better thread-handling in textures

This commit is contained in:
David Rose 2008-09-11 22:47:31 +00:00
parent 7e2c036927
commit 3bd0d132b3
9 changed files with 2542 additions and 2025 deletions

View File

@ -13,6 +13,54 @@
////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////
// Function: Texture::make_copy
// Access: Published
// Description: Returns a new copy of the same Texture. This copy,
// if applied to geometry, will be copied into texture
// as a separate texture from the original, so it will
// be duplicated in texture memory (and may be
// independently modified if desired).
//
// If the Texture is a VideoTexture, the resulting
// duplicate may be animated independently of the
// original.
////////////////////////////////////////////////////////////////////
INLINE PT(Texture) Texture::
make_copy() {
MutexHolder holder(_lock);
return do_make_copy();
}
////////////////////////////////////////////////////////////////////
// Function: Texture::clear
// Access: Published, Virtual
// Description: Reinitializes the texture to its default, empty
// state (except for the name).
////////////////////////////////////////////////////////////////////
INLINE void Texture::
clear() {
MutexHolder holder(_lock);
do_clear();
}
////////////////////////////////////////////////////////////////////
// Function: Texture::setup_texture
// Access: Published
// Description: Sets the texture to the indicated type and
// dimensions, presumably in preparation for calling
// read() or load(), or set_ram_image() or
// modify_ram_image().
////////////////////////////////////////////////////////////////////
INLINE void Texture::
setup_texture(Texture::TextureType texture_type, int x_size, int y_size,
int z_size, Texture::ComponentType component_type,
Texture::Format format) {
MutexHolder holder(_lock);
do_setup_texture(texture_type, x_size, y_size, z_size,
component_type, format);
}
////////////////////////////////////////////////////////////////////
// Function: Texture::setup_1d_texture
// Access: Published
@ -129,7 +177,7 @@ setup_cube_map(int size, ComponentType component_type,
////////////////////////////////////////////////////////////////////
INLINE bool Texture::
write(const Filename &fullpath) {
ReMutexHolder holder(_lock);
MutexHolder holder(_lock);
return do_write(fullpath, 0, 0, false, false);
}
@ -190,7 +238,7 @@ write(const Filename &fullpath) {
INLINE bool Texture::
write(const Filename &fullpath, int z, int n,
bool write_pages, bool write_mipmaps) {
ReMutexHolder holder(_lock);
MutexHolder holder(_lock);
return do_write(fullpath, z, n, write_pages, write_mipmaps);
}
@ -201,8 +249,8 @@ write(const Filename &fullpath, int z, int n,
////////////////////////////////////////////////////////////////////
INLINE bool Texture::
load(const PNMImage &pnmimage) {
ReMutexHolder holder(_lock);
clear();
MutexHolder holder(_lock);
do_clear();
return do_load_one(pnmimage, get_name(), 0, 0);
}
@ -214,7 +262,7 @@ load(const PNMImage &pnmimage) {
////////////////////////////////////////////////////////////////////
INLINE bool Texture::
load(const PNMImage &pnmimage, int z, int n) {
ReMutexHolder holder(_lock);
MutexHolder holder(_lock);
++_properties_modified;
++_image_modified;
return do_load_one(pnmimage, get_name(), z, n);
@ -228,7 +276,7 @@ load(const PNMImage &pnmimage, int z, int n) {
////////////////////////////////////////////////////////////////////
INLINE bool Texture::
store(PNMImage &pnmimage) const {
ReMutexHolder holder(_lock);
MutexHolder holder(_lock);
return do_store_one(pnmimage, 0, 0);
}
@ -240,7 +288,7 @@ store(PNMImage &pnmimage) const {
////////////////////////////////////////////////////////////////////
INLINE bool Texture::
store(PNMImage &pnmimage, int z, int n) const {
ReMutexHolder holder(_lock);
MutexHolder holder(_lock);
return do_store_one(pnmimage, z, n);
}
@ -252,7 +300,7 @@ store(PNMImage &pnmimage, int z, int n) const {
////////////////////////////////////////////////////////////////////
INLINE bool Texture::
has_filename() const {
ReMutexHolder holder(_lock);
MutexHolder holder(_lock);
return !_filename.empty();
}
@ -265,7 +313,7 @@ has_filename() const {
////////////////////////////////////////////////////////////////////
INLINE const Filename &Texture::
get_filename() const {
ReMutexHolder holder(_lock);
MutexHolder holder(_lock);
return _filename;
}
@ -277,7 +325,7 @@ get_filename() const {
////////////////////////////////////////////////////////////////////
INLINE bool Texture::
has_alpha_filename() const {
ReMutexHolder holder(_lock);
MutexHolder holder(_lock);
return !_alpha_filename.empty();
}
@ -291,7 +339,7 @@ has_alpha_filename() const {
////////////////////////////////////////////////////////////////////
INLINE const Filename &Texture::
get_alpha_filename() const {
ReMutexHolder holder(_lock);
MutexHolder holder(_lock);
return _alpha_filename;
}
@ -303,7 +351,7 @@ get_alpha_filename() const {
////////////////////////////////////////////////////////////////////
INLINE bool Texture::
has_fullpath() const {
ReMutexHolder holder(_lock);
MutexHolder holder(_lock);
return !_fullpath.empty();
}
@ -316,7 +364,7 @@ has_fullpath() const {
////////////////////////////////////////////////////////////////////
INLINE const Filename &Texture::
get_fullpath() const {
ReMutexHolder holder(_lock);
MutexHolder holder(_lock);
return _fullpath;
}
@ -328,7 +376,7 @@ get_fullpath() const {
////////////////////////////////////////////////////////////////////
INLINE bool Texture::
has_alpha_fullpath() const {
ReMutexHolder holder(_lock);
MutexHolder holder(_lock);
return !_alpha_fullpath.empty();
}
@ -342,7 +390,7 @@ has_alpha_fullpath() const {
////////////////////////////////////////////////////////////////////
INLINE const Filename &Texture::
get_alpha_fullpath() const {
ReMutexHolder holder(_lock);
MutexHolder holder(_lock);
return _alpha_fullpath;
}
@ -428,13 +476,8 @@ get_pad_z_size() const {
