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glgsg: fix broken upload of downscaled texture without mipmaps
Fixes #306
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@ -12647,7 +12647,7 @@ upload_texture_image(CLP(TextureContext) *gtc, bool needs_reload,
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int depth = tex->get_expected_mipmap_z_size(mipmap_bias);
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int depth = tex->get_expected_mipmap_z_size(mipmap_bias);
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// Determine the number of images to upload.
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// Determine the number of images to upload.
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int num_levels = 1;
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int num_levels = mipmap_bias + 1;
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if (uses_mipmaps) {
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if (uses_mipmaps) {
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num_levels = tex->get_expected_num_mipmap_levels();
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num_levels = tex->get_expected_num_mipmap_levels();
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}
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}
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