mirror of
https://github.com/panda3d/panda3d.git
synced 2025-10-03 10:22:45 -04:00
further improvements
This commit is contained in:
parent
930570f1b5
commit
3bb37ce5ce
@ -181,11 +181,11 @@ generate_into(const NodePath &parent, const LVecBase4f &frame,
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break;
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case T_bevel_out:
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new_node = generate_bevel_geom(scaled_frame, false, false);
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new_node = generate_bevel_geom(scaled_frame, false);
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break;
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case T_bevel_in:
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new_node = generate_bevel_geom(scaled_frame, true, false);
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new_node = generate_bevel_geom(scaled_frame, true);
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break;
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case T_groove:
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@ -197,7 +197,7 @@ generate_into(const NodePath &parent, const LVecBase4f &frame,
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break;
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case T_texture_border:
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new_node = generate_bevel_geom(scaled_frame, false, true);
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new_node = generate_texture_border_geom(scaled_frame);
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break;
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default:
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@ -263,16 +263,13 @@ generate_flat_geom(const LVecBase4f &frame) {
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strip->close_primitive();
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CPT(RenderState) state = RenderState::make(ColorAttrib::make_flat(_color), -1);
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if (has_texture()) {
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state = state->set_attrib(TextureAttrib::make(get_texture()));
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}
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PT(Geom) geom = new Geom(vdata);
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geom->add_primitive(strip);
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gnode->add_geom(geom, state);
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if (has_texture()) {
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CPT(RenderState) state =
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RenderState::make(TextureAttrib::make(get_texture()));
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gnode->set_geom_state(0, state);
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}
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return gnode.p();
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}
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@ -283,7 +280,7 @@ generate_flat_geom(const LVecBase4f &frame) {
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// T_bevel_out, or T_texture_border frame.
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////////////////////////////////////////////////////////////////////
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PT(PandaNode) PGFrameStyle::
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generate_bevel_geom(const LVecBase4f &frame, bool in, bool flat_color) {
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generate_bevel_geom(const LVecBase4f &frame, bool in) {
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//
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// Colors:
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//
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@ -348,10 +345,13 @@ generate_bevel_geom(const LVecBase4f &frame, bool in, bool flat_color) {
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float bottom = frame[2];
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float top = frame[3];
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float inner_left = left + _width[0];
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float inner_right = right - _width[0];
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float inner_bottom = bottom + _width[1];
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float inner_top = top - _width[1];
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float cx = (left + right) * 0.5;
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float cy = (top + bottom) * 0.5;
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float inner_left = min(left + _width[0], cx);
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float inner_right = max(right - _width[0], cx);
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float inner_bottom = min(bottom + _width[1], cy);
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float inner_top = max(top - _width[1], cy);
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float left_color_scale = 1.2;
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float right_color_scale = 0.8;
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@ -364,12 +364,6 @@ generate_bevel_geom(const LVecBase4f &frame, bool in, bool flat_color) {
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top_color_scale = 0.7;
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bottom_color_scale = 1.3;
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}
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if (flat_color) {
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left_color_scale = 1.0;
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right_color_scale = 1.0;
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bottom_color_scale = 1.0;
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top_color_scale = 1.0;
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}
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// Clamp all colors at white, and don't scale the alpha.
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Colorf cleft(min(_color[0] * left_color_scale, 1.0f),
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@ -443,10 +437,7 @@ generate_bevel_geom(const LVecBase4f &frame, bool in, bool flat_color) {
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strip->add_next_vertices(6);
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strip->close_primitive();
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if (!flat_color) {
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strip->set_shade_model(Geom::SM_flat_last_vertex);
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}
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strip->set_shade_model(Geom::SM_flat_last_vertex);
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if (has_texture()) {
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// Generate UV's.
