mirror of
https://github.com/panda3d/panda3d.git
synced 2025-09-30 08:44:19 -04:00
button support, win32
This commit is contained in:
parent
29276c2039
commit
3c5259d286
@ -89,7 +89,7 @@
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#define INSTALL_HEADERS \
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p3d_plugin.h
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#define WIN_SYS_LIBS user32.lib gdi32.lib shell32.lib comctl32.lib
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#define WIN_SYS_LIBS user32.lib gdi32.lib shell32.lib comctl32.lib msimg32.lib
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#end lib_target
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@ -12,3 +12,25 @@
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//
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////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////
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// Function: P3DWinSplashWindow::WinImageData::Constructor
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// Access: Public
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// Description:
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////////////////////////////////////////////////////////////////////
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inline P3DWinSplashWindow::WinImageData::
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WinImageData() {
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_filename_changed = false;
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_bitmap = NULL;
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}
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////////////////////////////////////////////////////////////////////
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// Function: P3DWinSplashWindow::WinImageData::Destructor
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// Access: Public
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// Description:
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////////////////////////////////////////////////////////////////////
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inline P3DWinSplashWindow::WinImageData::
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~WinImageData() {
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dump_image();
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}
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@ -30,11 +30,9 @@ P3DWinSplashWindow(P3DInstance *inst) :
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_thread = NULL;
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_thread_id = 0;
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_hwnd = NULL;
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_bitmap = NULL;
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_progress_bar = NULL;
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_text_label = NULL;
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_thread_running = false;
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_image_filename_changed = false;
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_install_label_changed = false;
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_install_progress = 0.0;
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@ -78,12 +76,33 @@ set_wparams(const P3DWindowParams &wparams) {
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void P3DWinSplashWindow::
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set_image_filename(const string &image_filename, ImagePlacement image_placement) {
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nout << "image_filename = " << image_filename << ", thread_id = " << _thread_id << "\n";
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ACQUIRE_LOCK(_install_lock);
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if (_image_filename != image_filename) {
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_image_filename = image_filename;
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_image_filename_changed = true;
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WinImageData *image = NULL;
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switch (image_placement) {
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case IP_background:
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image = &_background_image;
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break;
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case IP_button_ready:
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image = &_button_ready_image;
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set_button_range(_button_ready_image);
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break;
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case IP_button_rollover:
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image = &_button_rollover_image;
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break;
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case IP_button_click:
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image = &_button_click_image;
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break;
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}
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if (image != NULL) {
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ACQUIRE_LOCK(_install_lock);
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if (image->_filename != image_filename) {
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image->_filename = image_filename;
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image->_filename_changed = true;
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}
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RELEASE_LOCK(_install_lock);
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}
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RELEASE_LOCK(_install_lock);
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if (_thread_id != 0) {
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// Post a silly message to spin the message loop.
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@ -162,6 +181,7 @@ register_window_class() {
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ZeroMemory(&wc, sizeof(WNDCLASS));
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wc.lpfnWndProc = st_window_proc;
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wc.hInstance = application;
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wc.hCursor = LoadCursor(NULL, IDC_ARROW);
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wc.lpszClassName = "panda3d_splash";
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if (!RegisterClass(&wc)) {
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@ -258,14 +278,22 @@ thread_run() {
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ACQUIRE_LOCK(_install_lock);
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double install_progress = _install_progress;
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if (_image_filename_changed) {
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update_image_filename(_image_filename);
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}
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_image_filename_changed = false;
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update_image(_background_image);
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update_image(_button_ready_image);
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update_image(_button_rollover_image);
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update_image(_button_click_image);
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if (_install_label_changed && _progress_bar != NULL) {
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update_install_label(_install_label);
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}
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_install_label_changed = false;
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if (_drawn_bstate != _bstate) {
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// The button has changed state. Redraw it.
