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including nearly_zero.h from application tree.
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@ -18,7 +18,7 @@
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#include "config_physics.h"
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#include "config_physics.h"
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#include "linearCylinderVortexForce.h"
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#include "linearCylinderVortexForce.h"
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#include <nearly_zero.h>
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#include "nearly_zero.h"
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TypeHandle LinearCylinderVortexForce::_type_handle;
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TypeHandle LinearCylinderVortexForce::_type_handle;
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@ -31,8 +31,7 @@ LinearCylinderVortexForce::
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LinearCylinderVortexForce(float radius, float length, float coef,
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LinearCylinderVortexForce(float radius, float length, float coef,
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float a, bool md) :
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float a, bool md) :
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LinearForce(a, md),
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LinearForce(a, md),
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_radius(radius), _length(length), _coef(coef)
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_radius(radius), _length(length), _coef(coef) {
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{
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}
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}
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////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////
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