////////////////////////////////////////////////////////////////////
INLINE void Texture::
set_pad_size(int x, int y, int z) {
ReMutexHolder holder(_lock);
if (x > _x_size) x = _x_size;
if (y > _y_size) y = _y_size;
if (z > _z_size) z = _z_size;
_pad_x_size = x;
_pad_y_size = y;
_pad_z_size = z;
MutexHolder holder(_lock);
do_set_pad_size(x, y, z);
}
////////////////////////////////////////////////////////////////////
@ -655,11 +698,8 @@ get_compression() const {
////////////////////////////////////////////////////////////////////
INLINE bool Texture::
has_compression() const {
if (_compression == CM_default) {
return compressed_textures;
} else {
return (_compression != CM_off);
}
MutexHolder holder(_lock);
return do_has_compression();
}
////////////////////////////////////////////////////////////////////
@ -703,6 +743,105 @@ get_quality_level() const {
return _quality_level;
}
////////////////////////////////////////////////////////////////////
// Function: Texture::get_expected_num_mipmap_levels
// Access: Published
// Description: Returns the number of mipmap levels that should be
// defined for this texture, given the texture's size.
//
// Note that this returns a number appropriate for
// mipmapping, even if the texture does not currently
// have mipmapping enabled.
////////////////////////////////////////////////////////////////////
INLINE int Texture::
get_expected_num_mipmap_levels() const {
MutexHolder holder(_lock);
return do_get_expected_num_mipmap_levels();
}
////////////////////////////////////////////////////////////////////
// Function: Texture::get_expected_mipmap_x_size
// Access: Published
// Description: Returns the x_size that the nth mipmap level should
// have, based on the texture's size.
////////////////////////////////////////////////////////////////////
INLINE int Texture::
get_expected_mipmap_x_size(int n) const {
MutexHolder holder(_lock);
return do_get_expected_mipmap_x_size(n);
}
////////////////////////////////////////////////////////////////////
// Function: Texture::get_expected_mipmap_y_size
// Access: Published
// Description: Returns the y_size that the nth mipmap level should
// have, based on the texture's size.
////////////////////////////////////////////////////////////////////
INLINE int Texture::
get_expected_mipmap_y_size(int n) const {
MutexHolder holder(_lock);
return do_get_expected_mipmap_y_size(n);
}
////////////////////////////////////////////////////////////////////
// Function: Texture::get_expected_mipmap_z_size
// Access: Published
// Description: Returns the z_size that the nth mipmap level should
// have, based on the texture's size.
////////////////////////////////////////////////////////////////////
INLINE int Texture::
get_expected_mipmap_z_size(int n) const {
MutexHolder holder(_lock);
return do_get_expected_mipmap_z_size(n);
}
////////////////////////////////////////////////////////////////////
// Function: Texture::has_ram_image
// Access: Published
// Description: Returns true if the Texture has its image contents
// available in main RAM, false if it exists only in
// texture memory or in the prepared GSG context.
//
// Note that this has nothing to do with whether
// get_ram_image() will fail or not. Even if
// has_ram_image() returns false, get_ram_image() may
// still return a valid RAM image, because
// get_ram_image() will automatically load the texture
// from disk if necessary. The only thing
// has_ram_image() tells you is whether the texture is
// available right now without hitting the disk first.
//
// Note also that if an application uses only one GSG,
// it may appear that has_ram_image() returns true if
// the texture has not yet been loaded by the GSG, but
// this correlation is not true in general and should
// not be depended on. Specifically, if an application
// ever uses multiple GSG's in its lifetime (for
// instance, by opening more than one window, or by
// closing its window and opening another one later),
// then has_ram_image() may well return false on
// textures that have never been loaded on the current
// GSG.
////////////////////////////////////////////////////////////////////
INLINE bool Texture::
has_ram_image() const {
MutexHolder holder(_lock);
return do_has_ram_image();
}
////////////////////////////////////////////////////////////////////
// Function: Texture::has_uncompressed_ram_image
// Access: Published
// Description: Returns true if the Texture has its image contents
// available in main RAM and is uncompressed, false
// otherwise. See has_ram_image().
////////////////////////////////////////////////////////////////////
INLINE bool Texture::
has_uncompressed_ram_image() const {
MutexHolder holder(_lock);
return do_has_uncompressed_ram_image();
}
////////////////////////////////////////////////////////////////////
// Function: Texture::might_have_ram_image
// Access: Published
@ -715,8 +854,8 @@ get_quality_level() const {
////////////////////////////////////////////////////////////////////
INLINE bool Texture::
might_have_ram_image() const {
ReMutexHolder holder(_lock);
return (has_ram_image() || has_filename());
MutexHolder holder(_lock);
return (do_has_ram_image() || !_fullpath.empty());
}
////////////////////////////////////////////////////////////////////
@ -727,11 +866,8 @@ might_have_ram_image() const {
////////////////////////////////////////////////////////////////////
INLINE size_t Texture::
get_ram_image_size() const {
ReMutexHolder holder(_lock);
if (_ram_images.empty()) {
return 0;
}
return _ram_images[0]._image.size();
MutexHolder holder(_lock);
return do_get_ram_image_size();
}
////////////////////////////////////////////////////////////////////
@ -748,9 +884,9 @@ get_ram_image_size() const {
////////////////////////////////////////////////////////////////////
INLINE size_t Texture::
get_ram_page_size() const {
ReMutexHolder holder(_lock);
MutexHolder holder(_lock);
if (_ram_image_compression == CM_off || _ram_images.empty()) {