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_drawn_bstate = _bstate;
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InvalidateRect(_hwnd, NULL, TRUE);
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}
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RELEASE_LOCK(_install_lock);
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if (install_progress != last_progress) {
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@ -454,19 +482,22 @@ update_install_label(const string &install_label) {
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}
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////////////////////////////////////////////////////////////////////
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// Function: P3DWinSplashWindow::update_image_filename
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// Function: P3DWinSplashWindow::update_image
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// Access: Private
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// Description: Loads the splash image, converts to to BITMAP form,
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// and stores it in _bitmap. Runs only in the
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// sub-thread.
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// Description: Loads the image from the named file (if it has
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// changed), converts to to BITMAP form, and stores it
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// in _bitmap. Runs only in the sub-thread.
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////////////////////////////////////////////////////////////////////
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void P3DWinSplashWindow::
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update_image_filename(const string &image_filename) {
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// Clear the old image.
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if (_bitmap != NULL) {
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DeleteObject(_bitmap);
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_bitmap = NULL;
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update_image(WinImageData &image) {
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if (!image._filename_changed) {
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// No changes.
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return;
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}
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image._filename_changed = false;
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// Clear the old image.
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image.dump_image();
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// Since we'll be displaying a new image, we need to refresh the
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// window.
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@ -474,50 +505,59 @@ update_image_filename(const string &image_filename) {
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// Go read the image.
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string data;
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ImageData image;
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if (!read_image_data(image, data, image_filename)) {
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if (!read_image_data(image, data, image._filename)) {
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return;
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}
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// Temp legacy support.
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_bitmap_width = image._width;
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_bitmap_height = image._height;
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int num_channels =image._num_channels;
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// Massage the data into Windows' conventions.
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int row_stride = _bitmap_width * num_channels;
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int new_row_stride = (_bitmap_width * 3);
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// DWORD-pad the row.
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new_row_stride = 4 * ((new_row_stride + 3) / 4);
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int row_stride = image._width * image._num_channels;
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int new_row_stride = (image._width * 4);
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int new_data_length = new_row_stride * _bitmap_height;
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int new_data_length = new_row_stride * image._height;
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char *new_data = new char[new_data_length];
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if (num_channels == 3) {
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if (image._num_channels == 4) {
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// We have to reverse the order of the RGB channels: libjpeg and
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// Windows follow an opposite convention.
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for (int yi = 0; yi < _bitmap_height; ++yi) {
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for (int yi = 0; yi < image._height; ++yi) {
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const char *sp = data.data() + yi * row_stride;
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char *dp = new_data + yi * new_row_stride;
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for (int xi = 0; xi < _bitmap_width; ++xi) {
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for (int xi = 0; xi < image._width; ++xi) {
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dp[0] = sp[2];
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dp[1] = sp[1];
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dp[2] = sp[0];
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sp += num_channels;
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dp += 3;
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dp[3] = sp[3];
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sp += 4;
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dp += 4;
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}
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}
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} else if (num_channels == 1) {
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// A grayscale image. Replicate out the channels.
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for (int yi = 0; yi < _bitmap_height; ++yi) {
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} else if (image._num_channels == 3) {
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// We have to reverse the order of the RGB channels: libjpeg and
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// Windows follow an opposite convention.
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for (int yi = 0; yi < image._height; ++yi) {
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const char *sp = data.data() + yi * row_stride;
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char *dp = new_data + yi * new_row_stride;
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for (int xi = 0; xi < _bitmap_width; ++xi) {
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for (int xi = 0; xi < image._width; ++xi) {
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dp[0] = sp[2];
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dp[1] = sp[1];
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dp[2] = sp[0];
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dp[3] = (char)0xff;
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sp += 3;
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dp += 4;
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}
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}
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} else if (image._num_channels == 1) {
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// A grayscale image. Replicate out the channels.
