raise exceptions rather than completely eliminated deprecated methods for now

This commit is contained in:
David Rose 2004-06-11 14:49:43 +00:00
parent fc57934995
commit 3cb846fd39
2 changed files with 188 additions and 0 deletions

View File

@ -227,6 +227,172 @@ has_interior_point() const {
return (_flags & F_has_interior_point) != 0;
}
////////////////////////////////////////////////////////////////////
// Function: CollisionEntry::has_into_intersection_point
// Access: Published
// Description: Returns true if the detected collision knows its
// intersection point in the coordinate space of the
// collided-into object, false otherwise.
////////////////////////////////////////////////////////////////////
INLINE bool CollisionEntry::
has_into_intersection_point() const {
return has_surface_point();
}
////////////////////////////////////////////////////////////////////
// Function: CollisionEntry::get_into_intersection_point
// Access: Published
// Description: Returns the intersection point in the coordinate
// space of the collided-into object. It is an error to
// call this if has_into_intersection_point() returns
// false.
////////////////////////////////////////////////////////////////////
INLINE LPoint3f CollisionEntry::
get_into_intersection_point() const {
nassert_raise("CollisionEntry::get_into_intersection_point() is deprecated. Use get_surface_point() instead.");
return get_surface_point(get_into_node_path());
}
////////////////////////////////////////////////////////////////////
// Function: CollisionEntry::has_from_intersection_point
// Access: Published
// Description: Returns true if the detected collision knows its
// intersection point in the coordinate space of the
// colliding object, false otherwise.
////////////////////////////////////////////////////////////////////
INLINE bool CollisionEntry::
has_from_intersection_point() const {
nassert_raise("CollisionEntry::has_from_intersection_point() is deprecated. Use has_surface_point() instead.");
return has_surface_point();
}
////////////////////////////////////////////////////////////////////
// Function: CollisionEntry::get_from_intersection_point
// Access: Published
// Description: Returns the intersection point in the coordinate
// space of the colliding object. It is an error to
// call this if has_from_intersection_point() returns
// false.
////////////////////////////////////////////////////////////////////
INLINE LPoint3f CollisionEntry::
get_from_intersection_point() const {
nassert_raise("CollisionEntry::get_from_intersection_point() is deprecated. Use get_surface_point() instead.");
return get_surface_point(get_from_node_path());
}
////////////////////////////////////////////////////////////////////
// Function: CollisionEntry::has_into_surface_normal
// Access: Published
// Description: Returns true if the detected collision knows the
// surface normal of the collided-into object at the
// point of the collision, false otherwise.
////////////////////////////////////////////////////////////////////
INLINE bool CollisionEntry::
has_into_surface_normal() const {
nassert_raise("CollisionEntry::has_into_surface_normal() is deprecated. Use has_surface_normal() instead.");
return has_surface_normal();
}
////////////////////////////////////////////////////////////////////
// Function: CollisionEntry::get_into_surface_normal
// Access: Published
// Description: Returns the surface normal of the collided-into
// object at the point of the collision. It is an error
// to call this if has_into_surface_normal() returns
// false.
////////////////////////////////////////////////////////////////////
INLINE LVector3f CollisionEntry::
get_into_surface_normal() const {
nassert_raise("CollisionEntry::get_into_surface_normal() is deprecated. Use get_surface_normal() instead.");
return get_surface_normal(get_into_node_path());
}
////////////////////////////////////////////////////////////////////
// Function: CollisionEntry::has_from_surface_normal
// Access: Published
// Description: Returns true if the detected collision knows the
// surface normal of the collided-into object at the
// point of the collision, false otherwise.
////////////////////////////////////////////////////////////////////
INLINE bool CollisionEntry::
has_from_surface_normal() const {
nassert_raise("CollisionEntry::has_from_surface_normal() is deprecated. Use has_surface_normal() instead.");
return has_surface_normal();