return get_expected_ram_page_size();
return do_get_expected_ram_page_size();
} else {
return _ram_images[0]._page_size;
}
@ -765,8 +901,8 @@ get_ram_page_size() const {
////////////////////////////////////////////////////////////////////
INLINE size_t Texture::
get_expected_ram_image_size() const {
ReMutexHolder holder(_lock);
return get_expected_ram_page_size() * (size_t)_z_size;
MutexHolder holder(_lock);
return do_get_expected_ram_image_size();
}
////////////////////////////////////////////////////////////////////
@ -779,8 +915,42 @@ get_expected_ram_image_size() const {
////////////////////////////////////////////////////////////////////
INLINE size_t Texture::
get_expected_ram_page_size() const {
ReMutexHolder holder(_lock);
return (size_t)(_x_size * _y_size * _num_components * _component_width);
MutexHolder holder(_lock);
return do_get_expected_ram_page_size();
}
////////////////////////////////////////////////////////////////////
// Function: Texture::get_ram_image
// Access: Published
// Description: Returns the system-RAM image data associated with the
// texture. If the texture does not currently have an
// associated RAM image, and the texture was generated
// by loading an image from a disk file (the most common
// case), this forces the reload of the same texture.
// This can happen if keep_texture_ram is configured to
// false, and we have previously prepared this texture
// with a GSG.
//
// Note that it is not correct to call has_ram_image()
// first to test whether this function will fail. A
// false return value from has_ram_image() indicates
// only that get_ram_image() may need to reload the
// texture from disk, which it will do automatically.
// However, you can call might_have_ram_image(), which
// will return true if the ram image exists, or there is
// a reasonable reason to believe it can be loaded.
//
// On the other hand, it is possible that the texture
// cannot be found on disk or is otherwise unavailable.
// If that happens, this function will return NULL.
// There is no way to predict with 100% accuracy whether
// get_ram_image() will return NULL without calling it
// first; might_have_ram_image() is the closest.
////////////////////////////////////////////////////////////////////
INLINE CPTA_uchar Texture::
get_ram_image() {
MutexHolder holder(_lock);
return do_get_ram_image();
}
////////////////////////////////////////////////////////////////////
@ -810,10 +980,34 @@ get_ram_image_compression() const {
////////////////////////////////////////////////////////////////////
INLINE PTA_uchar Texture::
modify_ram_image() {
ReMutexHolder holder(_lock);
do_modify_ram_image();
MutexHolder holder(_lock);
++_image_modified;
return _ram_images[0]._image;
return do_modify_ram_image();
}
////////////////////////////////////////////////////////////////////
// Function: Texture::get_uncompressed_ram_image
// Access: Published
// Description: Returns the system-RAM image associated with the
// texture, in an uncompressed form if at all possible.
//
// If get_ram_image_compression() is CM_off, then the
// system-RAM image is already uncompressed, and this
// returns the same thing as get_ram_image().
//
// If get_ram_image_compression() is anything else, then
// the system-RAM image is compressed. In this case,
// the image will be reloaded from the *original* file
// (not from the cache), in the hopes that an
// uncompressed image will be found there.
//
// If an uncompressed image cannot be found, returns
// NULL.
////////////////////////////////////////////////////////////////////
INLINE CPTA_uchar Texture::
get_uncompressed_ram_image() {
MutexHolder holder(_lock);
return do_get_uncompressed_ram_image();
}
////////////////////////////////////////////////////////////////////
@ -827,10 +1021,20 @@ modify_ram_image() {
////////////////////////////////////////////////////////////////////
INLINE PTA_uchar Texture::
make_ram_image() {
ReMutexHolder holder(_lock);
MutexHolder holder(_lock);
++_image_modified;
do_make_ram_image();
return _ram_images[0]._image;
return do_make_ram_image();
}
////////////////////////////////////////////////////////////////////
// Function: Texture::clear_ram_image
// Access: Published
// Description: Discards the current system-RAM image.
////////////////////////////////////////////////////////////////////
INLINE void Texture::
clear_ram_image() {
MutexHolder holder(_lock);
do_clear_ram_image();
}
////////////////////////////////////////////////////////////////////
@ -866,7 +1070,7 @@ set_keep_ram_image(bool keep_ram_image) {
////////////////////////////////////////////////////////////////////
INLINE int Texture::
get_num_ram_mipmap_images() const {
ReMutexHolder holder(_lock);
MutexHolder holder(_lock);
return _ram_images.size();
}
@ -882,8 +1086,8 @@ get_num_ram_mipmap_images() const {
////////////////////////////////////////////////////////////////////
INLINE bool Texture::
has_ram_mipmap_image(int n) const {
ReMutexHolder holder(_lock);
return (n >= 0 && n < (int)_ram_images.size() && !_ram_images[n]._image.empty());
MutexHolder holder(_lock);
return do_has_ram_mipmap_image(n);
}
////////////////////////////////////////////////////////////////////
@ -895,7 +1099,7 @@ has_ram_mipmap_image(int n) const {
////////////////////////////////////////////////////////////////////
INLINE size_t Texture::
get_ram_mipmap_image_size(int n) const {
ReMutexHolder holder(_lock);
MutexHolder holder(_lock);
if (n >= 0 && n < (int)_ram_images.size()) {
return _ram_images[n]._image.size();
}
@ -917,15 +1121,8 @@ get_ram_mipmap_image_size(int n) const {
////////////////////////////////////////////////////////////////////
INLINE size_t Texture::
get_ram_mipmap_page_size(int n) const {
ReMutexHolder holder(_lock);
if (_ram_image_compression != CM_off) {
if (n >= 0 && n < (int)_ram_images.size()) {
return _ram_images[n]._page_size;
}
return 0;
} else {