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for (int yi = 0; yi < image._height; ++yi) {
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const char *sp = data.data() + yi * row_stride;
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char *dp = new_data + yi * new_row_stride;
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for (int xi = 0; xi < image._width; ++xi) {
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dp[0] = sp[0];
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dp[1] = sp[0];
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dp[2] = sp[0];
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sp += num_channels;
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dp += 3;
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dp[3] = (char)0xff;
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sp += 1;
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dp += 4;
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}
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}
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}
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@ -525,10 +565,10 @@ update_image_filename(const string &image_filename) {
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// Now load the image.
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BITMAPINFOHEADER bmih;
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bmih.biSize = sizeof(bmih);
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bmih.biWidth = _bitmap_width;
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bmih.biHeight = -_bitmap_height;
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bmih.biWidth = image._width;
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bmih.biHeight = -image._height;
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bmih.biPlanes = 1;
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bmih.biBitCount = 24;
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bmih.biBitCount = 32;
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bmih.biCompression = BI_RGB;
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bmih.biSizeImage = 0;
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bmih.biXPelsPerMeter = 0;
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@ -540,12 +580,12 @@ update_image_filename(const string &image_filename) {
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memcpy(&bmi, &bmih, sizeof(bmih));
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HDC dc = GetDC(_hwnd);
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_bitmap = CreateDIBitmap(dc, &bmih, CBM_INIT, new_data, &bmi, 0);
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image._bitmap = CreateDIBitmap(dc, &bmih, CBM_INIT, new_data, &bmi, 0);
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ReleaseDC(_hwnd, dc);
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delete[] new_data;
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nout << "Loaded splash file image: " << image_filename << "\n";
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nout << "Loaded image: " << image._filename << "\n";
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}
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////////////////////////////////////////////////////////////////////
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@ -562,10 +602,10 @@ close_window() {
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_hwnd = NULL;
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}
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if (_bitmap != NULL) {
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DeleteObject(_bitmap);
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_bitmap = NULL;
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}
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_background_image.dump_image();
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_button_ready_image.dump_image();
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_button_rollover_image.dump_image();
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_button_click_image.dump_image();
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}
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////////////////////////////////////////////////////////////////////
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@ -578,57 +618,110 @@ void P3DWinSplashWindow::
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paint_window(HDC dc) {
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RECT rect;
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GetClientRect(_hwnd, &rect);
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_win_width = rect.right - rect.left;
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_win_height = rect.bottom - rect.top;
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if (_bitmap != NULL) {
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// Paint the background splash image.
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HDC mem_dc = CreateCompatibleDC(dc);
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SelectObject(mem_dc, _bitmap);
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// Determine the relative size of bitmap and window.
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int bm_width = _bitmap_width;
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int bm_height = _bitmap_height;
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int win_cx = _win_width / 2;
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int win_cy = _win_height / 2;
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if (bm_width <= _win_width && bm_height <= _win_height) {
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// The bitmap fits within the window; center it.
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// This is the top-left corner of the bitmap in window coordinates.
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int p_x = win_cx - bm_width / 2;
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int p_y = win_cy - bm_height / 2;
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BitBlt(dc, p_x, p_y, bm_width, bm_height,
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mem_dc, 0, 0, SRCCOPY);
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// Now don't paint over this in the below FillRect().
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ExcludeClipRect(dc, p_x, p_y, p_x + bm_width, p_y + bm_height);
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} else {
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// The bitmap is larger than the window; scale it down.
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double x_scale = (double)_win_width / (double)bm_width;
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double y_scale = (double)_win_height / (double)bm_height;
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double scale = min(x_scale, y_scale);
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int sc_width = (int)(bm_width * scale);
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int sc_height = (int)(bm_height * scale);
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int p_x = win_cx - sc_width / 2;
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int p_y = win_cy - sc_height / 2;
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StretchBlt(dc, p_x, p_y, sc_width, sc_height,
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mem_dc, 0, 0, bm_width, bm_height, SRCCOPY);
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// Now don't paint over this in the below FillRect().
