oops, sorting texture stages in wrong direction by sort

This commit is contained in:
David Rose 2008-05-01 22:42:56 +00:00
parent 4f8dcaf407
commit 3dd3c1aa44

View File

@ -279,7 +279,7 @@ operator () (const TextureAttrib::OnStageNode &a,
return a._stage->get_priority() > b._stage->get_priority();
}
if (a._stage->get_sort() != b._stage->get_sort()) {
return a._stage->get_sort() > b._stage->get_sort();
return a._stage->get_sort() < b._stage->get_sort();
}
return a._implicit_sort < b._implicit_sort;
}
@ -294,7 +294,7 @@ INLINE bool TextureAttrib::CompareTextureStageSort::
operator () (const TextureAttrib::OnStageNode &a,
const TextureAttrib::OnStageNode &b) const {
if (a._stage->get_sort() != b._stage->get_sort()) {
return a._stage->get_sort() > b._stage->get_sort();
return a._stage->get_sort() < b._stage->get_sort();
}
return a._implicit_sort < b._implicit_sort;
}