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Add clear_tag_states() to camera
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@ -139,6 +139,17 @@ clear_tag_state(const string &tag_state) {
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_tag_states.erase(tag_state);
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_tag_states.erase(tag_state);
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}
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}
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////////////////////////////////////////////////////////////////////
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// Function: Camera::clear_tag_state
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// Access: Published
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// Description: Removes all associations established by previous
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// calls to set_tag_state().
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////////////////////////////////////////////////////////////////////
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void Camera::
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clear_tag_states() {
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_tag_states.clear();
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}
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////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////
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// Function: Camera::has_tag_state
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// Function: Camera::has_tag_state
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// Access: Published
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// Access: Published
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@ -80,6 +80,7 @@ PUBLISHED:
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void set_tag_state(const string &tag_state, const RenderState *state);
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void set_tag_state(const string &tag_state, const RenderState *state);
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void clear_tag_state(const string &tag_state);
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void clear_tag_state(const string &tag_state);
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void clear_tag_states();
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bool has_tag_state(const string &tag_state) const;
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bool has_tag_state(const string &tag_state) const;
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CPT(RenderState) get_tag_state(const string &tag_state) const;
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CPT(RenderState) get_tag_state(const string &tag_state) const;
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