}
////////////////////////////////////////////////////////////////////
// Function: CollisionEntry::get_from_surface_normal
// Access: Published
// Description: Returns the surface normal of the collided-into
// object at the point of the collision, in the space of
// the collided-from object. It is an error to call
// this if has_from_surface_normal() returns false.
////////////////////////////////////////////////////////////////////
INLINE LVector3f CollisionEntry::
get_from_surface_normal() const {
nassert_raise("CollisionEntry::get_from_surface_normal() is deprecated. Use get_surface_normal() instead.");
return get_surface_normal(get_from_node_path());
}
////////////////////////////////////////////////////////////////////
// Function: CollisionEntry::has_into_depth
// Access: Published
// Description: Returns true if the collision entry knows how "deep"
// the collision was into the collided-into object; that
// is, how far into the surface of the collided-into
// object the colliding object has penetrated.
////////////////////////////////////////////////////////////////////
INLINE bool CollisionEntry::
has_into_depth() const {
nassert_raise("CollisionEntry::has_into_depth() is deprecated. Use has_interior_point() instead.");
return has_surface_point() && has_interior_point();
}
////////////////////////////////////////////////////////////////////
// Function: CollisionEntry::get_into_depth
// Access: Published
// Description: Returns how "deep" the collision was into the
// collided-into object; that is, how far into the
// surface of the collided-into object the colliding
// object has penetrated. It is an error to call this
// if has_into_depth() returns false.
////////////////////////////////////////////////////////////////////
INLINE float CollisionEntry::
get_into_depth() const {
nassert_raise("CollisionEntry::get_into_depth() is deprecated. Use get_interior_point() instead.");
nassertr(has_into_depth(), 0.0);
return (get_surface_point(get_into_node_path()) - get_interior_point(get_into_node_path())).length();
}
////////////////////////////////////////////////////////////////////
// Function: CollisionEntry::has_from_depth
// Access: Published
// Description: Returns true if the collision entry knows how "deep"
// the collision was from the collided-from object; that
// is, how far from the surface of the collided-from
// object the colliding object has penetrated.
////////////////////////////////////////////////////////////////////
INLINE bool CollisionEntry::
has_from_depth() const {
nassert_raise("CollisionEntry::has_from_depth() is deprecated. Use has_interior_point() instead.");
return has_surface_point() && has_interior_point();
}
////////////////////////////////////////////////////////////////////
// Function: CollisionEntry::get_from_depth
// Access: Published
// Description: Returns how "deep" the collision was from the
// collided-from object; that is, how far from the
// surface of the collided-from object the colliding
// object has penetrated. It is an error to call this
// if has_from_depth() returns false.
////////////////////////////////////////////////////////////////////
INLINE float CollisionEntry::
get_from_depth() const {
nassert_raise("CollisionEntry::get_from_depth() is deprecated. Use get_interior_point() instead.");
return (get_surface_point(get_from_node_path()) - get_interior_point(get_from_node_path())).length();
}
////////////////////////////////////////////////////////////////////
// Function: CollisionEntry::get_wrt_space

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@ -81,6 +81,28 @@ PUBLISHED:
LVector3f &surface_normal,
LPoint3f &interior_point) const;
// The following methods are all deprecated in favor of the above
// methods. They are here only temporarily to ease transition.
INLINE bool has_into_intersection_point() const;
INLINE LPoint3f get_into_intersection_point() const;
INLINE bool has_from_intersection_point() const;
INLINE LPoint3f get_from_intersection_point() const;
INLINE bool has_into_surface_normal() const;
INLINE LVector3f get_into_surface_normal() const;
INLINE bool has_from_surface_normal() const;
INLINE LVector3f get_from_surface_normal() const;
INLINE bool has_into_depth() const;
INLINE float get_into_depth() const;
INLINE bool has_from_depth() const;
INLINE float get_from_depth() const;
void output(ostream &out) const;
void write(ostream &out, int indent_level = 0) const;