changed moving while airborne

This commit is contained in:
Dave Schuyler 2005-10-22 04:42:39 +00:00
parent e5a6d9e600
commit 3e66211e38

View File

@ -521,8 +521,11 @@ class GravityWalker(DirectObject.DirectObject):
# rotMat is the rotation matrix corresponding to
# our previous heading.
rotMat=Mat3.rotateMatNormaxis(self.avatarNodePath.getH(), Vec3.up())
contact = self.lifter.getContactNormal()
forward = contact.cross(Vec3.right())
if self.isAirborne:
forward = Vec3.forward()
else:
contact = self.lifter.getContactNormal()
forward = contact.cross(Vec3.right())
forward = Vec3(rotMat.xform(forward))
# Consider commenting out this normalize. If you do so
# then going up and down slops is a touch slower and
@ -533,8 +536,11 @@ class GravityWalker(DirectObject.DirectObject):
forward.normalize()
self.vel=Vec3(forward * distance)
if slideDistance:
right = forward.cross(contact)
right = Vec3(rotMat.xform(Vec3.right()))
if self.isAirborne:
right = Vec3.right()
else:
right = forward.cross(contact)
right = Vec3(rotMat.xform(right))
# See note above for forward.normalize()
right.normalize()
self.vel=Vec3(self.vel + right * slideDistance)