool _depth_test_enabled;
|
||||||
|
bool _depth_write_enabled;
|
||||||
|
DWORD _old_colormaskval;
|
||||||
bool _fog_enabled;
|
bool _fog_enabled;
|
||||||
bool _alpha_test_enabled;
|
bool _alpha_test_enabled;
|
||||||
int _decal_level;
|
int _decal_level;
|
||||||
|
@ -168,7 +168,7 @@ CreateTexture( HDC hdc, LPDIRECT3DDEVICE7 pd3dDevice, int cNumTexPixFmts, LPDDPI
|
|||||||
DWORD cNumColorChannels = pbuf->get_num_components();
|
DWORD cNumColorChannels = pbuf->get_num_components();
|
||||||
|
|
||||||
if((cNumColorChannels != 3) && (cNumColorChannels != 4)) {
|
if((cNumColorChannels != 3) && (cNumColorChannels != 4)) {
|
||||||
dxgsg_cat.error() << "CreateTexture failed, havent handled pixbufs with < 3 channels yet! \n";
|
dxgsg_cat.error() << "CreateTexture failed for "<< _tex->get_name()<<", havent handled pixbufs with < 3 channels yet! \n";
|
||||||
return NULL;
|
return NULL;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
Loading…
x
Reference in New Issue
Block a user