Fix priority argument ignored in NodePath::set_shader_input

This commit is contained in:
rdb 2017-12-12 15:25:21 +01:00
parent 46189dc1bf
commit 3e83f8c65e

View File

@ -251,7 +251,7 @@ set_shader_input(CPT_InternalName name, PyObject *value, int priority) {
}
ShaderInput &input = attrib->_inputs[name];
invoke_extension(&input).__init__(move(name), value);
invoke_extension(&input).__init__(move(name), value, priority);
if (!_PyErr_OCCURRED()) {
node->set_attrib(ShaderAttrib::return_new(attrib));