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@ -454,10 +445,14 @@ generate_bevel_geom(const LVecBase4f &frame, bool in, bool flat_color) {
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float right = uv_range[1];
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float bottom = uv_range[2];
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float top = uv_range[3];
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float inner_left = left + _uv_width[0];
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float inner_right = right - _uv_width[0];
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float inner_bottom = bottom + _uv_width[1];
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float inner_top = top - _uv_width[1];
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float cx = (left + right) * 0.5;
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float cy = (top + bottom) * 0.5;
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float inner_left = min(left + _uv_width[0], cx);
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float inner_right = max(right - _uv_width[0], cx);
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float inner_bottom = min(bottom + _uv_width[1], cy);
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float inner_top = max(top - _uv_width[1], cy);
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GeomVertexWriter texcoord(vdata, InternalName::get_texcoord());
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texcoord.add_data2f(right, bottom);
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@ -481,12 +476,8 @@ generate_bevel_geom(const LVecBase4f &frame, bool in, bool flat_color) {
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geom->add_primitive(strip);
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CPT(RenderState) state;
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if (flat_color) {
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state = RenderState::make(ColorAttrib::make_flat(_color));
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} else {
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state = RenderState::make(ShadeModelAttrib::make(ShadeModelAttrib::M_flat),
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ColorAttrib::make_vertex());
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}
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state = RenderState::make(ShadeModelAttrib::make(ShadeModelAttrib::M_flat),
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ColorAttrib::make_vertex());
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if (has_texture()) {
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state = state->set_attrib(TextureAttrib::make(get_texture()));
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}
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@ -608,15 +599,18 @@ generate_groove_geom(const LVecBase4f &frame, bool in) {
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float bottom = frame[2];
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float top = frame[3];
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float mid_left = left + 0.5f * _width[0];
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float mid_right = right - 0.5f * _width[0];
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float mid_bottom = bottom + 0.5f * _width[1];
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float mid_top = top - 0.5f * _width[1];
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float cx = (left + right) * 0.5;
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float cy = (top + bottom) * 0.5;
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float inner_left = left + _width[0];
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float inner_right = right - _width[0];
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float inner_bottom = bottom + _width[1];
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float inner_top = top - _width[1];
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float mid_left = min(left + 0.5f * _width[0], cx);
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float mid_right = max(right - 0.5f * _width[0], cx);
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float mid_bottom = min(bottom + 0.5f * _width[1], cy);
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float mid_top = max(top - 0.5f * _width[1], cy);
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float inner_left = min(left + _width[0], cx);
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float inner_right = max(right - _width[0], cx);
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float inner_bottom = min(bottom + _width[1], cy);
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float inner_top = max(top - _width[1], cy);
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float left_color_scale = 1.2f;
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float right_color_scale = 0.8f;
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@ -736,3 +730,158 @@ generate_groove_geom(const LVecBase4f &frame, bool in) {
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return gnode.p();
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}
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////////////////////////////////////////////////////////////////////
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// Function: PGFrameStyle::generate_texture_border_geom
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// Access: Private
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// Description: Generates the GeomNode appropriate to a
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// T_texture_border frame.
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////////////////////////////////////////////////////////////////////
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PT(PandaNode) PGFrameStyle::
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generate_texture_border_geom(const LVecBase4f &frame) {
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//
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// Vertices:
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//
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// tristrip 1:
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// 0 * * * 2 * * * * * * * * * * * * * 4 * * * 6
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// * * * * * * * * *
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// * * * * * * * * * * * *
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// * * * * * * * * * *
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// 1 * * * 3 * * * * * * * * * * * * * 5 * * * 7
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//
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// tristrip 2:
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// 1 * * * 3 * * * * * * * * * * * * * 5 * * * 7
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// * * * * *
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// * * * * * * * *
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// * * * * * * * * *
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// * * * * * * * * *
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// * * * * * * * *
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// * * * * * *
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// 8 * * *10 * * * * * * * * * * * * *12 * * *14
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//
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// tristrip 3:
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// 8 * * *10 * * * * * * * * * * * * *12 * * *14
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// * * * * * * * * *
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// * * * * * * * * * * * *
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// * * * * * * * * * *
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// 9 * * *11 * * * * * * * * * * * * *13 * * *15
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PT(GeomNode) gnode = new GeomNode("flat");
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float left = frame[0];
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float right = frame[1];
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float bottom = frame[2];
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float top = frame[3];
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float cx = (left + right) * 0.5;
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float cy = (top + bottom) * 0.5;
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float inner_left = min(left + _width[0], cx);
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float inner_right = max(right - _width[0], cx);