return get_expected_ram_mipmap_page_size(n);
}
MutexHolder holder(_lock);
return do_get_ram_mipmap_page_size(n);
}
////////////////////////////////////////////////////////////////////
@ -937,8 +1134,8 @@ get_ram_mipmap_page_size(int n) const {
////////////////////////////////////////////////////////////////////
INLINE size_t Texture::
get_expected_ram_mipmap_image_size(int n) const {
ReMutexHolder holder(_lock);
return get_expected_ram_mipmap_page_size(n) * (size_t)get_expected_mipmap_z_size(n);
MutexHolder holder(_lock);
return do_get_expected_ram_mipmap_page_size(n) * (size_t)do_get_expected_mipmap_z_size(n);
}
////////////////////////////////////////////////////////////////////
@ -951,8 +1148,8 @@ get_expected_ram_mipmap_image_size(int n) const {
////////////////////////////////////////////////////////////////////
INLINE size_t Texture::
get_expected_ram_mipmap_page_size(int n) const {
ReMutexHolder holder(_lock);
return (size_t)(get_expected_mipmap_x_size(n) * get_expected_mipmap_y_size(n) * _num_components * _component_width);
MutexHolder holder(_lock);
return do_get_expected_ram_mipmap_page_size(n);
}
////////////////////////////////////////////////////////////////////
@ -967,10 +1164,37 @@ get_expected_ram_mipmap_page_size(int n) const {
////////////////////////////////////////////////////////////////////
INLINE PTA_uchar Texture::
modify_ram_mipmap_image(int n) {
ReMutexHolder holder(_lock);
do_modify_ram_mipmap_image(n);
MutexHolder holder(_lock);
++_image_modified;
return _ram_images[n]._image;
return do_modify_ram_mipmap_image(n);
}
////////////////////////////////////////////////////////////////////
// Function: Texture::make_ram_mipmap_image
// Access: Published
// Description: Discards the current system-RAM image for the
// nth mipmap level, if any, and allocates a new buffer
// of the appropriate size. Returns the new buffer.
//
// This does *not* affect keep_ram_image.
////////////////////////////////////////////////////////////////////
INLINE PTA_uchar Texture::
make_ram_mipmap_image(int n) {
MutexHolder holder(_lock);
++_image_modified;
return do_make_ram_mipmap_image(n);
}
////////////////////////////////////////////////////////////////////
// Function: Texture::clear_ram_mipmap_images
// Access: Published
// Description: Discards the current system-RAM image for all
// mipmap levels, except level 0 (the base image).
////////////////////////////////////////////////////////////////////
INLINE void Texture::
clear_ram_mipmap_images() {
MutexHolder holder(_lock);
do_clear_ram_mipmap_images();
}
////////////////////////////////////////////////////////////////////
@ -1001,7 +1225,7 @@ get_simple_y_size() const {
////////////////////////////////////////////////////////////////////
INLINE bool Texture::
has_simple_ram_image() const {
ReMutexHolder holder(_lock);
MutexHolder holder(_lock);
return !_simple_ram_image._image.empty();
}
@ -1013,7 +1237,7 @@ has_simple_ram_image() const {
////////////////////////////////////////////////////////////////////
INLINE size_t Texture::
get_simple_ram_image_size() const {
ReMutexHolder holder(_lock);
MutexHolder holder(_lock);
return _simple_ram_image._image.size();
}
@ -1036,10 +1260,47 @@ get_simple_ram_image_size() const {
////////////////////////////////////////////////////////////////////
INLINE CPTA_uchar Texture::
get_simple_ram_image() const {
ReMutexHolder holder(_lock);
MutexHolder holder(_lock);
return _simple_ram_image._image;
}
////////////////////////////////////////////////////////////////////
// Function: Texture::set_simple_ram_image
// Access: Published
// Description: Replaces the internal "simple" texture image. This
// can be used as an option to display while the main
// texture image is being loaded from disk. It is
// normally a very small image, 16x16 or smaller (and
// maybe even 1x1), that is designed to give just enough
// sense of color to serve as a placeholder until the
// full texture is available.
//
// The "simple" image is always 4 components, 1 byte
// each, regardless of the parameters of the full
// texture. The simple image is only supported for
// ordinary 2-d textures.
//
// Also see generate_simple_ram_image(),
// modify_simple_ram_image(), and
// new_simple_ram_image().
////////////////////////////////////////////////////////////////////
INLINE void Texture::
set_simple_ram_image(PTA_uchar image, int x_size, int y_size) {
MutexHolder holder(_lock);
do_set_simple_ram_image(image, x_size, y_size);
}
////////////////////////////////////////////////////////////////////
// Function: Texture::clear_simple_ram_image
// Access: Published
// Description: Discards the current "simple" image.
////////////////////////////////////////////////////////////////////
INLINE void Texture::
clear_simple_ram_image() {
MutexHolder holder(_lock);
do_clear_simple_ram_image();
}
////////////////////////////////////////////////////////////////////
// Function: Texture::get_properties_modified
// Access: Published
@ -1091,7 +1352,7 @@ get_simple_image_modified() const {
////////////////////////////////////////////////////////////////////
INLINE void Texture::
set_filename(const Filename &filename) {
ReMutexHolder holder(_lock);
MutexHolder holder(_lock);
_filename = filename;
}
@ -1103,7 +1364,7 @@ set_filename(const Filename &filename) {
////////////////////////////////////////////////////////////////////
INLINE void Texture::
clear_filename() {
ReMutexHolder holder(_lock);
MutexHolder holder(_lock);
_filename = Filename();
}
@ -1125,7 +1386,7 @@ clear_filename() {
////////////////////////////////////////////////////////////////////
INLINE void Texture::
set_alpha_filename(const Filename &alpha_filename) {
ReMutexHolder holder(_lock);
MutexHolder holder(_lock);
_alpha_filename = alpha_filename;
}
@ -1137,7 +1398,7 @@ set_alpha_filename(const Filename &alpha_filename) {
////////////////////////////////////////////////////////////////////
INLINE void Texture::
