handle billboards properly

This commit is contained in:
David Rose 2003-04-08 17:40:38 +00:00
parent 24b9f9da26
commit 3c58256d2a

View File

@ -41,6 +41,7 @@
#include <maya/MDagPath.h>
#include <maya/MFnCamera.h>
#include <maya/MFnDagNode.h>
#include <maya/MFnTransform.h>
#include <maya/MFnLight.h>
#include <maya/MFnNurbsSurface.h>
#include <maya/MFnNurbsCurve.h>
@ -764,24 +765,69 @@ process_chan_node(const MDagPath &dag_path, EggGroupNode *egg_root) {
////////////////////////////////////////////////////////////////////
void MayaToEggConverter::
get_transform(const MDagPath &dag_path, EggGroup *egg_group) {
MStatus status;
MObject transformNode = dag_path.transform(&status);
if (!status && status.statusCode() == MStatus::kInvalidParameter) {
// This node has no transform - i.e., it's the world node
return;
}
// A special case: if the group is a billboard, we center the
// transform on the rotate pivot and ignore whatever transform might
// be there.
if (egg_group->get_billboard_type() != EggGroup::BT_none) {
MFnTransform transform(transformNode, &status);
if (!status) {
status.perror("MFnTransform constructor");
return;
}
MPoint pivot = transform.rotatePivot(MSpace::kObject, &status);
if (!status) {
status.perror("Can't get rotate pivot");
return;
}
// We need to convert the pivot to world coordinates.
// Unfortunately, Maya can only tell it to us in local
// coordinates.
MMatrix mat = dag_path.inclusiveMatrix(&status);
if (!status) {
status.perror("Can't get coordinate space for pivot");
return;
}
LMatrix4d n2w(mat[0][0], mat[0][1], mat[0][2], mat[0][3],
mat[1][0], mat[1][1], mat[1][2], mat[1][3],
mat[2][0], mat[2][1], mat[2][2], mat[2][3],
mat[3][0], mat[3][1], mat[3][2], mat[3][3]);
LPoint3d p3d(pivot[0], pivot[1], pivot[2]);
p3d = p3d * n2w;
if (egg_group->get_parent() != (EggGroupNode *)NULL) {
// Now convert the pivot point into the group's parent's space.
p3d = p3d * egg_group->get_parent()->get_vertex_frame_inv();
}
cerr << egg_group->get_name()
<< "\n " << p3d
<< "\n";
egg_group->clear_transform();
egg_group->add_translate(p3d);
return;
}
if (_ignore_transforms) {
return;
}
MStatus status;
MObject transformNode = dag_path.transform(&status);
// This node has no transform - i.e., it's the world node
if (!status && status.statusCode() == MStatus::kInvalidParameter) {
return;
}
MFnDagNode transform(transformNode, &status);
MFnDagNode dagNode(transformNode, &status);
if (!status) {
status.perror("MFnDagNode constructor");
return;
}
MTransformationMatrix matrix(transform.transformationMatrix());
MTransformationMatrix matrix(dagNode.transformationMatrix());
if (mayaegg_cat.is_spam()) {
mayaegg_cat.spam()
@ -1279,6 +1325,14 @@ make_polyset(const MDagPath &dag_path, const MFnMesh &mesh,
status.perror("MFnMesh::getConnectedShaders");
}
// We will need to transform all vertices from world coordinate
// space into the vertex space appropriate to this node. Usually,
// this is the same thing as world coordinate space, and this matrix
// will be identity; but if the node is under an instance
// (particularly, for instance, a billboard) then the vertex space
// will be different from world space.
LMatrix4d vertex_frame_inv = egg_group->get_vertex_frame_inv();
while (!pi.isDone()) {
EggPolygon *egg_poly = new EggPolygon;
egg_group->add_child(egg_poly);
@ -1318,6 +1372,7 @@ make_polyset(const MDagPath &dag_path, const MFnMesh &mesh,
for (i = 0; i < num_verts; i++) {
MPoint p = pi.point(i, MSpace::kWorld);
LPoint3d p3d(p[0], p[1], p[2]);
p3d = p3d * vertex_frame_inv;
centroid += p3d;
}
centroid /= (double)num_verts;
@ -1328,6 +1383,7 @@ make_polyset(const MDagPath &dag_path, const MFnMesh &mesh,
MPoint p = pi.point(i, MSpace::kWorld);
LPoint3d p3d(p[0], p[1], p[2]);
p3d = p3d * vertex_frame_inv;
vert.set_pos(p3d);
MVector n;
@ -1335,7 +1391,9 @@ make_polyset(const MDagPath &dag_path, const MFnMesh &mesh,
if (!status) {
status.perror("MItMeshPolygon::getNormal");
} else {
vert.set_normal(LVector3d(n[0], n[1], n[2]));
LVector3d n3d(n[0], n[1], n[2]);
n3d = n3d * vertex_frame_inv;
vert.set_normal(n3d);
}
if (shader != (MayaShader *)NULL && shader->has_projection()) {
@ -1588,6 +1646,15 @@ r_get_egg_group(const string &name, const MDagPath &dag_path,
if (get_enum_attribute(dag_object, "eggObjectTypes3", object_type)) {
egg_group->add_object_type(object_type);
}
// We treat the object type "billboard" as a special case: we
// apply this one right away and also flag the group as an
// instance.
if (egg_group->has_object_type("billboard")) {
egg_group->remove_object_type("billboard");
egg_group->set_group_type(EggGroup::GT_instance);
egg_group->set_billboard_type(EggGroup::BT_axis);
}
}
_groups.insert(Groups::value_type(name, egg_group));