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write mat3, not mat4
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@ -474,7 +474,7 @@ update_egg() {
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// Compose the new texture matrix with whatever matrix was already
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// there, if any.
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_egg_tex->set_transform(_tex_mat * new_tex_mat);
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_egg_tex->set_transform_2d(_tex_mat * new_tex_mat);
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// Finally, go back and actually adjust the UV's to match what we
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// claimed they could be.
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