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ExcludeClipRect(dc, p_x, p_y, p_x + sc_width, p_y + sc_height);
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}
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SelectObject(mem_dc, NULL);
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DeleteDC(mem_dc);
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int width = rect.right - rect.left;
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int height = rect.bottom - rect.top;
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if (width != _win_width || height != _win_height) {
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_win_width = width;
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_win_height = height;
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set_button_range(_button_ready_image);
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}
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// Paint everything else the background color.
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FillRect(dc, &rect, WHITE_BRUSH);
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// Double-buffer with an offscreen bitmap first.
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HDC bdc = CreateCompatibleDC(dc);
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HBITMAP buffer = CreateCompatibleBitmap(dc, _win_width, _win_height);
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SelectObject(bdc, buffer);
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// Start by painting the background color.
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FillRect(bdc, &rect, WHITE_BRUSH);
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// Then paint the background image on top of that.
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paint_image(bdc, _background_image);
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// And then, paint the button, if any, on top of *that*.
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switch (_drawn_bstate) {
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case BS_hidden:
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break;
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case BS_ready:
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paint_image(bdc, _button_ready_image);
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break;
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case BS_rollover:
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if (!paint_image(bdc, _button_rollover_image)) {
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paint_image(bdc, _button_ready_image);
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}
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break;
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case BS_click:
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if (!paint_image(bdc, _button_click_image)) {
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paint_image(bdc, _button_ready_image);
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}
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break;
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}
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// Now blit the buffer to the window.
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BitBlt(dc, 0, 0, _win_width, _win_height, bdc, 0, 0, SRCCOPY);
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DeleteObject(bdc);
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DeleteObject(buffer);
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}
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////////////////////////////////////////////////////////////////////
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// Function: P3DWinSplashWindow::paint_image
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// Access: Private
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// Description: Draws the indicated image, centered within the
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// window. Returns true on success, false if the image
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// is not defined.
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////////////////////////////////////////////////////////////////////
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bool P3DWinSplashWindow::
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paint_image(HDC dc, const WinImageData &image) {
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if (image._bitmap == NULL) {
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return false;
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}
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// Paint the background splash image.
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HDC mem_dc = CreateCompatibleDC(dc);
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SelectObject(mem_dc, image._bitmap);
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// Determine the relative size of bitmap and window.
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int win_cx = _win_width / 2;
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int win_cy = _win_height / 2;
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BLENDFUNCTION bf;
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bf.BlendOp = AC_SRC_OVER;
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bf.BlendFlags = 0;
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bf.SourceConstantAlpha = 0xff;
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bf.AlphaFormat = AC_SRC_ALPHA;
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if (image._width <= _win_width && image._height <= _win_height) {
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// The bitmap fits within the window; center it.
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// This is the top-left corner of the bitmap in window coordinates.
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int p_x = win_cx - image._width / 2;
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int p_y = win_cy - image._height / 2;
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AlphaBlend(dc, p_x, p_y, image._width, image._height,
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mem_dc, 0, 0, image._width, image._height,
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bf);
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} else {
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// The bitmap is larger than the window; scale it down.