clear_alpha_filename() {
ReMutexHolder holder(_lock);
MutexHolder holder(_lock);
_alpha_filename = Filename();
}
@ -1151,7 +1412,7 @@ clear_alpha_filename() {
////////////////////////////////////////////////////////////////////
INLINE void Texture::
set_fullpath(const Filename &fullpath) {
ReMutexHolder holder(_lock);
MutexHolder holder(_lock);
_fullpath = fullpath;
}
@ -1163,7 +1424,7 @@ set_fullpath(const Filename &fullpath) {
////////////////////////////////////////////////////////////////////
INLINE void Texture::
clear_fullpath() {
ReMutexHolder holder(_lock);
MutexHolder holder(_lock);
_fullpath = Filename();
}
@ -1178,7 +1439,7 @@ clear_fullpath() {
////////////////////////////////////////////////////////////////////
INLINE void Texture::
set_alpha_fullpath(const Filename &alpha_fullpath) {
ReMutexHolder holder(_lock);
MutexHolder holder(_lock);
_alpha_fullpath = alpha_fullpath;
}
@ -1190,7 +1451,7 @@ set_alpha_fullpath(const Filename &alpha_fullpath) {
////////////////////////////////////////////////////////////////////
INLINE void Texture::
clear_alpha_fullpath() {
ReMutexHolder holder(_lock);
MutexHolder holder(_lock);
_alpha_fullpath = Filename();
}
@ -1203,13 +1464,8 @@ clear_alpha_fullpath() {
////////////////////////////////////////////////////////////////////
INLINE void Texture::
set_x_size(int x_size) {
ReMutexHolder holder(_lock);
if (_x_size != x_size) {
_x_size = x_size;
++_image_modified;
clear_ram_image();
set_pad_size();
}
MutexHolder holder(_lock);
do_set_x_size(x_size);
}
////////////////////////////////////////////////////////////////////
@ -1221,14 +1477,8 @@ set_x_size(int x_size) {
////////////////////////////////////////////////////////////////////
INLINE void Texture::
set_y_size(int y_size) {
ReMutexHolder holder(_lock);
if (_y_size != y_size) {
nassertv(_texture_type != Texture::TT_1d_texture || y_size == 1);
_y_size = y_size;
++_image_modified;
clear_ram_image();
set_pad_size();
}
MutexHolder holder(_lock);
do_set_y_size(y_size);
}
////////////////////////////////////////////////////////////////////
@ -1240,16 +1490,32 @@ set_y_size(int y_size) {
////////////////////////////////////////////////////////////////////
INLINE void Texture::
set_z_size(int z_size) {
ReMutexHolder holder(_lock);
if (_z_size != z_size) {
nassertv(_texture_type == Texture::TT_3d_texture ||
(_texture_type == Texture::TT_cube_map && z_size == 6) ||
(z_size == 1));
_z_size = z_size;
++_image_modified;
clear_ram_image();
set_pad_size();
}
MutexHolder holder(_lock);
do_set_z_size(z_size);
}
////////////////////////////////////////////////////////////////////
// Function: Texture::set_format
// Access: Published
// Description: Changes the format value for the texture components.
// This implicitly sets num_components as well.
////////////////////////////////////////////////////////////////////
INLINE void Texture::
set_format(Texture::Format format) {
MutexHolder holder(_lock);
do_set_format(format);
}
////////////////////////////////////////////////////////////////////
// Function: Texture::set_component_type
// Access: Published
// Description: Changes the data value for the texture components.
// This implicitly sets component_width as well.
////////////////////////////////////////////////////////////////////
INLINE void Texture::
set_component_type(Texture::ComponentType component_type) {
MutexHolder holder(_lock);
do_set_component_type(component_type);
}
////////////////////////////////////////////////////////////////////
@ -1365,6 +1631,70 @@ set_post_load_store_cache(bool flag) {
_post_load_store_cache = flag;
}
////////////////////////////////////////////////////////////////////
// Function: Texture::do_get_ram_image_size
// Access: Protected
// Description:
////////////////////////////////////////////////////////////////////
INLINE size_t Texture::
do_get_ram_image_size() const {
if (_ram_images.empty()) {
return 0;
}
return _ram_images[0]._image.size();
}
////////////////////////////////////////////////////////////////////
// Function: Texture::do_has_ram_mipmap_image
// Access: Protected
// Description:
////////////////////////////////////////////////////////////////////
INLINE bool Texture::
do_has_ram_mipmap_image(int n) const {
return (n >= 0 && n < (int)_ram_images.size() && !_ram_images[n]._image.empty());
}
////////////////////////////////////////////////////////////////////
// Function: Texture::do_get_expected_ram_image_size
// Access: Protected
// Description:
////////////////////////////////////////////////////////////////////
INLINE size_t Texture::
do_get_expected_ram_image_size() const {
return do_get_expected_ram_page_size() * (size_t)_z_size;
}
////////////////////////////////////////////////////////////////////
// Function: Texture::do_get_expected_ram_page_size
// Access: Protected
// Description:
////////////////////////////////////////////////////////////////////
INLINE size_t Texture::
do_get_expected_ram_page_size() const {
return (size_t)(_x_size * _y_size * _num_components * _component_width);
}
////////////////////////////////////////////////////////////////////
// Function: Texture::do_get_expected_ram_mipmap_page_size
// Access: Protected
// Description:
////////////////////////////////////////////////////////////////////
INLINE size_t Texture::
do_get_expected_ram_mipmap_page_size(int n) const {
return (size_t)(do_get_expected_mipmap_x_size(n) * do_get_expected_mipmap_y_size(n) * _num_components * _component_width);
}
////////////////////////////////////////////////////////////////////
// Function: Texture::do_clear_ram_image
// Access: Protected
// Description:
////////////////////////////////////////////////////////////////////
INLINE void Texture::
do_clear_ram_image() {
_ram_image_compression = CM_off;
_ram_images.clear();
}
////////////////////////////////////////////////////////////////////
// Function: Texture::store_unscaled_byte
// Access: Private, Static

