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Fix priority argument ignored in NodePath::set_shader_input
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@ -251,7 +251,7 @@ set_shader_input(CPT_InternalName name, PyObject *value, int priority) {
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}
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ShaderInput &input = attrib->_inputs[name];
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invoke_extension(&input).__init__(move(name), value);
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invoke_extension(&input).__init__(move(name), value, priority);
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if (!_PyErr_OCCURRED()) {
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node->set_attrib(ShaderAttrib::return_new(attrib));
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