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double x_scale = (double)_win_width / (double)image._width;
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double y_scale = (double)_win_height / (double)image._height;
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double scale = min(x_scale, y_scale);
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int sc_width = (int)(image._width * scale);
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int sc_height = (int)(image._height * scale);
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int p_x = win_cx - sc_width / 2;
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int p_y = win_cy - sc_height / 2;
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AlphaBlend(dc, p_x, p_y, sc_width, sc_height,
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mem_dc, 0, 0, image._width, image._height,
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bf);
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}
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SelectObject(mem_dc, NULL);
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DeleteDC(mem_dc);
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return true;
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}
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////////////////////////////////////////////////////////////////////
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@ -649,7 +742,7 @@ window_proc(HWND hwnd, UINT msg, WPARAM wparam, LPARAM lparam) {
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case WM_ERASEBKGND:
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return true;
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case WM_PAINT:
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{
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PAINTSTRUCT ps;
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@ -676,6 +769,21 @@ window_proc(HWND hwnd, UINT msg, WPARAM wparam, LPARAM lparam) {
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DrawText(dis->hDC, text_buffer, -1, &(dis->rcItem),
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DT_VCENTER | DT_CENTER | DT_SINGLELINE);
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}
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return true;
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case WM_MOUSEMOVE:
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set_mouse_data(LOWORD(lparam), HIWORD(lparam), _mouse_down);
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break;
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case WM_LBUTTONDOWN:
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SetCapture(hwnd);
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set_mouse_data(_mouse_x, _mouse_y, true);
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break;
|
||||
|
||||
case WM_LBUTTONUP:
|
||||
set_mouse_data(_mouse_x, _mouse_y, false);
|
||||
ReleaseCapture();
|
||||
break;
|
||||
};
|
||||
|
||||
return DefWindowProc(hwnd, msg, wparam, lparam);
|
||||
@ -697,4 +805,17 @@ st_window_proc(HWND hwnd, UINT msg, WPARAM wparam, LPARAM lparam) {
|
||||
return ((P3DWinSplashWindow *)self)->window_proc(hwnd, msg, wparam, lparam);
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////////////
|
||||
// Function: P3DWinSplashWindow::WinImageData::dump_image
|
||||
// Access: Public
|
||||
// Description: Frees the previous image data.
|
||||
////////////////////////////////////////////////////////////////////
|
||||
void P3DWinSplashWindow::WinImageData::
|
||||
dump_image() {
|
||||
if (_bitmap != NULL) {
|
||||
DeleteObject(_bitmap);
|
||||
_bitmap = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
#endif // _WIN32
|
||||
|
@ -48,6 +48,8 @@ private:
|
||||
void stop_thread();
|
||||
|
||||
private:
|
||||
class WinImageData;
|
||||
|
||||
// These methods run only within the window thread.
|
||||
void thread_run();
|
||||
static DWORD WINAPI win_thread_run(LPVOID data);
|
||||
@ -55,20 +57,36 @@ private:
|
||||
void make_window();
|
||||
void make_progress_bar();
|
||||
void update_install_label(const string &install_label);
|
||||
void update_image_filename(const string &image_filename);
|
||||
void update_image(WinImageData &image);
|
||||
void close_window();
|
||||
|
||||
void paint_window(HDC dc);
|
||||
bool paint_image(HDC dc, const WinImageData &image);
|
||||
LONG window_proc(HWND hwnd, UINT msg, WPARAM wparam, LPARAM lparam);
|
||||
static LONG WINAPI st_window_proc(HWND hwnd, UINT msg, WPARAM wparam, LPARAM lparam);
|
||||
|
||||
private:
|
||||
class WinImageData : public ImageData {
|
||||
public:
|
||||
inline WinImageData();
|
||||
inline ~WinImageData();
|
||||
void dump_image();
|
||||
|
||||
string _filename;
|
||||
bool _filename_changed;
|
||||
HBITMAP _bitmap;
|
||||
};
|
||||
|
||||
WinImageData _background_image;
|
||||
WinImageData _button_ready_image;
|
||||
WinImageData _button_rollover_image;
|
||||
WinImageData _button_click_image;
|
||||
|
||||
bool _got_install;
|
||||
bool _image_filename_changed;
|
||||
string _image_filename;
|
||||
bool _install_label_changed;
|
||||
string _install_label;
|
||||
double _install_progress;
|
||||
ButtonState _drawn_bstate;
|
||||
LOCK _install_lock;
|
||||
|
||||
bool _thread_continue;
|
||||
@ -76,8 +94,7 @@ private:
|
||||
HANDLE _thread;
|
||||
DWORD _thread_id;
|
||||
HWND _hwnd;
|
||||
HBITMAP _bitmap;
|
||||
int _bitmap_width, _bitmap_height;
|
||||
|
||||
HWND _progress_bar;
|
||||
HWND _text_label;
|
||||
|
||||
|
Loading…
x
Reference in New Issue
Block a user