File diff suppressed because it is too large Load Diff

View File

@ -26,8 +26,9 @@
#include "pmap.h"
#include "config_gobj.h"
#include "pStatCollector.h"
#include "reMutex.h"
#include "reMutexHolder.h"
#include "pmutex.h"
#include "mutexHolder.h"
#include "conditionVarFull.h"
#include "loaderOptions.h"
#include "string_utils.h"
@ -192,12 +193,12 @@ protected:
PUBLISHED:
virtual ~Texture();
virtual PT(Texture) make_copy();
virtual void clear();
INLINE PT(Texture) make_copy();
INLINE void clear();
void setup_texture(TextureType texture_type,
int x_size, int y_size, int z_size,
ComponentType component_type, Format format);
INLINE void setup_texture(TextureType texture_type,
int x_size, int y_size, int z_size,
ComponentType component_type, Format format);
INLINE void setup_1d_texture();
INLINE void setup_1d_texture(int x_size,
@ -288,26 +289,26 @@ PUBLISHED:
void set_quality_level(QualityLevel quality_level);
INLINE QualityLevel get_quality_level() const;
int get_expected_num_mipmap_levels() const;
int get_expected_mipmap_x_size(int n) const;
int get_expected_mipmap_y_size(int n) const;
int get_expected_mipmap_z_size(int n) const;
INLINE int get_expected_num_mipmap_levels() const;
INLINE int get_expected_mipmap_x_size(int n) const;
INLINE int get_expected_mipmap_y_size(int n) const;
INLINE int get_expected_mipmap_z_size(int n) const;
virtual bool has_ram_image() const;
virtual bool has_uncompressed_ram_image() const;
INLINE bool has_ram_image() const;
INLINE bool has_uncompressed_ram_image() const;
INLINE bool might_have_ram_image() const;
INLINE size_t get_ram_image_size() const;
INLINE size_t get_ram_page_size() const;
INLINE size_t get_expected_ram_image_size() const;
INLINE size_t get_expected_ram_page_size() const;
CPTA_uchar get_ram_image();
INLINE CPTA_uchar get_ram_image();
INLINE CompressionMode get_ram_image_compression() const;
CPTA_uchar get_uncompressed_ram_image();
INLINE CPTA_uchar get_uncompressed_ram_image();
INLINE PTA_uchar modify_ram_image();
INLINE PTA_uchar make_ram_image();
void set_ram_image(PTA_uchar image, CompressionMode compression = CM_off,
size_t page_size = 0);
void clear_ram_image();
INLINE void clear_ram_image();
INLINE void set_keep_ram_image(bool keep_ram_image);
virtual bool get_keep_ram_image() const;
@ -321,10 +322,10 @@ PUBLISHED:
INLINE size_t get_expected_ram_mipmap_page_size(int n) const;
CPTA_uchar get_ram_mipmap_image(int n);
INLINE PTA_uchar modify_ram_mipmap_image(int n);
PTA_uchar make_ram_mipmap_image(int n);
INLINE PTA_uchar make_ram_mipmap_image(int n);
void set_ram_mipmap_image(int n, PTA_uchar image, size_t page_size = 0);
void clear_ram_mipmap_image(int n);
void clear_ram_mipmap_images();
INLINE void clear_ram_mipmap_images();
void generate_ram_mipmap_images();
INLINE int get_simple_x_size() const;
@ -332,11 +333,11 @@ PUBLISHED:
INLINE bool has_simple_ram_image() const;
INLINE size_t get_simple_ram_image_size() const;
INLINE CPTA_uchar get_simple_ram_image() const;
void set_simple_ram_image(PTA_uchar image, int x_size, int y_size);
INLINE void set_simple_ram_image(PTA_uchar image, int x_size, int y_size);
PTA_uchar modify_simple_ram_image();
PTA_uchar new_simple_ram_image(int x_size, int y_size);
void generate_simple_ram_image();
void clear_simple_ram_image();
INLINE void clear_simple_ram_image();
PT(TexturePeeker) peek();
@ -393,8 +394,8 @@ PUBLISHED:
void set_orig_file_size(int x, int y, int z = 1);
void set_format(Format format);
void set_component_type(ComponentType component_type);
INLINE void set_format(Format format);
INLINE void set_component_type(ComponentType component_type);
INLINE void set_loaded_from_image();
INLINE bool get_loaded_from_image() const;
@ -434,6 +435,16 @@ public:
static bool adjust_size(int &x_size, int &y_size, const string &name);
protected:
virtual void reconsider_dirty();
// All of the functions in this class that begin "do_" are protected
// methods. Many of them are implementations of public-facing
// versions of the same methods.
// All of these assume the lock is already held; generally, they
// also avoid adjusting the _properties_modified and _image_modified
// semaphores.
virtual bool do_read(const Filename &fullpath, const Filename &alpha_fullpath,
int primary_file_num_channels, int alpha_file_channel,
int z, int n, bool read_pages, bool read_mipmaps,
@ -441,24 +452,63 @@ protected:
virtual bool do_read_one(const Filename &fullpath, const Filename &alpha_fullpath,
int z, int n, int primary_file_num_channels, int alpha_file_channel,
bool header_only, BamCacheRecord *record);
virtual bool do_load_one(const PNMImage &pnmimage, const string &name,
int z, int n);
bool do_read_txo_file(const Filename &fullpath);
bool do_read_txo(istream &in, const string &filename);
bool do_read_dds_file(const Filename &fullpath, bool header_only);
bool do_read_dds(istream &in, const string &filename, bool header_only);
bool do_write(const Filename &fullpath, int z, int n,
bool write_pages, bool write_mipmaps) const;
bool do_write_one(const Filename &fullpath, int z, int n) const;
virtual bool do_load_one(const PNMImage &pnmimage, const string &name,
int z, int n);
bool do_store_one(PNMImage &pnmimage, int z, int n) const;
bool do_write_txo_file(const Filename &fullpath) const;
bool do_write_txo(ostream &out, const string &filename) const;
virtual void reconsider_dirty();
virtual void reload_ram_image(bool allow_compression);
void do_unlock_and_reload_ram_image(bool allow_compression);
virtual void do_reload_ram_image(bool allow_compression);
PTA_uchar do_modify_ram_image();
PTA_uchar do_make_ram_image();
PTA_uchar do_modify_ram_mipmap_image(int n);
PTA_uchar do_make_ram_mipmap_image(int n);
void do_modify_ram_image();
void do_make_ram_image();
void do_modify_ram_mipmap_image(int n);
bool do_reconsider_z_size(int z);
bool do_reconsider_image_properties(int x_size, int y_size, int num_components,
ComponentType component_type, int z);
bool reconsider_z_size(int z);
bool reconsider_image_properties(int x_size, int y_size, int num_components,
ComponentType component_type, int z);
virtual PT(Texture) do_make_copy();
void do_assign(const Texture &copy);
virtual void do_clear();
void do_setup_texture(TextureType texture_type, int x_size, int y_size,
int z_size, ComponentType component_type,
Format format);
void do_set_format(Format format);
void do_set_component_type(ComponentType component_type);
void do_set_x_size(int x_size);
void do_set_y_size(int y_size);
void do_set_z_size(int z_size);
bool do_has_compression() const;
virtual bool do_has_ram_image() const;
virtual bool do_has_uncompressed_ram_image() const;
CPTA_uchar do_get_ram_image();
CPTA_uchar do_get_uncompressed_ram_image();
void do_set_simple_ram_image(PTA_uchar image, int x_size, int y_size);
INLINE size_t do_get_ram_image_size() const;
INLINE bool do_has_ram_mipmap_image(int n) const;
int do_get_expected_num_mipmap_levels() const;
INLINE size_t do_get_expected_ram_image_size() const;
INLINE size_t do_get_expected_ram_page_size() const;
size_t do_get_ram_mipmap_page_size(int n) const;
INLINE size_t do_get_expected_ram_mipmap_page_size(int n) const;
int do_get_expected_mipmap_x_size(int n) const;
int do_get_expected_mipmap_y_size(int n) const;
int do_get_expected_mipmap_z_size(int n) const;
INLINE void do_clear_ram_image();
void do_clear_simple_ram_image();
void do_clear_ram_mipmap_images();
void do_set_pad_size(int x, int y, int z);
// This nested class declaration is used below.
class RamImage {
@ -498,8 +548,8 @@ private:
void clear_prepared(PreparedGraphicsObjects *prepared_objects);
void consider_rescale(PNMImage &pnmimage, const string &name);
void consider_downgrade(PNMImage &pnmimage, int num_channels);
static void consider_rescale(PNMImage &pnmimage, const string &name);
static void consider_downgrade(PNMImage &pnmimage, int num_channels, const string &name);
static bool compare_images(const PNMImage &a, const PNMImage &b);
@ -511,11 +561,7 @@ private:
INLINE static double get_unsigned_short(const unsigned char *&p);
INLINE static bool is_txo_filename(const Filename &fullpath);
bool read_txo_file(const Filename &fullpath);
bool write_txo_file(const Filename &fullpath) const;
INLINE static bool is_dds_filename(const Filename &fullpath);
bool read_dds_file(const Filename &fullpath, bool header_only);
void filter_2d_mipmap_pages(RamImage &to, const RamImage &from,
int x_size, int y_size);
@ -550,7 +596,10 @@ private:
protected:
// Protects all of the members of this class.
ReMutex _lock;
Mutex _lock;
// Used to implement do_unlock_and_reload_ram_image()
ConditionVarFull _cvar; // condition: _reloading is true.
bool _reloading;
Filename _filename;
Filename _alpha_filename;

