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add set_pos_quat() and set_quat_scale()
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@ -1074,6 +1074,22 @@ set_pos_hpr(const LVecBase3f &pos, const LVecBase3f &hpr) {
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node()->reset_prev_transform();
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}
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////////////////////////////////////////////////////////////////////
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// Function: NodePath::set_pos_quat
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// Access: Published
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// Description: Sets the translation and rotation component of the
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// transform, leaving scale untouched.
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////////////////////////////////////////////////////////////////////
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void NodePath::
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set_pos_quat(const LVecBase3f &pos, const LQuaternionf &quat) {
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nassertv_always(!is_empty());
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CPT(TransformState) transform = get_transform();
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transform = TransformState::make_pos_quat_scale_shear
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(pos, quat, transform->get_scale(), transform->get_shear());
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set_transform(transform);
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node()->reset_prev_transform();
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}
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////////////////////////////////////////////////////////////////////
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// Function: NodePath::set_hpr_scale
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// Access: Published
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@ -1089,6 +1105,21 @@ set_hpr_scale(const LVecBase3f &hpr, const LVecBase3f &scale) {
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set_transform(transform);
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}
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////////////////////////////////////////////////////////////////////
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// Function: NodePath::set_quat_scale
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// Access: Published
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// Description: Sets the rotation and scale components of the
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// transform, leaving translation untouched.
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////////////////////////////////////////////////////////////////////
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void NodePath::
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set_quat_scale(const LQuaternionf &quat, const LVecBase3f &scale) {
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nassertv_always(!is_empty());
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CPT(TransformState) transform = get_transform();
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transform = TransformState::make_pos_quat_scale_shear
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(transform->get_pos(), quat, scale, transform->get_shear());
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set_transform(transform);
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}
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////////////////////////////////////////////////////////////////////
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// Function: NodePath::set_pos_hpr_scale
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// Access: Published
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@ -1647,6 +1678,44 @@ set_pos_hpr(const NodePath &other, const LVecBase3f &pos,
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}
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}
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////////////////////////////////////////////////////////////////////
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// Function: NodePath::set_pos_quat
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// Access: Published
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// Description: Sets the translation and rotation component of the
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// transform, relative to the other node.
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////////////////////////////////////////////////////////////////////
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void NodePath::
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set_pos_quat(const NodePath &other, const LVecBase3f &pos,
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const LQuaternionf &quat) {
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nassertv_always(!is_empty());
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CPT(TransformState) rel_transform = get_transform(other);
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CPT(TransformState) orig_transform = get_transform();
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if (orig_transform->has_components()) {
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// If we had a componentwise transform before we started, we
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// should be careful to preserve the other two components. We
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// wouldn't need to do this, except for the possibility of
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// numerical error or decompose ambiguity.
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const LVecBase3f &orig_scale = orig_transform->get_scale();
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const LVecBase3f &orig_shear = orig_transform->get_shear();
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set_transform(other, TransformState::make_pos_quat_scale_shear
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(pos, quat, rel_transform->get_scale(), rel_transform->get_shear()));
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const TransformState *new_transform = get_transform();
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if (new_transform->has_components()) {
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set_pos_quat_scale_shear(new_transform->get_pos(), new_transform->get_quat(),
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orig_scale, orig_shear);
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}
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} else {
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// If we didn't have a componentwise transform already, never
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// mind.
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set_transform(other, TransformState::make_pos_quat_scale_shear
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(pos, quat, rel_transform->get_scale(), rel_transform->get_shear()));
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node()->reset_prev_transform();
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}
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}
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////////////////////////////////////////////////////////////////////
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// Function: NodePath::set_hpr_scale
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// Access: Published
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@ -1668,6 +1737,28 @@ set_hpr_scale(const NodePath &other, const LVecBase3f &hpr, const LVecBase3f &sc
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set_transform(other, transform);
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}
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////////////////////////////////////////////////////////////////////
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// Function: NodePath::set_quat_scale
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// Access: Published
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// Description: Sets the rotation and scale components of the
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// transform, leaving translation untouched. This, or
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// set_pos_quat_scale, is the preferred way to update a
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// transform when both quat and scale are to be changed.
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////////////////////////////////////////////////////////////////////
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void NodePath::
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set_quat_scale(const NodePath &other, const LQuaternionf &quat,
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const LVecBase3f &scale) {
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// We don't bother trying very hard to preserve pos across this
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// operation, unlike the work we do above to preserve quat or scale,
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// since it generally doesn't matter that much if pos is off by a
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// few thousandths.
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nassertv_always(!is_empty());
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CPT(TransformState) transform = get_transform(other);
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transform = TransformState::make_pos_quat_scale_shear
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(transform->get_pos(), quat, scale, transform->get_shear());
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set_transform(other, transform);
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}
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////////////////////////////////////////////////////////////////////
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// Function: NodePath::set_pos_hpr_scale
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// Access: Published
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@ -315,11 +315,15 @@ PUBLISHED:
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float h, float p, float r);
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void set_pos_hpr(const LVecBase3f &pos,
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const LVecBase3f &hpr);
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void set_pos_quat(const LVecBase3f &pos,
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const LQuaternionf &quat);
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INLINE void set_hpr_scale(float h, float p, float r,
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float sx, float sy, float sz);
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void set_hpr_scale(const LVecBase3f &hpr,
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const LVecBase3f &scale);
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void set_quat_scale(const LQuaternionf &quat,
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const LVecBase3f &scale);
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INLINE void set_pos_hpr_scale(float x, float y, float z,
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float h, float p, float r,
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float sx, float sy, float sz);
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@ -408,12 +412,18 @@ PUBLISHED:
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void set_pos_hpr(const NodePath &other,
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const LVecBase3f &pos,
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const LVecBase3f &hpr);
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void set_pos_quat(const NodePath &other,
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const LVecBase3f &pos,
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const LQuaternionf &quat);
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INLINE void set_hpr_scale(const NodePath &other,
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float h, float p, float r,
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float sx, float sy, float sz);
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float h, float p, float r,
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float sx, float sy, float sz);
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void set_hpr_scale(const NodePath &other,
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const LVecBase3f &hpr,
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const LVecBase3f &scale);
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const LVecBase3f &hpr,
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const LVecBase3f &scale);
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void set_quat_scale(const NodePath &other,
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const LQuaternionf &quat,
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const LVecBase3f &scale);
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INLINE void set_pos_hpr_scale(const NodePath &other,
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float x, float y, float z,
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float h, float p, float r,
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