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fix depth bits
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@ -739,7 +739,7 @@ make_texture_buffer(const string &name, int x_size, int y_size,
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Texture *tex, bool to_ram) {
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FrameBufferProperties props;
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props.set_rgb_color(1);
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props.set_depth_bits(1);
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props.set_depth_bits(get_fb_properties().get_depth_bits());
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GraphicsOutput *buffer = get_gsg()->get_engine()->
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make_output(get_gsg()->get_pipe(),
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