View File

@ -19,6 +19,9 @@
// Function: TexturePeeker::Constructor
// Access: Private
// Description: Use Texture::peek() to construct a TexturePeeker.
//
// This constructor is called only by Texture::peek(),
// and assumes the texture's lock is already held.
////////////////////////////////////////////////////////////////////
TexturePeeker::
TexturePeeker(Texture *tex) {
@ -41,7 +44,7 @@ TexturePeeker(Texture *tex) {
// Regular 1-d, 2-d, or 3-d texture. The coordinates map
// directly. Simple ram images are possible if it is a 2-d
// texture.
if (!(tex->has_ram_image() && tex->get_ram_image_compression() == Texture::CM_off) && tex->has_simple_ram_image()) {
if (!(tex->do_has_ram_image() && tex->_ram_image_compression == Texture::CM_off) && !tex->_simple_ram_image._image.empty()) {
_image = tex->_simple_ram_image._image;
_x_size = tex->_simple_x_size;
_y_size = tex->_simple_y_size;
@ -53,7 +56,7 @@ TexturePeeker(Texture *tex) {
_component_type = Texture::T_unsigned_byte;
} else {
_image = tex->get_uncompressed_ram_image();
_image = tex->do_get_uncompressed_ram_image();
}
}

View File

@ -37,6 +37,14 @@ do_task() {
} else {
_texture->get_uncompressed_ram_image();
}
// Now that we've loaded the texture, we should ensure it
// actually gets prepared--even if it's no longer visible in the
// frame--or it may become a kind of a leak (if the texture is
// never rendered again on this GSG, we'll just end up carrying
// the texture memory in RAM forever, instead of dumping it as
// soon as it gets prepared).
_texture->prepare(_pgo);
}
}
_is_ready = true;

View File

@ -55,22 +55,6 @@ VideoTexture(const VideoTexture &copy) :
{
}
////////////////////////////////////////////////////////////////////
// Function: VideoTexture::has_ram_image
// Access: Published, Virtual
// Description: Returns true if the Texture has its image contents
// available in main RAM, false if it exists only in
// texture memory or in the prepared GSG context.
////////////////////////////////////////////////////////////////////
bool VideoTexture::
has_ram_image() const {
int this_frame = ClockObject::get_global_clock()->get_frame_count();
if (this_frame != _last_frame_update) {
return false;
}
return !_ram_images.empty() && !_ram_images[0]._image.empty();
}
////////////////////////////////////////////////////////////////////
// Function: VideoTexture::get_keep_ram_image
// Access: Published, Virtual
@ -123,6 +107,22 @@ cull_callback(CullTraverser *, const CullTraverserData &) const {
return true;
}
////////////////////////////////////////////////////////////////////
// Function: VideoTexture::do_has_ram_image
// Access: Protected, Virtual
// Description: Returns true if the Texture has its image contents
// available in main RAM, false if it exists only in
// texture memory or in the prepared GSG context.
////////////////////////////////////////////////////////////////////
bool VideoTexture::
do_has_ram_image() const {
int this_frame = ClockObject::get_global_clock()->get_frame_count();
if (this_frame != _last_frame_update) {
return false;
}
return !_ram_images.empty() && !_ram_images[0]._image.empty();
}
////////////////////////////////////////////////////////////////////
// Function: VideoTexture::reconsider_dirty
// Access: Protected, Virtual
@ -135,7 +135,7 @@ reconsider_dirty() {
}
////////////////////////////////////////////////////////////////////
// Function: VideoTexture::reload_ram_image
// Function: VideoTexture::do_reload_ram_image
// Access: Protected, Virtual
// Description: Called when the Texture image is required but the ram
// image is not available, this will reload it from disk
@ -143,7 +143,7 @@ reconsider_dirty() {
// available, if possible.
////////////////////////////////////////////////////////////////////
void VideoTexture::
reload_ram_image() {
do_reload_ram_image() {
consider_update();
}

View File

@ -34,7 +34,6 @@ protected:
VideoTexture(const VideoTexture &copy);
PUBLISHED:
virtual bool has_ram_image() const;
virtual bool get_keep_ram_image() const;
INLINE int get_video_width() const;
@ -48,8 +47,10 @@ public:
protected:
INLINE void set_video_size(int video_width, int video_height);
virtual bool do_has_ram_image() const;
virtual void reconsider_dirty();
virtual void reload_ram_image();
virtual void do_reload_ram_image();
INLINE void consider_update();
INLINE void clear_current_frame();

