fix compilation error (constant integer overflow)

This commit is contained in:
David Rose 2009-08-11 17:35:48 +00:00
parent 57e6e80491
commit 3dbd0672f7

View File

@ -48,10 +48,11 @@ begin_group() {
<< "begin_group.\n";
}
_last_colliding.clear();
if(_closest_collider)
if (_closest_collider) {
bool inserted = _last_colliding.insert(_closest_collider).second;
}
_current_colliding.clear();
_collider_distance = 10000000000;
_collider_distance = 0;
_closest_collider = NULL;
}
@ -65,10 +66,10 @@ void CollisionHandlerHighestEvent::
add_entry(CollisionEntry *entry) {
nassertv(entry != (CollisionEntry *)NULL);
LVector3f vec =
entry->get_surface_point(entry->get_from_node_path()) -
entry->get_from()->get_collision_origin();
entry->get_surface_point(entry->get_from_node_path()) -
entry->get_from()->get_collision_origin();
double dist = vec.length_squared();
if(dist < _collider_distance) {
if (_closest_collider == NULL || dist < _collider_distance) {
_collider_distance = dist;
_closest_collider = entry;
}
@ -84,7 +85,8 @@ add_entry(CollisionEntry *entry) {
////////////////////////////////////////////////////////////////////
bool CollisionHandlerHighestEvent::
end_group() {
if(_closest_collider)
if (_closest_collider) {
bool inserted = _current_colliding.insert(_closest_collider).second;
}
return CollisionHandlerEvent::end_group();
}