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float inner_bottom = min(bottom + _width[1], cy);
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float inner_top = max(top - _width[1], cy);
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CPT(GeomVertexFormat) format;
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if (has_texture()) {
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format = GeomVertexFormat::get_v3t2();
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} else {
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format = GeomVertexFormat::get_v3();
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}
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PT(GeomVertexData) vdata = new GeomVertexData
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("PGFrame", format, Geom::UH_static);
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GeomVertexWriter vertex(vdata, InternalName::get_vertex());
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// verts 0,1,2,3
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vertex.add_data3f(left, 0.0f, top);
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vertex.add_data3f(left, 0.0f, inner_top);
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vertex.add_data3f(inner_left, 0.0f, top);
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vertex.add_data3f(inner_left, 0.0f, inner_top);
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// verts 4,5,6,7
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vertex.add_data3f(inner_right, 0.0f, top);
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vertex.add_data3f(inner_right, 0.0f, inner_top);
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vertex.add_data3f(right, 0.0f, top);
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vertex.add_data3f(right, 0.0f, inner_top);
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// verts 8,9,10,11
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vertex.add_data3f(left, 0.0f, inner_bottom);
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vertex.add_data3f(left, 0.0f, bottom);
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vertex.add_data3f(inner_left, 0.0f, inner_bottom);
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vertex.add_data3f(inner_left, 0.0f, bottom);
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// verts 12,13,14,15
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vertex.add_data3f(inner_right, 0.0f, inner_bottom);
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vertex.add_data3f(inner_right, 0.0f, bottom);
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vertex.add_data3f(right, 0.0f, inner_bottom);
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vertex.add_data3f(right, 0.0f, bottom);
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if (has_texture()) {
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// Generate UV's.
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float left = uv_range[0];
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float right = uv_range[1];
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float bottom = uv_range[2];
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float top = uv_range[3];
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float cx = (left + right) * 0.5;
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float cy = (top + bottom) * 0.5;
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float inner_left = min(left + _uv_width[0], cx);
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float inner_right = max(right - _uv_width[0], cx);
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float inner_bottom = min(bottom + _uv_width[1], cy);
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float inner_top = max(top - _uv_width[1], cy);
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GeomVertexWriter texcoord(vdata, InternalName::get_texcoord());
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// verts 0,1,2,3
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texcoord.add_data2f(left, top);
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texcoord.add_data2f(left, inner_top);
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texcoord.add_data2f(inner_left, top);
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texcoord.add_data2f(inner_left, inner_top);
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// verts 4,5,6,7
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texcoord.add_data2f(inner_right, top);
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texcoord.add_data2f(inner_right, inner_top);
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texcoord.add_data2f(right, top);
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texcoord.add_data2f(right, inner_top);
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// verts 8,9,10,11
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texcoord.add_data2f(left, inner_bottom);
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texcoord.add_data2f(left, bottom);
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texcoord.add_data2f(inner_left, inner_bottom);
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texcoord.add_data2f(inner_left, bottom);
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// verts 12,13,14,15
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texcoord.add_data2f(inner_right, inner_bottom);
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texcoord.add_data2f(inner_right, bottom);
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texcoord.add_data2f(right, inner_bottom);
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texcoord.add_data2f(right, bottom);
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}
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PT(GeomTristrips) strip = new GeomTristrips(Geom::UH_static);
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// tristrip #1
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strip->add_consecutive_vertices(0, 8);
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strip->close_primitive();
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// tristrip #2
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strip->add_vertex(1);
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strip->add_vertex(8);
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strip->add_vertex(3);
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strip->add_vertex(10);
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strip->add_vertex(5);
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strip->add_vertex(12);
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strip->add_vertex(7);
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strip->add_vertex(14);
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strip->close_primitive();
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// tristrip #3
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strip->add_consecutive_vertices(8, 8);
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strip->close_primitive();
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CPT(RenderState) state = RenderState::make(ColorAttrib::make_flat(_color), -1);
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if (has_texture()) {
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state = state->set_attrib(TextureAttrib::make(get_texture()));
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}
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PT(Geom) geom = new Geom(vdata);
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geom->add_primitive(strip);
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gnode->add_geom(geom, state);
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return gnode.p();
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}
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@ -81,8 +81,9 @@ public:
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private:
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PT(PandaNode) generate_flat_geom(const LVecBase4f &frame);
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PT(PandaNode) generate_bevel_geom(const LVecBase4f &frame, bool in, bool flat_color);
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PT(PandaNode) generate_bevel_geom(const LVecBase4f &frame, bool in);
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PT(PandaNode) generate_groove_geom(const LVecBase4f &frame, bool in);
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PT(PandaNode) generate_texture_border_geom(const LVecBase4f &frame);
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private:
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Type _type;
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