View File

@ -108,34 +108,7 @@ MovieTexture::
MovieTexture(const MovieTexture &copy) :
Texture(copy)
{
// Since 'make_copy' can be a slow operation,
// I release the read lock before calling make_copy.
pvector<MovieVideoCursor *> color;
pvector<MovieVideoCursor *> alpha;
{
CDReader copy_cdata(copy._cycler);
color.resize(copy_cdata->_pages.size());
alpha.resize(copy_cdata->_pages.size());
for (int i=0; i<(int)(color.size()); i++) {
color[i] = copy_cdata->_pages[i]._color;
alpha[i] = copy_cdata->_pages[i]._alpha;
}
}
{
CDWriter cdata(_cycler);
cdata->_pages.resize(color.size());
for (int i=0; i<(int)(color.size()); i++) {
if (color[i]) {
cdata->_pages[i]._color = color[i]->get_source()->open();
}
if (alpha[i]) {
cdata->_pages[i]._alpha = alpha[i]->get_source()->open();
}
}
recalculate_image_properties(cdata);
}
nassertv(false);
}
////////////////////////////////////////////////////////////////////
@ -148,24 +121,6 @@ MovieTexture::
clear();
}
////////////////////////////////////////////////////////////////////
// Function: MovieTexture::make_copy
// Access: Published, Virtual
// Description: Returns a new copy of the same Texture. This copy,
// if applied to geometry, will be copied into texture
// as a separate texture from the original, so it will
// be duplicated in texture memory (and may be
// independently modified if desired).
//
// If the Texture is an MovieTexture, the resulting
// duplicate may be animated independently of the
// original.
////////////////////////////////////////////////////////////////////
PT(Texture) MovieTexture::
make_copy() {
return new MovieTexture(*this);
}
////////////////////////////////////////////////////////////////////
// Function: MovieTexture::make_texture
// Access: Public, Static
@ -190,14 +145,16 @@ VideoPage() :
}
////////////////////////////////////////////////////////////////////
// Function: MovieTexture::recalculate_image_properties
// Function: MovieTexture::do_recalculate_image_properties
// Access: Protected
// Description: Resizes the texture, and adjusts the format,
// based on the source movies. The resulting texture
// will be large enough to hold all the videos.
//
// Assumes the lock is already held.
////////////////////////////////////////////////////////////////////
void MovieTexture::
recalculate_image_properties(CDWriter &cdata) {
do_recalculate_image_properties(CDWriter &cdata) {
int x_max = 1;
int y_max = 1;
bool alpha = false;
@ -224,7 +181,7 @@ recalculate_image_properties(CDWriter &cdata) {
cdata->_video_height = y_max;
cdata->_video_length = len;
if (get_texture_type() == TT_cube_map) {
if (_texture_type == TT_cube_map) {
// Texture must be square.
if (x_max > y_max) y_max = x_max;
if (y_max > x_max) x_max = y_max;
@ -237,9 +194,9 @@ recalculate_image_properties(CDWriter &cdata) {
y_max = up_to_power_2(y_max);
}
reconsider_image_properties(x_max, y_max, alpha?4:3,
T_unsigned_byte, cdata->_pages.size());
set_pad_size(x_max - x_size, y_max - y_size);
do_reconsider_image_properties(x_max, y_max, alpha?4:3,
T_unsigned_byte, cdata->_pages.size());
do_set_pad_size(x_max - x_size, y_max - y_size, 0);
}
////////////////////////////////////////////////////////////////////
@ -280,12 +237,12 @@ do_read_one(const Filename &fullpath, const Filename &alpha_fullpath,
set_name(fullpath.get_basename_wo_extension());
}
if (!has_filename()) {
set_filename(fullpath);
set_alpha_filename(alpha_fullpath);
_filename = fullpath;
_alpha_filename = alpha_fullpath;
}
set_fullpath(fullpath);
set_alpha_fullpath(alpha_fullpath);
_fullpath = fullpath;
_alpha_fullpath = alpha_fullpath;
}
_primary_file_num_channels = primary_file_num_channels;
@ -314,7 +271,7 @@ do_load_one(PT(MovieVideoCursor) color, PT(MovieVideoCursor) alpha, int z) {
cdata->_pages.resize(z+1);
cdata->_pages[z]._color = color;
cdata->_pages[z]._alpha = alpha;
recalculate_image_properties(cdata);
do_recalculate_image_properties(cdata);
}
return true;
@ -436,6 +393,64 @@ get_keep_ram_image() const {
return true;
}
////////////////////////////////////////////////////////////////////
// Function: MovieTexture::do_make_copy
// Access: Protected, Virtual
// Description: Returns a new copy of the same Texture. This copy,
// if applied to geometry, will be copied into texture
// as a separate texture from the original, so it will
// be duplicated in texture memory (and may be
// independently modified if desired).
//
// If the Texture is an MovieTexture, the resulting
// duplicate may be animated independently of the
// original.
////////////////////////////////////////////////////////////////////
PT(Texture) MovieTexture::
do_make_copy() {
PT(MovieTexture) tex = new MovieTexture(get_name());
tex->do_assign(*this);
return tex.p();
}
////////////////////////////////////////////////////////////////////
// Function: MovieTexture::do_assign
// Access: Protected
// Description: Implements make_copy().
////////////////////////////////////////////////////////////////////
void MovieTexture::
do_assign(const MovieTexture &copy) {
// Since 'make_copy' can be a slow operation,
// I release the read lock before calling make_copy.
pvector<MovieVideoCursor *> color;
pvector<MovieVideoCursor *> alpha;
{
CDReader copy_cdata(copy._cycler);
color.resize(copy_cdata->_pages.size());
alpha.resize(copy_cdata->_pages.size());
for (int i=0; i<(int)(color.size()); i++) {
color[i] = copy_cdata->_pages[i]._color;
alpha[i] = copy_cdata->_pages[i]._alpha;
}
}
{
CDWriter cdata(_cycler);
cdata->_pages.resize(color.size());
for (int i=0; i<(int)(color.size()); i++) {
if (color[i]) {
cdata->_pages[i]._color = color[i]->get_source()->open();
}
if (alpha[i]) {
cdata->_pages[i]._alpha = alpha[i]->get_source()->open();
}
}
do_recalculate_image_properties(cdata);
}
}
////////////////////////////////////////////////////////////////////
// Function: MovieTexture::reload_ram_image
// Access: Protected, Virtual
@ -444,7 +459,7 @@ get_keep_ram_image() const {
// source MovieVideo.
////////////////////////////////////////////////////////////////////
void MovieTexture::
reload_ram_image() {
do_reload_ram_image() {
// A MovieTexture should never dump its RAM image.
// Therefore, this is not needed.
}

View File

@ -32,13 +32,11 @@ class EXPCL_PANDA_GRUTIL MovieTexture : public Texture {
PUBLISHED:
MovieTexture(const string &name);
MovieTexture(PT(MovieVideo) video);
protected:
private:
MovieTexture(const MovieTexture &copy);
PUBLISHED:
virtual ~MovieTexture();
virtual PT(Texture) make_copy();
INLINE int get_video_width() const;
INLINE int get_video_height() const;
INLINE LVecBase2f get_tex_scale() const;
@ -64,7 +62,10 @@ public:
virtual bool cull_callback(CullTraverser *trav, const CullTraverserData &data) const;
protected:
virtual void reload_ram_image();
virtual PT(Texture) do_make_copy();
void do_assign(const MovieTexture &copy);
virtual void do_reload_ram_image();
virtual bool get_keep_ram_image() const;
virtual bool do_read_one(const Filename &fullpath, const Filename &alpha_fullpath,
int z, int n, int primary_file_num_channels, int alpha_file_channel,
@ -108,7 +109,7 @@ protected:
typedef CycleDataReader<CData> CDReader;
typedef CycleDataWriter<CData> CDWriter;
void recalculate_image_properties(CDWriter &cdata);
void do_recalculate_image_properties(CDWriter &cdata);
public:
static void register_with_read_factory();